GLContext.cpp 33 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/Debug.h>
  9. #include <AK/Vector.h>
  10. #include <LibGL/GLContext.h>
  11. #include <LibGL/Image.h>
  12. #include <LibGPU/Device.h>
  13. #include <LibGPU/Enums.h>
  14. #include <LibGPU/ImageDataLayout.h>
  15. #include <LibGPU/ImageFormat.h>
  16. #include <LibGfx/Bitmap.h>
  17. __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
  18. namespace GL {
  19. GLContext::GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device> device, Gfx::Bitmap& frontbuffer)
  20. : m_viewport { frontbuffer.rect() }
  21. , m_frontbuffer { frontbuffer }
  22. , m_driver { driver }
  23. , m_rasterizer { move(device) }
  24. , m_device_info { m_rasterizer->info() }
  25. {
  26. m_texture_units.resize(m_device_info.num_texture_units);
  27. m_active_texture_unit = &m_texture_units[0];
  28. // All texture units are initialized with default textures for all targets; these
  29. // can be referenced later on with texture name 0 in operations like glBindTexture().
  30. auto default_texture_2d = adopt_ref(*new Texture2D());
  31. m_default_textures.set(GL_TEXTURE_2D, default_texture_2d);
  32. for (auto& texture_unit : m_texture_units)
  33. texture_unit.set_texture_2d_target_texture(default_texture_2d);
  34. // Query the number lights from the device and set set up their state
  35. // locally in the GL
  36. m_light_states.resize(m_device_info.num_lights);
  37. // Set-up light0's state, as it has a different default state
  38. // to the other lights, as per the OpenGL 1.5 spec
  39. auto& light0 = m_light_states.at(0);
  40. light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  41. light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  42. m_light_state_is_dirty = true;
  43. m_client_side_texture_coord_array_enabled.resize(m_device_info.num_texture_units);
  44. m_client_tex_coord_pointer.resize(m_device_info.num_texture_units);
  45. m_current_vertex_tex_coord.resize(m_device_info.num_texture_units);
  46. for (auto& tex_coord : m_current_vertex_tex_coord)
  47. tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
  48. // Initialize the texture coordinate generation coefficients
  49. // Indices 0,1,2,3 refer to the S,T,R and Q coordinate of the respective texture
  50. // coordinate generation config.
  51. m_texture_coordinate_generation.resize(m_device_info.num_texture_units);
  52. for (auto& texture_coordinate_generation : m_texture_coordinate_generation) {
  53. texture_coordinate_generation[0].object_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
  54. texture_coordinate_generation[0].eye_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
  55. texture_coordinate_generation[1].object_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
  56. texture_coordinate_generation[1].eye_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
  57. texture_coordinate_generation[2].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  58. texture_coordinate_generation[2].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  59. texture_coordinate_generation[3].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  60. texture_coordinate_generation[3].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  61. }
  62. build_extension_string();
  63. }
  64. GLContext::~GLContext()
  65. {
  66. dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
  67. if (g_gl_context == this)
  68. make_context_current(nullptr);
  69. }
  70. void GLContext::gl_begin(GLenum mode)
  71. {
  72. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
  73. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  74. RETURN_WITH_ERROR_IF(mode > GL_POLYGON, GL_INVALID_ENUM);
  75. m_current_draw_mode = mode;
  76. m_in_draw_state = true; // Certain commands will now generate an error
  77. }
  78. void GLContext::gl_clear(GLbitfield mask)
  79. {
  80. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
  81. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  82. RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
  83. if (mask & GL_COLOR_BUFFER_BIT)
  84. m_rasterizer->clear_color(m_clear_color);
  85. if (mask & GL_DEPTH_BUFFER_BIT)
  86. m_rasterizer->clear_depth(m_clear_depth);
  87. if (mask & GL_STENCIL_BUFFER_BIT)
  88. m_rasterizer->clear_stencil(m_clear_stencil);
  89. }
  90. void GLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  91. {
  92. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
  93. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  94. m_clear_color = { red, green, blue, alpha };
  95. m_clear_color.clamp(0.f, 1.f);
  96. }
  97. void GLContext::gl_clear_depth(GLdouble depth)
  98. {
  99. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
  100. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  101. m_clear_depth = clamp(static_cast<float>(depth), 0.f, 1.f);
  102. }
  103. void GLContext::gl_end()
  104. {
  105. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
  106. // Make sure we had a `glBegin` before this call...
