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- #pragma once
- #include <AK/Vector.h>
- #include <AK/Weakable.h>
- class GEvent;
- class GTimerEvent;
- class GObject : public Weakable<GObject> {
- public:
- GObject(GObject* parent = nullptr);
- virtual ~GObject();
- virtual const char* class_name() const { return "GObject"; }
- virtual void event(GEvent&);
- Vector<GObject*>& children() { return m_children; }
- GObject* parent() { return m_parent; }
- const GObject* parent() const { return m_parent; }
- void start_timer(int ms);
- void stop_timer();
- bool has_timer() const { return m_timer_id; }
- void add_child(GObject&);
- void remove_child(GObject&);
- void delete_later();
- private:
- virtual void timer_event(GTimerEvent&);
- GObject* m_parent { nullptr };
- int m_timer_id { 0 };
- Vector<GObject*> m_children;
- };
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