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- #include <LibGUI/GStyle.h>
- #include <SharedGraphics/Painter.h>
- static GStyle* s_the;
- GStyle& GStyle::the()
- {
- if (!s_the)
- s_the = new GStyle;
- return *s_the;
- }
- GStyle::GStyle()
- {
- }
- void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered)
- {
- Color button_color = Color::LightGray;
- Color highlight_color = Color::White;
- Color shadow_color = Color(96, 96, 96);
- if (button_style == GButtonStyle::Normal)
- painter.draw_rect(rect, Color::Black, true);
- painter.translate(rect.location());
- if (pressed) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
- painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color);
- // Bottom highlight
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
- } else if (button_style == GButtonStyle::Normal || (button_style == GButtonStyle::CoolBar && hovered)) {
- // Base
- painter.fill_rect({ 3, 3, rect.width() - 5, rect.height() - 5 }, button_color);
- painter.fill_rect_with_gradient({ 2, 2, rect.width() - 3, rect.height() - 3 }, button_color, Color::White);
- // White highlight
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
- // Gray shadow
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
- }
- painter.translate(-rect.location().x(), -rect.location().y());
- }
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