EventLoop.cpp 19 KB

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  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibCore/EventLoop.h>
  8. #include <LibJS/Runtime/VM.h>
  9. #include <LibWeb/Bindings/MainThreadVM.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/HTML/BrowsingContext.h>
  12. #include <LibWeb/HTML/EventLoop/EventLoop.h>
  13. #include <LibWeb/HTML/Scripting/Environments.h>
  14. #include <LibWeb/HTML/Window.h>
  15. #include <LibWeb/HighResolutionTime/Performance.h>
  16. #include <LibWeb/HighResolutionTime/TimeOrigin.h>
  17. #include <LibWeb/Platform/EventLoopPlugin.h>
  18. #include <LibWeb/Platform/Timer.h>
  19. namespace Web::HTML {
  20. EventLoop::EventLoop()
  21. : m_task_queue(*this)
  22. , m_microtask_queue(*this)
  23. {
  24. }
  25. EventLoop::~EventLoop() = default;
  26. void EventLoop::schedule()
  27. {
  28. if (!m_system_event_loop_timer) {
  29. m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
  30. process();
  31. });
  32. }
  33. if (!m_system_event_loop_timer->is_active())
  34. m_system_event_loop_timer->restart();
  35. }
  36. void EventLoop::set_vm(JS::VM& vm)
  37. {
  38. VERIFY(!m_vm);
  39. m_vm = &vm;
  40. }
  41. EventLoop& main_thread_event_loop()
  42. {
  43. return static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
  44. }
  45. // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
  46. void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
  47. {
  48. // FIXME: The spec wants us to do the rest of the enclosing algorithm (i.e. the caller)
  49. // in the context of the currently running task on entry. That's not possible with this implementation.
  50. // 1. Let task be the event loop's currently running task.
  51. // 2. Let task source be task's source.
  52. // 3. Let old stack be a copy of the JavaScript execution context stack.
  53. // 4. Empty the JavaScript execution context stack.
  54. m_vm->save_execution_context_stack();
  55. m_vm->clear_execution_context_stack();
  56. // 5. Perform a microtask checkpoint.
  57. perform_a_microtask_checkpoint();
  58. // 6. In parallel:
  59. // 1. Wait until the condition goal is met.
  60. // 2. Queue a task on task source to:
  61. // 1. Replace the JavaScript execution context stack with old stack.
  62. // 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
  63. // NOTE: This is achieved by returning from the function.
  64. Platform::EventLoopPlugin::the().spin_until([&] {
  65. if (goal_condition())
  66. return true;
  67. if (m_task_queue.has_runnable_tasks()) {
  68. schedule();
  69. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  70. Core::EventLoop::current().wake();
  71. }
  72. return goal_condition();
  73. });
  74. m_vm->restore_execution_context_stack();
  75. // 7. Stop task, allowing whatever algorithm that invoked it to resume.
  76. // NOTE: This is achieved by returning from the function.
  77. }
  78. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
  79. void EventLoop::process()
  80. {
  81. // An event loop must continually run through the following steps for as long as it exists:
  82. // 1. Let oldestTask be null.
  83. OwnPtr<Task> oldest_task;
  84. // 2. Let taskStartTime be the current high resolution time.
  85. // FIXME: 'current high resolution time' in hr-time-3 takes a global object,
  86. // the HTML spec has not been updated to reflect this, let's use the shared timer.
  87. // - https://github.com/whatwg/html/issues/7776
  88. double task_start_time = HighResolutionTime::unsafe_shared_current_time();
  89. // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
  90. // with the constraint that the chosen task queue must contain at least one runnable task.
  91. // If there is no such task queue, then jump to the microtasks step below.
  92. auto& task_queue = m_task_queue;
  93. // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
  94. oldest_task = task_queue.take_first_runnable();
  95. if (oldest_task) {
  96. // 5. Set the event loop's currently running task to oldestTask.
  97. m_currently_running_task = oldest_task.ptr();
  98. // 6. Perform oldestTask's steps.
  99. oldest_task->execute();
  100. // 7. Set the event loop's currently running task back to null.
  101. m_currently_running_task = nullptr;
  102. }
  103. // 8. Microtasks: Perform a microtask checkpoint.
  104. perform_a_microtask_checkpoint();
  105. // 9. Let hasARenderingOpportunity be false.
  106. [[maybe_unused]] bool has_a_rendering_opportunity = false;
  107. // FIXME: 10. Let now be the current high resolution time. [HRT]
  108. // FIXME: 11. If oldestTask is not null, then:
  109. // FIXME: 1. Let top-level browsing contexts be an empty set.