  107. RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
  108. m_in_draw_state = false;
  109. sync_device_config();
  110. GPU::PrimitiveType primitive_type;
  111. switch (m_current_draw_mode) {
  112. case GL_LINE_LOOP:
  113. primitive_type = GPU::PrimitiveType::LineLoop;
  114. break;
  115. case GL_LINE_STRIP:
  116. primitive_type = GPU::PrimitiveType::LineStrip;
  117. break;
  118. case GL_LINES:
  119. primitive_type = GPU::PrimitiveType::Lines;
  120. break;
  121. case GL_POINTS:
  122. primitive_type = GPU::PrimitiveType::Points;
  123. break;
  124. case GL_TRIANGLES:
  125. primitive_type = GPU::PrimitiveType::Triangles;
  126. break;
  127. case GL_TRIANGLE_STRIP:
  128. case GL_QUAD_STRIP:
  129. primitive_type = GPU::PrimitiveType::TriangleStrip;
  130. break;
  131. case GL_TRIANGLE_FAN:
  132. case GL_POLYGON:
  133. primitive_type = GPU::PrimitiveType::TriangleFan;
  134. break;
  135. case GL_QUADS:
  136. primitive_type = GPU::PrimitiveType::Quads;
  137. break;
  138. default:
  139. VERIFY_NOT_REACHED();
  140. }
  141. m_rasterizer->draw_primitives(primitive_type, model_view_matrix(), projection_matrix(), m_vertex_list);
  142. m_vertex_list.clear_with_capacity();
  143. }
  144. GLenum GLContext::gl_get_error()
  145. {
  146. if (m_in_draw_state)
  147. return GL_INVALID_OPERATION;
  148. auto last_error = m_error;
  149. m_error = GL_NO_ERROR;
  150. return last_error;
  151. }
  152. GLubyte const* GLContext::gl_get_string(GLenum name)
  153. {
  154. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
  155. switch (name) {
  156. case GL_VENDOR:
  157. return reinterpret_cast<GLubyte const*>(m_device_info.vendor_name.characters());
  158. case GL_RENDERER:
  159. return reinterpret_cast<GLubyte const*>(m_device_info.device_name.characters());
  160. case GL_VERSION:
  161. return reinterpret_cast<GLubyte const*>("1.5");
  162. case GL_EXTENSIONS:
  163. return reinterpret_cast<GLubyte const*>(m_extensions.characters());
  164. case GL_SHADING_LANGUAGE_VERSION:
  165. return reinterpret_cast<GLubyte const*>("0.0");
  166. default:
  167. dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
  168. break;
  169. }
  170. RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
  171. }
  172. void GLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  173. {
  174. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
  175. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  176. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  177. m_viewport = { x, y, width, height };
  178. auto rasterizer_options = m_rasterizer->options();
  179. rasterizer_options.viewport = m_viewport;
  180. m_rasterizer->set_options(rasterizer_options);
  181. }
  182. void GLContext::gl_front_face(GLenum face)
  183. {
  184. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
  185. RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
  186. m_front_face = face;
  187. auto rasterizer_options = m_rasterizer->options();
  188. rasterizer_options.front_face = (face == GL_CW) ? GPU::WindingOrder::Clockwise : GPU::WindingOrder::CounterClockwise;
  189. m_rasterizer->set_options(rasterizer_options);
  190. }
  191. void GLContext::gl_cull_face(GLenum cull_mode)
  192. {
  193. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
  194. RETURN_WITH_ERROR_IF(cull_mode != GL_FRONT && cull_mode != GL_BACK && cull_mode != GL_FRONT_AND_BACK, GL_INVALID_ENUM);
  195. m_culled_sides = cull_mode;
  196. auto rasterizer_options = m_rasterizer->options();
  197. rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
  198. rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
  199. m_rasterizer->set_options(rasterizer_options);
  200. }
  201. void GLContext::gl_flush()
  202. {
