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- /*
- * Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/AtomicRefCounted.h>
- #include <AK/Function.h>
- #include <AK/Queue.h>
- #include <AK/Time.h>
- #include <LibAudio/SampleFormats.h>
- #include <LibCore/Forward.h>
- #include <LibThreading/ConditionVariable.h>
- #include <LibThreading/MutexProtected.h>
- #include <LibThreading/Thread.h>
- namespace Audio {
- enum class OutputState {
- Playing,
- Suspended,
- };
- // This class implements high-level audio playback behavior. It is primarily intended as an abstract cross-platform
- // interface to be used by Ladybird (and its dependent libraries) for playback.
- //
- // The interface is designed to be simple and robust. All control functions can be called safely from any thread.
- // Timing information provided by the class should allow audio timestamps to be tracked with the best accuracy possible.
- class PlaybackStream : public AtomicRefCounted<PlaybackStream> {
- public:
- using AudioDataRequestCallback = Function<ReadonlyBytes(Bytes buffer, PcmSampleFormat format, size_t sample_count)>;
- // Creates a new audio Output class.
- //
- // The initial_output_state parameter determines whether it will begin playback immediately.
- //
- // The AudioDataRequestCallback will be called when the Output needs more audio data to fill
- // its buffers and continue playback.
- static ErrorOr<NonnullRefPtr<PlaybackStream>> create(OutputState initial_output_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&&);
- virtual ~PlaybackStream() = default;
- // Sets the callback function that will be fired whenever the server consumes more data than is made available
- // by the data request callback. It will fire when either the data request runs too long, or the data request
- // returns no data. If all the input data has been exhausted and this event fires, that means that playback
- // has ended.
- virtual void set_underrun_callback(Function<void()>) = 0;
- // Resume playback from the suspended state, requesting new data for audio buffers as soon as possible.
- //
- // The value provided to the promise resolution will match the `total_time_played()` at the exact moment that
- // the stream was resumed.
- virtual NonnullRefPtr<Core::ThreadedPromise<Duration>> resume() = 0;
- // Completes playback of any buffered audio data and then suspends playback and buffering.
- virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() = 0;
- // Drops any buffered audio data and then suspends playback and buffering. This can used be to stop playback
- // as soon as possible instead of waiting for remaining audio to play.
- virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() = 0;
- // Returns a accurate monotonically-increasing time duration that is based on the number of samples that have
- // been played by the output device. The value is interpolated and takes into account latency to the speakers
- // whenever possible.
- //
- // This function should be able to run from any thread safely.
- virtual ErrorOr<Duration> total_time_played() = 0;
- virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double volume) = 0;
- };
- }
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