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- /*
- * Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibAudio/PlaybackStream.h>
- #include <LibAudio/PulseAudioWrappers.h>
- namespace Audio {
- class PlaybackStreamPulseAudio final
- : public PlaybackStream {
- public:
- static ErrorOr<NonnullRefPtr<PlaybackStream>> create(OutputState initial_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback);
- virtual void set_underrun_callback(Function<void()>) override;
- virtual NonnullRefPtr<Core::ThreadedPromise<Duration>> resume() override;
- virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() override;
- virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() override;
- virtual ErrorOr<Duration> total_time_played() override;
- virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double) override;
- private:
- // This struct is kept alive until the control thread exits to prevent a use-after-free without blocking on
- // the UI thread.
- class InternalState : public AtomicRefCounted<InternalState> {
- public:
- void set_stream(NonnullRefPtr<PulseAudioStream> const&);
- RefPtr<PulseAudioStream> stream();
- void enqueue(Function<void()>&&);
- void thread_loop();
- ErrorOr<void> check_is_running();
- void exit();
- private:
- RefPtr<PulseAudioStream> m_stream { nullptr };
- Queue<Function<void()>> m_tasks;
- Threading::Mutex m_mutex;
- Threading::ConditionVariable m_wake_condition { m_mutex };
- Atomic<bool> m_exit { false };
- };
- PlaybackStreamPulseAudio(NonnullRefPtr<InternalState>);
- ~PlaybackStreamPulseAudio();
- RefPtr<InternalState> m_state;
- };
- }
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