PlaybackStreamPulseAudio.h 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. /*
  2. * Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibAudio/PlaybackStream.h>
  8. #include <LibAudio/PulseAudioWrappers.h>
  9. namespace Audio {
  10. class PlaybackStreamPulseAudio final
  11. : public PlaybackStream {
  12. public:
  13. static ErrorOr<NonnullRefPtr<PlaybackStream>> create(OutputState initial_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback);
  14. virtual void set_underrun_callback(Function<void()>) override;
  15. virtual NonnullRefPtr<Core::ThreadedPromise<Duration>> resume() override;
  16. virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() override;
  17. virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() override;
  18. virtual ErrorOr<Duration> total_time_played() override;
  19. virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double) override;
  20. private:
  21. // This struct is kept alive until the control thread exits to prevent a use-after-free without blocking on
  22. // the UI thread.
  23. class InternalState : public AtomicRefCounted<InternalState> {
  24. public:
  25. void set_stream(NonnullRefPtr<PulseAudioStream> const&);
  26. RefPtr<PulseAudioStream> stream();
  27. void enqueue(Function<void()>&&);
  28. void thread_loop();
  29. ErrorOr<void> check_is_running();
  30. void exit();
  31. private:
  32. RefPtr<PulseAudioStream> m_stream { nullptr };
  33. Queue<Function<void()>> m_tasks;
  34. Threading::Mutex m_mutex;
  35. Threading::ConditionVariable m_wake_condition { m_mutex };
  36. Atomic<bool> m_exit { false };
  37. };
  38. PlaybackStreamPulseAudio(NonnullRefPtr<InternalState>);
  39. ~PlaybackStreamPulseAudio();
  40. RefPtr<InternalState> m_state;
  41. };
  42. }