  110. // FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
  111. // FIXME: 3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
  112. // FIXME: 12. Update the rendering: if this is a window event loop, then:
  113. // FIXME: 1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
  114. // - Any Document B whose browsing context's container document is A must be listed after A in the list.
  115. // - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
  116. // FIXME: NOTE: The sort order specified above is missing here!
  117. Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
  118. auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
  119. for (auto& document : docs) {
  120. if (document->is_fully_active())
  121. callback(*document);
  122. }
  123. };
  124. // 2. Rendering opportunities: Remove from docs all Document objects whose node navigables do not have a rendering opportunity.
  125. docs.remove_all_matching([&](auto& document) {
  126. return document->navigable() && !document->navigable()->has_a_rendering_opportunity();
  127. });
  128. // 3. If docs is not empty, then set hasARenderingOpportunity to true
  129. // and set this event loop's last render opportunity time to taskStartTime.
  130. if (!docs.is_empty()) {
  131. has_a_rendering_opportunity = true;
  132. m_last_render_opportunity_time = task_start_time;
  133. }
  134. // FIXME: 4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
  135. // - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
  136. // - The Document's map of animation frame callbacks is empty.
  137. // https://www.w3.org/TR/intersection-observer/#pending-initial-observation
  138. // In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
  139. // modified to add an additional requirement for skipping the rendering update:
  140. // - The document does not have pending initial IntersectionObserver targets.
  141. // FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
  142. // FIXME: 6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
  143. // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  144. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  145. document.run_the_resize_steps();
  146. });
  147. // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  148. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  149. document.run_the_scroll_steps();
  150. });
  151. // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
  152. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  153. document.evaluate_media_queries_and_report_changes();
  154. });
  155. // FIXME: 10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
  156. // FIXME: 11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
  157. // FIXME: 12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
  158. // FIXME: 13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
  159. auto now = HighResolutionTime::unsafe_shared_current_time();
  160. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  161. run_animation_frame_callbacks(document, now);
  162. });
  163. // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
  164. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  165. document.run_the_update_intersection_observations_steps(now);
  166. });
  167. // FIXME: 15. Invoke the mark paint timing algorithm for each Document object in docs.
  168. // FIXME: 16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
  169. // 13. If all of the following are true
  170. // - this is a window event loop
  171. // - there is no task in this event loop's task queues whose document is fully active
  172. // - this event loop's microtask queue is empty
  173. // - hasARenderingOpportunity is false
  174. // FIXME: has_a_rendering_opportunity is always true
  175. if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue.is_empty() /*&& !has_a_rendering_opportunity*/) {
  176. // 1. Set this event loop's last idle period start time to the current high resolution time.
  177. m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
  178. // 2. Let computeDeadline be the following steps:
  179. // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
  180. // 3. For each win of the same-loop windows for this event loop,
  181. // perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
  182. for (auto& win : same_loop_windows())
  183. win->start_an_idle_period();
  184. }
  185. // FIXME: 14. If this is a worker event loop, then:
  186. // FIXME: 1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
  187. // FIXME: 1. Let now be the current high resolution time. [HRT]
  188. // FIXME: 2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
  189. // FIXME: 3. Update the rendering of that dedicated worker to reflect the current state.
  190. // FIXME: 2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
  191. // If there are eligible tasks in the queue, schedule a new round of processing. :^)
  192. if (m_task_queue.has_runnable_tasks() || (!m_microtask_queue.is_empty() && !m_performing_a_microtask_checkpoint))
  193. schedule();
  194. }
  195. // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
  196. void queue_global_task(HTML::Task::Source source, JS::Object& global_object, JS::SafeFunction<void()> steps)
  197. {
  198. // 1. Let event loop be global's relevant agent's event loop.
  199. auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
  200. auto& event_loop = global_custom_data.event_loop;
  201. // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
  202. DOM::Document* document { nullptr };
  203. if (is<HTML::Window>(global_object)) {
  204. auto& window_object = verify_cast<HTML::Window>(global_object);
  205. document = &window_object.associated_document();
  206. }
  207. // 3. Queue a task given source, event loop, document, and steps.
  208. event_loop.task_queue().add(HTML::Task::create(source, document, move(steps)));
  209. }
  210. // https://html.spec.whatwg.org/#queue-a-microtask
  211. void queue_a_microtask(DOM::Document const* document, JS::SafeFunction<void()> steps)
  212. {
  213. // 1. If event loop was not given, set event loop to the implied event loop.
