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- #pragma once
- #include "Point.h"
- #include "Size.h"
- #include <AK/AKString.h>
- struct WSAPI_Rect;
- class Rect {
- public:
- Rect() { }
- Rect(int x, int y, int width, int height)
- : m_location(x, y)
- , m_size(width, height)
- {
- }
- Rect(const Point& location, const Size& size)
- : m_location(location)
- , m_size(size)
- {
- }
- Rect(const Rect& other)
- : m_location(other.m_location)
- , m_size(other.m_size)
- {
- }
- Rect(const WSAPI_Rect&);
- bool is_null() const
- {
- return width() == 0 && height() == 0;
- }
- bool is_empty() const
- {
- return width() <= 0 || height() <= 0;
- }
- void move_by(int dx, int dy)
- {
- m_location.move_by(dx, dy);
- }
- void move_by(const Point& delta)
- {
- m_location.move_by(delta);
- }
- Point center() const
- {
- return { x() + width() / 2, y() + height() / 2 };
- }
- void set_location(const Point& location)
- {
- m_location = location;
- }
- void set_size(const Size& size)
- {
- m_size = size;
- }
- void inflate(int w, int h)
- {
- set_x(x() - w / 2);
- set_width(width() + w);
- set_y(y() - h / 2);
- set_height(height() + h);
- }
- void shrink(int w, int h)
- {
- set_x(x() + w / 2);
- set_width(width() - w);
- set_y(y() + h / 2);
- set_height(height() - h);
- }
- Rect shrunken(int w, int h) const
- {
- Rect rect = *this;
- rect.shrink(w, h);
- return rect;
- }
- Rect inflated(int w, int h) const
- {
- Rect rect = *this;
- rect.inflate(w, h);
- return rect;
- }
- Rect translated(int dx, int dy) const
- {
- Rect rect = *this;
- rect.move_by(dx, dy);
- return rect;
- }
- Rect translated(const Point& delta) const
- {
- Rect rect = *this;
- rect.move_by(delta);
- return rect;
- }
- bool contains(int x, int y) const
- {
- return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
- }
- bool contains(const Point& point) const
- {
- return contains(point.x(), point.y());
- }
- bool contains(const Rect& other) const
- {
- return left() <= other.left()
- && right() >= other.right()
- && top() <= other.top()
- && bottom() >= other.bottom();
- }
- int left() const { return x(); }
- int right() const { return x() + width() - 1; }
- int top() const { return y(); }
- int bottom() const { return y() + height() - 1; }
- void set_left(int left)
- {
- set_x(left);
- }
- void set_top(int top)
- {
- set_y(top);
- }
- void set_right(int right)
- {
- set_width(right - x() + 1);
- }
- void set_bottom(int bottom)
- {
- set_height(bottom - y() + 1);
- }
- bool intersects(const Rect& other) const
- {
- return left() <= other.right()
- && other.left() <= right()
- && top() <= other.bottom()
- && other.top() <= bottom();
- }
- int x() const { return location().x(); }
- int y() const { return location().y(); }
- int width() const { return m_size.width(); }
- int height() const { return m_size.height(); }
- void set_x(int x) { m_location.set_x(x); }
- void set_y(int y) { m_location.set_y(y); }
- void set_width(int width) { m_size.set_width(width); }
- void set_height(int height) { m_size.set_height(height); }
- Point location() const { return m_location; }
- Size size() const { return m_size; }
- Vector<Rect> shatter(const Rect& hammer) const;
- operator WSAPI_Rect() const;
- bool operator==(const Rect& other) const
- {
- return m_location == other.m_location
- && m_size == other.m_size;
- }
- void intersect(const Rect&);
- static Rect intersection(const Rect& a, const Rect& b)
- {
- Rect r(a);
- r.intersect(b);
- return r;
- }
- Rect united(const Rect&) const;
- String to_string() const { return String::format("[%d,%d %dx%d]", x(), y(), width(), height()); }
- private:
- Point m_location;
- Size m_size;
- };
- inline void Point::constrain(const Rect& rect)
- {
- if (x() < rect.left())
- set_x(rect.left());
- else if (x() > rect.right())
- set_x(rect.right());
- if (y() < rect.top())
- set_y(rect.top());
- else if (y() > rect.bottom())
- set_y(rect.bottom());
- }
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