  203. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  204. // No-op since GLContext is completely synchronous at the moment
  205. }
  206. void GLContext::gl_finish()
  207. {
  208. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  209. // No-op since GLContext is completely synchronous at the moment
  210. }
  211. void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
  212. {
  213. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
  214. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  215. // FIXME: The list of allowed enums differs between API versions
  216. // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
  217. RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
  218. || src_factor == GL_ONE
  219. || src_factor == GL_SRC_COLOR
  220. || src_factor == GL_ONE_MINUS_SRC_COLOR
  221. || src_factor == GL_DST_COLOR
  222. || src_factor == GL_ONE_MINUS_DST_COLOR
  223. || src_factor == GL_SRC_ALPHA
  224. || src_factor == GL_ONE_MINUS_SRC_ALPHA
  225. || src_factor == GL_DST_ALPHA
  226. || src_factor == GL_ONE_MINUS_DST_ALPHA
  227. || src_factor == GL_CONSTANT_COLOR
  228. || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
  229. || src_factor == GL_CONSTANT_ALPHA
  230. || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
  231. || src_factor == GL_SRC_ALPHA_SATURATE),
  232. GL_INVALID_ENUM);
  233. RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
  234. || dst_factor == GL_ONE
  235. || dst_factor == GL_SRC_COLOR
  236. || dst_factor == GL_ONE_MINUS_SRC_COLOR
  237. || dst_factor == GL_DST_COLOR
  238. || dst_factor == GL_ONE_MINUS_DST_COLOR
  239. || dst_factor == GL_SRC_ALPHA
  240. || dst_factor == GL_ONE_MINUS_SRC_ALPHA
  241. || dst_factor == GL_DST_ALPHA
  242. || dst_factor == GL_ONE_MINUS_DST_ALPHA
  243. || dst_factor == GL_CONSTANT_COLOR
  244. || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
  245. || dst_factor == GL_CONSTANT_ALPHA
  246. || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
  247. GL_INVALID_ENUM);
  248. m_blend_source_factor = src_factor;
  249. m_blend_destination_factor = dst_factor;
  250. auto map_gl_blend_factor_to_device = [](GLenum factor) constexpr
  251. {
  252. switch (factor) {
  253. case GL_ZERO:
  254. return GPU::BlendFactor::Zero;
  255. case GL_ONE:
  256. return GPU::BlendFactor::One;
  257. case GL_SRC_ALPHA:
  258. return GPU::BlendFactor::SrcAlpha;
  259. case GL_ONE_MINUS_SRC_ALPHA:
  260. return GPU::BlendFactor::OneMinusSrcAlpha;
  261. case GL_SRC_COLOR:
  262. return GPU::BlendFactor::SrcColor;
  263. case GL_ONE_MINUS_SRC_COLOR:
  264. return GPU::BlendFactor::OneMinusSrcColor;
  265. case GL_DST_ALPHA:
  266. return GPU::BlendFactor::DstAlpha;
  267. case GL_ONE_MINUS_DST_ALPHA:
  268. return GPU::BlendFactor::OneMinusDstAlpha;
  269. case GL_DST_COLOR:
  270. return GPU::BlendFactor::DstColor;
  271. case GL_ONE_MINUS_DST_COLOR:
  272. return GPU::BlendFactor::OneMinusDstColor;
  273. case GL_SRC_ALPHA_SATURATE:
  274. return GPU::BlendFactor::SrcAlphaSaturate;
  275. default:
  276. VERIFY_NOT_REACHED();
  277. }
  278. };
  279. auto options = m_rasterizer->options();
  280. options.blend_source_factor = map_gl_blend_factor_to_device(m_blend_source_factor);
  281. options.blend_destination_factor = map_gl_blend_factor_to_device(m_blend_destination_factor);
  282. m_rasterizer->set_options(options);
  283. }
  284. void GLContext::gl_alpha_func(GLenum func, GLclampf ref)
  285. {
  286. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
  287. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  288. RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
  289. m_alpha_test_func = func;
  290. m_alpha_test_ref_value = ref;
  291. auto options = m_rasterizer->options();
  292. switch (func) {
  293. case GL_NEVER:
