ColumnsView.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/ColumnsView.h>
  27. #include <LibGUI/Model.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ScrollBar.h>
  30. #include <LibGfx/CharacterBitmap.h>
  31. namespace GUI {
  32. static const char* s_arrow_bitmap_data = {
  33. " "
  34. " # "
  35. " ## "
  36. " ### "
  37. " #### "
  38. " ### "
  39. " ## "
  40. " # "
  41. " "
  42. };
  43. static const int s_arrow_bitmap_width = 9;
  44. static const int s_arrow_bitmap_height = 9;
  45. ColumnsView::ColumnsView()
  46. {
  47. set_fill_with_background_color(true);
  48. set_background_role(ColorRole::Base);
  49. set_foreground_role(ColorRole::BaseText);
  50. m_columns.append({ {}, 0 });
  51. }
  52. ColumnsView::~ColumnsView()
  53. {
  54. }
  55. void ColumnsView::select_all()
  56. {
  57. Vector<Column> columns_for_selection;
  58. selection().for_each_index([&](auto& index) {
  59. for (auto& column : m_columns) {
  60. if (column.parent_index == index.parent()) {
  61. columns_for_selection.append(column);
  62. return;
  63. }
  64. }
  65. ASSERT_NOT_REACHED();
  66. });
  67. for (Column& column : columns_for_selection) {
  68. int row_count = model()->row_count(column.parent_index);
  69. for (int row = 0; row < row_count; row++) {
  70. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  71. selection().add(index);
  72. }
  73. }
  74. }
  75. void ColumnsView::paint_event(PaintEvent& event)
  76. {
  77. AbstractView::paint_event(event);
  78. if (!model())
  79. return;
  80. Painter painter(*this);
  81. painter.add_clip_rect(frame_inner_rect());
  82. painter.add_clip_rect(event.rect());
  83. painter.translate(frame_thickness(), frame_thickness());
  84. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  85. int column_x = 0;
  86. for (size_t i = 0; i < m_columns.size(); i++) {
  87. auto& column = m_columns[i];
  88. auto* next_column = i + 1 == m_columns.size() ? nullptr : &m_columns[i + 1];
  89. ASSERT(column.width > 0);
  90. int row_count = model()->row_count(column.parent_index);
  91. for (int row = 0; row < row_count; row++) {
  92. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  93. ASSERT(index.is_valid());
  94. bool is_selected_row = selection().contains(index);
  95. Color background_color = palette().color(background_role());
  96. Color text_color = palette().color(foreground_role());
  97. if (next_column != nullptr && next_column->parent_index == index) {
  98. background_color = palette().inactive_selection();
  99. text_color = palette().inactive_selection_text();
  100. }
  101. if (is_selected_row) {
  102. background_color = palette().selection();
  103. text_color = palette().selection_text();
  104. }
  105. Gfx::Rect row_rect { column_x, row * item_height(), column.width, item_height() };
  106. painter.fill_rect(row_rect, background_color);
  107. auto icon = model()->data(index, Model::Role::Icon);
  108. Gfx::Rect icon_rect = { column_x + icon_spacing(), 0, icon_size(), icon_size() };
  109. icon_rect.center_vertically_within(row_rect);
  110. if (icon.is_icon())
  111. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size()))
  112. painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
  113. Gfx::Rect text_rect = {
  114. icon_rect.right() + 1 + icon_spacing(), row * item_height(),
  115. column.width - icon_spacing() - icon_size() - icon_spacing() - icon_spacing() - s_arrow_bitmap_width - icon_spacing(), item_height()
  116. };
  117. auto text = model()->data(index).to_string();
  118. painter.draw_text(text_rect, text, Gfx::TextAlignment::CenterLeft, text_color);
  119. bool expandable = model()->row_count(index) > 0;
  120. if (expandable) {
  121. Gfx::Rect arrow_rect = {
  122. text_rect.right() + 1 + icon_spacing(), 0,
  123. s_arrow_bitmap_width, s_arrow_bitmap_height
  124. };
  125. arrow_rect.center_vertically_within(row_rect);
  126. static auto& arrow_bitmap = Gfx::CharacterBitmap::create_from_ascii(s_arrow_bitmap_data, s_arrow_bitmap_width, s_arrow_bitmap_height).leak_ref();
  127. painter.draw_bitmap(arrow_rect.location(), arrow_bitmap, text_color);
  128. }
  129. }
  130. int separator_height = content_size().height();
  131. if (height() > separator_height)
  132. separator_height = height();
  133. painter.draw_line({ column_x + column.width, 0 }, { column_x + column.width, separator_height }, palette().button());
  134. column_x += column.width + 1;
  135. }
  136. }
  137. void ColumnsView::push_column(ModelIndex& parent_index)
  138. {
  139. ASSERT(model());
  140. // Drop columns at the end.
  141. ModelIndex grandparent = model()->parent_index(parent_index);
  142. for (int i = m_columns.size() - 1; i > 0; i--) {
  143. if (m_columns[i].parent_index == grandparent)
  144. break;
  145. m_columns.shrink(i);
  146. dbg() << "Dropping column " << i;
  147. }
  148. // Add the new column.