  214. auto& event_loop = HTML::main_thread_event_loop();
  215. // FIXME: 2. If document was not given, set document to the implied document.
  216. // 3. Let microtask be a new task.
  217. // 4. Set microtask's steps to steps.
  218. // 5. Set microtask's source to the microtask task source.
  219. // 6. Set microtask's document to document.
  220. auto microtask = HTML::Task::create(HTML::Task::Source::Microtask, document, move(steps));
  221. // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
  222. // 8. Enqueue microtask on event loop's microtask queue.
  223. event_loop.microtask_queue().enqueue(move(microtask));
  224. }
  225. void perform_a_microtask_checkpoint()
  226. {
  227. main_thread_event_loop().perform_a_microtask_checkpoint();
  228. }
  229. // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
  230. void EventLoop::perform_a_microtask_checkpoint()
  231. {
  232. // 1. If the event loop's performing a microtask checkpoint is true, then return.
  233. if (m_performing_a_microtask_checkpoint)
  234. return;
  235. // 2. Set the event loop's performing a microtask checkpoint to true.
  236. m_performing_a_microtask_checkpoint = true;
  237. // 3. While the event loop's microtask queue is not empty:
  238. while (!m_microtask_queue.is_empty()) {
  239. // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
  240. auto oldest_microtask = m_microtask_queue.dequeue();
  241. // 2. Set the event loop's currently running task to oldestMicrotask.
  242. m_currently_running_task = oldest_microtask;
  243. // 3. Run oldestMicrotask.
  244. oldest_microtask->execute();
  245. // 4. Set the event loop's currently running task back to null.
  246. m_currently_running_task = nullptr;
  247. }
  248. // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
  249. for (auto& environment_settings_object : m_related_environment_settings_objects)
  250. environment_settings_object->notify_about_rejected_promises({});
  251. // FIXME: 5. Cleanup Indexed Database transactions.
  252. // 6. Perform ClearKeptObjects().
  253. vm().finish_execution_generation();
  254. // 7. Set the event loop's performing a microtask checkpoint to false.
  255. m_performing_a_microtask_checkpoint = false;
  256. }
  257. Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
  258. {
  259. Vector<JS::Handle<DOM::Document>> documents;
  260. for (auto& document : m_documents) {
  261. VERIFY(document);
  262. documents.append(JS::make_handle(*document));
  263. }
  264. return documents;
  265. }
  266. void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
  267. {
  268. m_documents.append(&document);
  269. }
  270. void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
  271. {
  272. bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
  273. VERIFY(did_remove);
  274. }
  275. void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  276. {
  277. m_backup_incumbent_settings_object_stack.append(environment_settings_object);
  278. }
  279. void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
  280. {
  281. m_backup_incumbent_settings_object_stack.take_last();
  282. }
  283. EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
  284. {
  285. return m_backup_incumbent_settings_object_stack.last();
  286. }
  287. void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  288. {
  289. m_related_environment_settings_objects.append(environment_settings_object);
  290. }
  291. void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  292. {
  293. bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry.ptr() == &environment_settings_object; });
  294. VERIFY(did_remove);
  295. }
  296. // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
  297. Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
  298. {
  299. Vector<JS::Handle<HTML::Window>> windows;
  300. for (auto& document : documents_in_this_event_loop()) {
  301. if (document->is_fully_active())
  302. windows.append(JS::make_handle(document->window()));
  303. }
  304. return windows;
  305. }
  306. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
  307. double EventLoop::compute_deadline() const
  308. {
  309. // 1. Let deadline be this event loop's last idle period start time plus 50.
  310. auto deadline = m_last_idle_period_start_time + 50;
  311. // 2. Let hasPendingRenders be false.
  312. auto has_pending_renders = false;
  313. // 3. For each windowInSameLoop of the same-loop windows for this event loop:
  314. for (auto& window : same_loop_windows()) {
  315. // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
  316. // or if the user agent believes that the windowInSameLoop might have pending rendering updates,
  317. // set hasPendingRenders to true.
  318. if (window->has_animation_frame_callbacks())
  319. has_pending_renders = true;
  320. // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
  321. // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
  322. }
  323. // 4. If hasPendingRenders is true, then:
  324. if (has_pending_renders) {
  325. // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
  326. // FIXME: Hardcoded to 60Hz
  327. auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
  328. // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
  329. if (next_render_deadline < deadline)
  330. return next_render_deadline;
  331. }
  332. // 5. Return deadline.
  333. return deadline;
  334. }
  335. }