  294. options.alpha_test_func = GPU::AlphaTestFunction::Never;
  295. break;
  296. case GL_ALWAYS:
  297. options.alpha_test_func = GPU::AlphaTestFunction::Always;
  298. break;
  299. case GL_LESS:
  300. options.alpha_test_func = GPU::AlphaTestFunction::Less;
  301. break;
  302. case GL_LEQUAL:
  303. options.alpha_test_func = GPU::AlphaTestFunction::LessOrEqual;
  304. break;
  305. case GL_EQUAL:
  306. options.alpha_test_func = GPU::AlphaTestFunction::Equal;
  307. break;
  308. case GL_NOTEQUAL:
  309. options.alpha_test_func = GPU::AlphaTestFunction::NotEqual;
  310. break;
  311. case GL_GEQUAL:
  312. options.alpha_test_func = GPU::AlphaTestFunction::GreaterOrEqual;
  313. break;
  314. case GL_GREATER:
  315. options.alpha_test_func = GPU::AlphaTestFunction::Greater;
  316. break;
  317. default:
  318. VERIFY_NOT_REACHED();
  319. }
  320. options.alpha_test_ref_value = m_alpha_test_ref_value;
  321. m_rasterizer->set_options(options);
  322. }
  323. void GLContext::gl_hint(GLenum target, GLenum mode)
  324. {
  325. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
  326. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  327. RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
  328. && target != GL_POINT_SMOOTH_HINT
  329. && target != GL_LINE_SMOOTH_HINT
  330. && target != GL_POLYGON_SMOOTH_HINT
  331. && target != GL_FOG_HINT
  332. && target != GL_GENERATE_MIPMAP_HINT
  333. && target != GL_TEXTURE_COMPRESSION_HINT,
  334. GL_INVALID_ENUM);
  335. RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
  336. && mode != GL_FASTEST
  337. && mode != GL_NICEST,
  338. GL_INVALID_ENUM);
  339. // According to the spec implementors are free to ignore glHint. So we do.
  340. }
  341. void GLContext::gl_read_buffer(GLenum mode)
  342. {
  343. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
  344. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  345. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  346. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  347. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  348. && mode != GL_FRONT_RIGHT
  349. && mode != GL_BACK_LEFT
  350. && mode != GL_BACK_RIGHT
  351. && mode != GL_FRONT
  352. && mode != GL_BACK
  353. && mode != GL_LEFT
  354. && mode != GL_RIGHT,
  355. GL_INVALID_ENUM);
  356. // FIXME: We do not currently have aux buffers, so make it an invalid
  357. // operation to select anything but front or back buffers. Also we do
  358. // not allow selecting the stereoscopic RIGHT buffers since we do not
  359. // have them configured.
  360. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  361. && mode != GL_FRONT
  362. && mode != GL_BACK_LEFT
  363. && mode != GL_BACK
  364. && mode != GL_FRONT
  365. && mode != GL_BACK
  366. && mode != GL_LEFT,
  367. GL_INVALID_OPERATION);
  368. m_current_read_buffer = mode;
  369. }
  370. void GLContext::gl_draw_buffer(GLenum buffer)
  371. {
  372. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
  373. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  374. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  375. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  376. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  377. && buffer != GL_FRONT_LEFT
  378. && buffer != GL_FRONT_RIGHT
  379. && buffer != GL_BACK_LEFT
  380. && buffer != GL_BACK_RIGHT
  381. && buffer != GL_FRONT
  382. && buffer != GL_BACK
  383. && buffer != GL_LEFT
  384. && buffer != GL_RIGHT,
  385. GL_INVALID_ENUM);
  386. // FIXME: We do not currently have aux buffers, so make it an invalid
  387. // operation to select anything but front or back buffers. Also we do
  388. // not allow selecting the stereoscopic RIGHT buffers since we do not
  389. // have them configured.