  149. dbg() << "Adding a new column";
  150. m_columns.append({ parent_index, 0 });
  151. update_column_sizes();
  152. update();
  153. }
  154. void ColumnsView::update_column_sizes()
  155. {
  156. if (!model())
  157. return;
  158. int total_width = 0;
  159. int total_height = 0;
  160. for (auto& column : m_columns) {
  161. int row_count = model()->row_count(column.parent_index);
  162. int column_height = row_count * item_height();
  163. if (column_height > total_height)
  164. total_height = column_height;
  165. column.width = 10;
  166. for (int row = 0; row < row_count; row++) {
  167. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  168. ASSERT(index.is_valid());
  169. auto text = model()->data(index).to_string();
  170. int row_width = icon_spacing() + icon_size() + icon_spacing() + font().width(text) + icon_spacing() + s_arrow_bitmap_width + icon_spacing();
  171. if (row_width > column.width)
  172. column.width = row_width;
  173. }
  174. total_width += column.width + 1;
  175. }
  176. set_content_size({ total_width, total_height });
  177. }
  178. ModelIndex ColumnsView::index_at_event_position(const Gfx::Point& a_position) const
  179. {
  180. if (!model())
  181. return {};
  182. auto position = a_position.translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  183. int column_x = 0;
  184. for (auto& column : m_columns) {
  185. if (position.x() < column_x)
  186. break;
  187. if (position.x() > column_x + column.width) {
  188. column_x += column.width;
  189. continue;
  190. }
  191. int row = position.y() / item_height();
  192. int row_count = model()->row_count(column.parent_index);
  193. if (row >= row_count)
  194. return {};
  195. return model()->index(row, m_model_column, column.parent_index);
  196. }
  197. return {};
  198. }
  199. void ColumnsView::mousedown_event(MouseEvent& event)
  200. {
  201. AbstractView::mousedown_event(event);
  202. if (!model())
  203. return;
  204. if (event.button() != MouseButton::Left)
  205. return;
  206. auto index = index_at_event_position(event.position());
  207. if (index.is_valid() && !(event.modifiers() & Mod_Ctrl)) {
  208. if (model()->row_count(index))
  209. push_column(index);
  210. }
  211. }
  212. void ColumnsView::did_update_model()
  213. {
  214. AbstractView::did_update_model();
  215. // FIXME: Don't drop the columns on minor updates.
  216. dbg() << "Model was updated; dropping columns :(";
  217. m_columns.clear();
  218. m_columns.append({ {}, 0 });
  219. update_column_sizes();
  220. update();
  221. }
  222. void ColumnsView::keydown_event(KeyEvent& event)
  223. {
  224. if (!model())
  225. return;
  226. auto& model = *this->model();
  227. if (event.key() == KeyCode::Key_Return) {
  228. activate_selected();
  229. return;
  230. }
  231. if (event.key() == KeyCode::Key_Up) {
  232. ModelIndex new_index;
  233. if (!selection().is_empty()) {
  234. auto old_index = selection().first();
  235. auto parent_index = model.parent_index(old_index);
  236. int row = old_index.row() > 0 ? old_index.row() - 1 : 0;
  237. new_index = model.sibling(row, old_index.column(), parent_index);
  238. } else {
  239. new_index = model.index(0, m_model_column, {});
  240. }
  241. if (model.is_valid(new_index)) {
  242. selection().set(new_index);
  243. update();
  244. }
  245. return;
  246. }
  247. if (event.key() == KeyCode::Key_Down) {
  248. ModelIndex new_index;
  249. if (!selection().is_empty()) {
  250. auto old_index = selection().first();
  251. auto parent_index = model.parent_index(old_index);
  252. int row = old_index.row() + 1;
  253. new_index = model.sibling(row, old_index.column(), parent_index);
  254. } else {
  255. new_index = model.index(0, m_model_column, {});
  256. }
  257. if (model.is_valid(new_index)) {
  258. selection().set(new_index);
  259. update();
  260. }
  261. return;
  262. }
  263. if (event.key() == KeyCode::Key_Left) {
  264. ModelIndex new_index;
  265. if (!selection().is_empty()) {
  266. auto old_index = selection().first();
  267. new_index = model.parent_index(old_index);
  268. } else {
  269. new_index = model.index(0, m_model_column, {});
  270. }
  271. if (model.is_valid(new_index)) {
  272. selection().set(new_index);
  273. update();
  274. }
  275. return;
  276. }
  277. if (event.key() == KeyCode::Key_Right) {
  278. ModelIndex old_index, new_index;
  279. if (!selection().is_empty()) {
  280. old_index = selection().first();
  281. new_index = model.index(0, m_model_column, old_index);
  282. } else {
  283. new_index = model.index(0, m_model_column, {});
  284. }
  285. if (model.is_valid(new_index)) {
  286. selection().set(new_index);
  287. if (model.is_valid(old_index))
  288. push_column(old_index);
  289. update();
  290. }
  291. return;
  292. }
  293. }
  294. }