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- /*
- * Copyright (c) 2023, kleines Filmröllchen <filmroellchen@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GenericTypes.h"
- #include <AK/BinarySearch.h>
- #include <AK/Error.h>
- #include <AK/Optional.h>
- namespace Audio {
- size_t SeekTable::size() const
- {
- return m_seek_points.size();
- }
- ReadonlySpan<SeekPoint> SeekTable::seek_points() const
- {
- return m_seek_points.span();
- }
- Vector<SeekPoint>& SeekTable::seek_points()
- {
- return m_seek_points;
- }
- Optional<SeekPoint const&> SeekTable::seek_point_before(u64 sample_index) const
- {
- if (m_seek_points.is_empty())
- return {};
- size_t nearby_seek_point_index = 0;
- AK::binary_search(m_seek_points, sample_index, &nearby_seek_point_index, [](auto const& sample_index, auto const& seekpoint_candidate) {
- // Subtraction with i64 cast may cause overflow.
- if (sample_index > seekpoint_candidate.sample_index)
- return 1;
- if (sample_index == seekpoint_candidate.sample_index)
- return 0;
- return -1;
- });
- // Binary search will always give us a close index, but it may be too large or too small.
- // By doing the index adjustment in this order, we will always find a seek point before the given sample.
- while (nearby_seek_point_index < m_seek_points.size() - 1 && m_seek_points[nearby_seek_point_index].sample_index < sample_index)
- ++nearby_seek_point_index;
- while (nearby_seek_point_index > 0 && m_seek_points[nearby_seek_point_index].sample_index > sample_index)
- --nearby_seek_point_index;
- if (m_seek_points[nearby_seek_point_index].sample_index > sample_index)
- return {};
- return m_seek_points[nearby_seek_point_index];
- }
- Optional<u64> SeekTable::seek_point_sample_distance_around(u64 sample_index) const
- {
- if (m_seek_points.is_empty())
- return {};
- size_t nearby_seek_point_index = 0;
- AK::binary_search(m_seek_points, sample_index, &nearby_seek_point_index, [](auto const& sample_index, auto const& seekpoint_candidate) {
- // Subtraction with i64 cast may cause overflow.
- if (sample_index > seekpoint_candidate.sample_index)
- return 1;
- if (sample_index == seekpoint_candidate.sample_index)
- return 0;
- return -1;
- });
- while (nearby_seek_point_index < m_seek_points.size() && m_seek_points[nearby_seek_point_index].sample_index <= sample_index)
- ++nearby_seek_point_index;
- // There is no seek point beyond the sample index.
- if (nearby_seek_point_index >= m_seek_points.size())
- return {};
- auto upper_seek_point_index = nearby_seek_point_index;
- while (nearby_seek_point_index > 0 && m_seek_points[nearby_seek_point_index].sample_index > sample_index)
- --nearby_seek_point_index;
- auto lower_seek_point_index = nearby_seek_point_index;
- VERIFY(upper_seek_point_index >= lower_seek_point_index);
- return m_seek_points[upper_seek_point_index].sample_index - m_seek_points[lower_seek_point_index].sample_index;
- }
- ErrorOr<void> SeekTable::insert_seek_point(SeekPoint seek_point)
- {
- if (auto previous_seek_point = seek_point_before(seek_point.sample_index); previous_seek_point.has_value() && previous_seek_point->sample_index == seek_point.sample_index) {
- // Do not insert a duplicate seek point.
- return {};
- }
- // FIXME: This could be even faster if we used binary search while finding the insertion point.
- return m_seek_points.try_insert_before_matching(seek_point, [&](auto const& other_seek_point) {
- return seek_point.sample_index < other_seek_point.sample_index;
- });
- }
- }
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