  390. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  391. && buffer != GL_FRONT_LEFT
  392. && buffer != GL_FRONT
  393. && buffer != GL_BACK_LEFT
  394. && buffer != GL_BACK
  395. && buffer != GL_FRONT
  396. && buffer != GL_BACK
  397. && buffer != GL_LEFT,
  398. GL_INVALID_OPERATION);
  399. m_current_draw_buffer = buffer;
  400. auto rasterizer_options = m_rasterizer->options();
  401. // FIXME: We only have a single draw buffer in SoftGPU at the moment,
  402. // so we simply disable color writes if GL_NONE is selected
  403. rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
  404. m_rasterizer->set_options(rasterizer_options);
  405. }
  406. void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
  407. {
  408. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  409. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  410. RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
  411. auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
  412. RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
  413. auto pixel_type = pixel_type_or_error.release_value();
  414. GPU::ImageDataLayout output_layout = {
  415. .pixel_type = pixel_type,
  416. .packing = get_packing_specification(PackingType::Pack),
  417. .dimensions = {
  418. .width = static_cast<u32>(width),
  419. .height = static_cast<u32>(height),
  420. .depth = 1,
  421. },
  422. .selection = {
  423. .width = static_cast<u32>(width),
  424. .height = static_cast<u32>(height),
  425. .depth = 1,
  426. },
  427. };
  428. if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
  429. // FIXME: This check needs to be a bit more sophisticated. Currently the buffers are
  430. // hardcoded. Once we add proper structures for them we need to correct this check
  431. // Error because only back buffer has a depth buffer
  432. RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
  433. || m_current_read_buffer == GL_FRONT_LEFT
  434. || m_current_read_buffer == GL_FRONT_RIGHT,
  435. GL_INVALID_OPERATION);
  436. m_rasterizer->blit_from_depth_buffer(pixels, { x, y }, output_layout);
  437. } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
  438. dbgln("gl_read_pixels(): GL_STENCIL_INDEX is not yet supported");
  439. } else {
  440. m_rasterizer->blit_from_color_buffer(pixels, { x, y }, output_layout);
  441. }
  442. }
  443. void GLContext::gl_depth_mask(GLboolean flag)
  444. {
  445. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
  446. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  447. auto options = m_rasterizer->options();
  448. options.enable_depth_write = (flag != GL_FALSE);
  449. m_rasterizer->set_options(options);
  450. }
  451. void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data)
  452. {
  453. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
  454. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  455. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  456. // FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
  457. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  458. // target and the buffer object's data store is currently mapped.
  459. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  460. // target and the data would be unpacked from the buffer object such that the memory reads required would
  461. // exceed the data store size.
  462. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  463. // target and data is not evenly divisible into the number of bytes needed to store in memory a datum
  464. // indicated by type.
  465. RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
  466. auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
  467. RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
  468. auto pixel_type = pixel_type_or_error.release_value();
  469. GPU::ImageDataLayout input_layout = {
  470. .pixel_type = pixel_type,
  471. .packing = get_packing_specification(PackingType::Unpack),
  472. .dimensions = {
  473. .width = static_cast<u32>(width),
  474. .height = static_cast<u32>(height),
  475. .depth = 1,
  476. },
  477. .selection = {
  478. .width = static_cast<u32>(width),
  479. .height = static_cast<u32>(height),
  480. .depth = 1,
  481. },
  482. };
  483. if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
  484. m_rasterizer->blit_to_depth_buffer_at_raster_position(data, input_layout);
  485. } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
  486. dbgln("gl_draw_pixels(): GL_STENCIL_INDEX is not yet supported");
  487. } else {
  488. m_rasterizer->blit_to_color_buffer_at_raster_position(data, input_layout);
  489. }
  490. }
  491. void GLContext::gl_depth_range(GLdouble min, GLdouble max)
  492. {
  493. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
  494. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  495. auto options = m_rasterizer->options();
  496. options.depth_min = clamp<float>(min, 0.f, 1.f);
  497. options.depth_max = clamp<float>(max, 0.f, 1.f);
  498. m_rasterizer->set_options(options);
  499. }
  500. void GLContext::gl_depth_func(GLenum func)
  501. {
  502. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
  503. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  504. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  505. || func == GL_LESS
  506. || func == GL_EQUAL
  507. || func == GL_LEQUAL
