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- #include "WSWindow.h"
- #include "WSWindowManager.h"
- #include "WSEvent.h"
- #include "WSEventLoop.h"
- #include "Process.h"
- WSWindow::WSWindow(Process& process, int window_id)
- : m_process(process)
- , m_window_id(window_id)
- {
- WSWindowManager::the().add_window(*this);
- }
- WSWindow::~WSWindow()
- {
- WSWindowManager::the().remove_window(*this);
- }
- void WSWindow::set_title(String&& title)
- {
- if (m_title == title)
- return;
- m_title = move(title);
- WSWindowManager::the().notify_title_changed(*this);
- }
- void WSWindow::set_rect(const Rect& rect)
- {
- if (m_rect == rect)
- return;
- auto oldRect = m_rect;
- m_rect = rect;
- m_backing = GraphicsBitmap::create(m_process, m_rect.size());
- WSWindowManager::the().notify_rect_changed(*this, oldRect, m_rect);
- }
- // FIXME: Just use the same types.
- static GUI_MouseButton to_api(MouseButton button)
- {
- switch (button) {
- case MouseButton::None: return GUI_MouseButton::NoButton;
- case MouseButton::Left: return GUI_MouseButton::Left;
- case MouseButton::Right: return GUI_MouseButton::Right;
- case MouseButton::Middle: return GUI_MouseButton::Middle;
- }
- }
- void WSWindow::event(WSEvent& event)
- {
- GUI_Event gui_event;
- gui_event.window_id = window_id();
- switch (event.type()) {
- case WSEvent::Paint:
- gui_event.type = GUI_Event::Type::Paint;
- gui_event.paint.rect = static_cast<PaintEvent&>(event).rect();
- break;
- case WSEvent::MouseMove:
- gui_event.type = GUI_Event::Type::MouseMove;
- gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
- gui_event.mouse.button = GUI_MouseButton::NoButton;
- break;
- case WSEvent::MouseDown:
- gui_event.type = GUI_Event::Type::MouseDown;
- gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
- gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
- break;
- case WSEvent::MouseUp:
- gui_event.type = GUI_Event::Type::MouseUp;
- gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
- gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
- break;
- case WSEvent::KeyDown:
- gui_event.type = GUI_Event::Type::KeyDown;
- gui_event.key.character = static_cast<KeyEvent&>(event).text()[0];
- break;
- case WSEvent::WM_Invalidate:
- WSWindowManager::the().invalidate(*this, event.rect());
- return;
- case WSEvent::WindowActivated:
- gui_event.type = GUI_Event::Type::WindowActivated;
- break;
- case WSEvent::WindowDeactivated:
- gui_event.type = GUI_Event::Type::WindowDeactivated;
- break;
- }
- if (gui_event.type == GUI_Event::Type::Invalid)
- return;
- {
- LOCKER(m_process.gui_events_lock());
- m_process.gui_events().append(move(gui_event));
- }
- }
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