  508. || func == GL_GREATER
  509. || func == GL_NOTEQUAL
  510. || func == GL_GEQUAL
  511. || func == GL_ALWAYS),
  512. GL_INVALID_ENUM);
  513. auto options = m_rasterizer->options();
  514. switch (func) {
  515. case GL_NEVER:
  516. options.depth_func = GPU::DepthTestFunction::Never;
  517. break;
  518. case GL_ALWAYS:
  519. options.depth_func = GPU::DepthTestFunction::Always;
  520. break;
  521. case GL_LESS:
  522. options.depth_func = GPU::DepthTestFunction::Less;
  523. break;
  524. case GL_LEQUAL:
  525. options.depth_func = GPU::DepthTestFunction::LessOrEqual;
  526. break;
  527. case GL_EQUAL:
  528. options.depth_func = GPU::DepthTestFunction::Equal;
  529. break;
  530. case GL_NOTEQUAL:
  531. options.depth_func = GPU::DepthTestFunction::NotEqual;
  532. break;
  533. case GL_GEQUAL:
  534. options.depth_func = GPU::DepthTestFunction::GreaterOrEqual;
  535. break;
  536. case GL_GREATER:
  537. options.depth_func = GPU::DepthTestFunction::Greater;
  538. break;
  539. default:
  540. VERIFY_NOT_REACHED();
  541. }
  542. m_rasterizer->set_options(options);
  543. }
  544. void GLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  545. {
  546. auto options = m_rasterizer->options();
  547. options.color_mask = (red == GL_TRUE ? 0xff : 0)
  548. | (green == GL_TRUE ? 0xff00 : 0)
  549. | (blue == GL_TRUE ? 0xff0000 : 0)
  550. | (alpha == GL_TRUE ? 0xff000000 : 0);
  551. m_rasterizer->set_options(options);
  552. }
  553. void GLContext::gl_polygon_mode(GLenum face, GLenum mode)
  554. {
  555. RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  556. RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
  557. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  558. auto options = m_rasterizer->options();
  559. // FIXME: This must support different polygon modes for front- and backside
  560. if (face == GL_BACK) {
  561. dbgln_if(GL_DEBUG, "gl_polygon_mode(GL_BACK, {:#x}): unimplemented", mode);
  562. return;
  563. }
  564. auto map_mode = [](GLenum mode) -> GPU::PolygonMode {
  565. switch (mode) {
  566. case GL_FILL:
  567. return GPU::PolygonMode::Fill;
  568. case GL_LINE:
  569. return GPU::PolygonMode::Line;
  570. case GL_POINT:
  571. return GPU::PolygonMode::Point;
  572. default:
  573. VERIFY_NOT_REACHED();
  574. }
  575. };
  576. options.polygon_mode = map_mode(mode);
  577. m_rasterizer->set_options(options);
  578. }
  579. void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
  580. {
  581. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
  582. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  583. auto rasterizer_options = m_rasterizer->options();
  584. rasterizer_options.depth_offset_factor = factor;
  585. rasterizer_options.depth_offset_constant = units;
  586. m_rasterizer->set_options(rasterizer_options);
  587. }
  588. void GLContext::gl_fogfv(GLenum pname, GLfloat const* params)
  589. {
  590. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
  591. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  592. auto options = m_rasterizer->options();
  593. switch (pname) {
  594. case GL_FOG_COLOR:
  595. options.fog_color = { params[0], params[1], params[2], params[3] };
  596. break;
  597. default:
  598. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  599. }
  600. m_rasterizer->set_options(options);
  601. }
  602. void GLContext::gl_fogf(GLenum pname, GLfloat param)
  603. {
  604. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
  605. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  606. RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
  607. auto options = m_rasterizer->options();
  608. switch (pname) {
  609. case GL_FOG_DENSITY:
  610. options.fog_density = param;
  611. break;
  612. case GL_FOG_END:
  613. options.fog_end = param;
  614. break;
  615. case GL_FOG_START:
  616. options.fog_start = param;
  617. break;
  618. default:
  619. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  620. }
  621. m_rasterizer->set_options(options);
  622. }
  623. void GLContext::gl_fogi(GLenum pname, GLint param)
  624. {
  625. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
  626. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  627. RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
  628. auto options = m_rasterizer->options();
  629. switch (pname) {
  630. case GL_FOG_MODE:
  631. switch (param) {
  632. case GL_LINEAR:
  633. options.fog_mode = GPU::FogMode::Linear;
  634. break;
  635. case GL_EXP:
  636. options.fog_mode = GPU::FogMode::Exp;
  637. break;
  638. case GL_EXP2:
  639. options.fog_mode = GPU::FogMode::Exp2;
  640. break;
  641. }
  642. break;
  643. default:
  644. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  645. }
  646. m_rasterizer->set_options(options);
  647. }
  648. void GLContext::gl_pixel_storei(GLenum pname, GLint param)
  649. {
  650. // FIXME: Implement missing parameters
  651. switch (pname) {
  652. case GL_PACK_ALIGNMENT:
  653. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  654. m_pack_alignment = param;
  655. break;
  656. case GL_UNPACK_ROW_LENGTH:
  657. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  658. m_unpack_row_length = static_cast<size_t>(param);
  659. break;
  660. case GL_UNPACK_ALIGNMENT:
  661. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  662. m_unpack_alignment = param;
  663. break;
  664. default:
  665. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  666. }
  667. }
  668. void GLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  669. {
  670. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
  671. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  672. auto options = m_rasterizer->options();
  673. options.scissor_box = { x, y, width, height };
  674. m_rasterizer->set_options(options);
  675. }
  676. void GLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  677. {
  678. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
  679. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  680. m_rasterizer->set_raster_position({ x, y, z, w }, model_view_matrix(), projection_matrix());
  681. }
  682. void GLContext::gl_line_width(GLfloat width)
  683. {
  684. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
  685. RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
  686. m_line_width = width;
  687. auto options = m_rasterizer->options();
  688. options.line_width = width;
  689. m_rasterizer->set_options(options);
  690. }
  691. void GLContext::gl_push_attrib(GLbitfield mask)
  692. {
  693. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
  694. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  695. // FIXME: implement
  696. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_push_attrib({})", mask);
  697. }
  698. void GLContext::gl_pop_attrib()
  699. {
  700. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
  701. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  702. // FIXME: implement
  703. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_pop_attrib()");
  704. }
  705. void GLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
  706. {
  707. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
  708. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  709. if (bitmap != nullptr) {
  710. // FIXME: implement
  711. dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
  712. }
  713. auto raster_position = m_rasterizer->raster_position();
  714. raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
  715. m_rasterizer->set_raster_position(raster_position);
  716. }
  717. void GLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
  718. {
  719. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
  720. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  721. gl_begin(GL_POLYGON);
  722. gl_vertex(x1, y1, 0.0, 1.0);
  723. gl_vertex(x2, y1, 0.0, 1.0);
  724. gl_vertex(x2, y2, 0.0, 1.0);
  725. gl_vertex(x1, y2, 0.0, 1.0);
  726. gl_end();
  727. }
  728. void GLContext::gl_point_size(GLfloat size)
  729. {
  730. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_point_size, size);
  731. RETURN_WITH_ERROR_IF(size <= 0.f, GL_INVALID_VALUE);
  732. m_point_size = size;
  733. auto rasterizer_options = m_rasterizer->options();
  734. rasterizer_options.point_size = size;
  735. m_rasterizer->set_options(rasterizer_options);
  736. }
  737. void GLContext::present()
  738. {
  739. m_rasterizer->blit_from_color_buffer(*m_frontbuffer);
  740. }
  741. void GLContext::sync_device_config()
  742. {
  743. sync_device_sampler_config();
  744. sync_device_texture_units();
  745. sync_light_state();
  746. sync_stencil_configuration();
  747. sync_clip_planes();
  748. }
  749. void GLContext::build_extension_string()
  750. {
  751. Vector<StringView> extensions;
  752. // FIXME: npot texture support became a required core feature starting with OpenGL 2.0 (https://www.khronos.org/opengl/wiki/NPOT_Texture)
  753. // Ideally we would verify if the selected device adheres to the requested OpenGL context version before context creation
  754. // and refuse to create a context if it doesn't.
  755. if (m_device_info.supports_npot_textures)
  756. extensions.append("GL_ARB_texture_non_power_of_two"sv);
  757. if (m_device_info.num_texture_units > 1)
  758. extensions.append("GL_ARB_multitexture"sv);
  759. if (m_device_info.supports_texture_clamp_to_edge)
  760. extensions.append("GL_EXT_texture_edge_clamp"sv);
  761. if (m_device_info.supports_texture_env_add) {
  762. extensions.append("GL_ARB_texture_env_add"sv);
  763. extensions.append("GL_EXT_texture_env_add"sv);
  764. }
  765. if (m_device_info.max_texture_lod_bias > 0.f)
  766. extensions.append("GL_EXT_texture_lod_bias"sv);
  767. m_extensions = String::join(' ', extensions);
  768. }
  769. ErrorOr<NonnullOwnPtr<GLContext>> create_context(Gfx::Bitmap& bitmap)
  770. {
  771. // FIXME: Make driver selectable. This is currently hardcoded to LibSoftGPU
  772. auto driver = TRY(GPU::Driver::try_create("softgpu"sv));
  773. auto device = TRY(driver->try_create_device(bitmap.size()));
  774. auto context = make<GLContext>(driver, move(device), bitmap);
  775. dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
  776. if (!g_gl_context)
  777. make_context_current(context);
  778. return context;
  779. }
  780. void make_context_current(GLContext* context)
  781. {
  782. if (g_gl_context == context)
  783. return;
  784. dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
  785. g_gl_context = context;
  786. }
  787. void present_context(GLContext* context)
  788. {
  789. context->present();
  790. }
  791. }