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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Assertions.h>
- #include <AK/Debug.h>
- #include <AK/Format.h>
- #include <AK/QuickSort.h>
- #include <AK/TemporaryChange.h>
- #include <AK/Variant.h>
- #include <AK/Vector.h>
- #include <LibGL/SoftwareGLContext.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Device.h>
- using AK::dbgln;
- namespace GL {
- static constexpr size_t MODELVIEW_MATRIX_STACK_LIMIT = 64;
- static constexpr size_t PROJECTION_MATRIX_STACK_LIMIT = 8;
- static constexpr size_t TEXTURE_MATRIX_STACK_LIMIT = 8;
- #define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...) \
- if (should_append_to_listing()) { \
- append_to_listing<&SoftwareGLContext::name>(__VA_ARGS__); \
- if (!should_execute_after_appending_to_listing()) \
- return; \
- }
- #define APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(name, arg) \
- if (should_append_to_listing()) { \
- auto ptr = store_in_listing(arg); \
- append_to_listing<&SoftwareGLContext::name>(*ptr); \
- if (!should_execute_after_appending_to_listing()) \
- return; \
- }
- #define RETURN_WITH_ERROR_IF(condition, error) \
- if (condition) { \
- if (m_error == GL_NO_ERROR) \
- m_error = error; \
- return; \
- }
- #define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
- if (condition) { \
- if (m_error == GL_NO_ERROR) \
- m_error = error; \
- return return_value; \
- }
- SoftwareGLContext::SoftwareGLContext(Gfx::Bitmap& frontbuffer)
- : m_viewport(frontbuffer.rect())
- , m_frontbuffer(frontbuffer)
- , m_rasterizer(frontbuffer.size())
- , m_device_info(m_rasterizer.info())
- {
- m_texture_units.resize(m_device_info.num_texture_units);
- m_active_texture_unit = &m_texture_units[0];
- // Query the number lights from the device and set set up their state
- // locally in the GL
- m_light_states.resize(m_device_info.num_lights);
- // Set-up light0's state, as it has a different default state
- // to the other lights, as per the OpenGL 1.5 spec
- auto& light0 = m_light_states.at(0);
- light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
- light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
- m_light_state_is_dirty = true;
- }
- Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
- {
- switch (name) {
- case GL_ALPHA_BITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
- case GL_ALPHA_TEST:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
- case GL_BLEND:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
- case GL_BLEND_DST_ALPHA:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
- case GL_BLEND_SRC_ALPHA:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
- case GL_BLUE_BITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
- case GL_CULL_FACE:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
- case GL_DEPTH_BITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
- case GL_DEPTH_TEST:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
- case GL_DITHER:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
- case GL_DOUBLEBUFFER:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
- case GL_FOG: {
- auto fog_enabled = m_rasterizer.options().fog_enabled;
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
- }
- case GL_GREEN_BITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
- case GL_LIGHTING:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
- case GL_MAX_LIGHTS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
- case GL_MAX_PROJECTION_STACK_DEPTH:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
- case GL_MAX_TEXTURE_SIZE:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = 4096 } };
- case GL_MAX_TEXTURE_STACK_DEPTH:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
- case GL_MAX_TEXTURE_UNITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
- case GL_NORMALIZE:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
- case GL_PACK_ALIGNMENT:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = m_pack_alignment } };
- case GL_PACK_IMAGE_HEIGHT:
- return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
- case GL_PACK_LSB_FIRST:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
- case GL_PACK_ROW_LENGTH:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
- case GL_PACK_SKIP_PIXELS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
- case GL_PACK_SKIP_ROWS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
- case GL_PACK_SWAP_BYTES:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
- case GL_RED_BITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
- case GL_SCISSOR_BOX: {
- auto scissor_box = m_rasterizer.options().scissor_box;
- return ContextParameter {
- .type = GL_INT,
- .count = 4,
- .value = {
- .integer_list = {
- scissor_box.x(),
- scissor_box.y(),
- scissor_box.width(),
- scissor_box.height(),
- } }
- };
- } break;
- case GL_SCISSOR_TEST: {
- auto scissor_enabled = m_rasterizer.options().scissor_enabled;
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
- }
- case GL_STENCIL_BITS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
- case GL_STENCIL_TEST:
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
- case GL_TEXTURE_1D:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
- case GL_TEXTURE_2D:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_2d_enabled() } };
- case GL_TEXTURE_3D:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
- case GL_TEXTURE_CUBE_MAP:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
- case GL_TEXTURE_GEN_Q:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T: {
- auto generation_enabled = texture_coordinate_generation(name).enabled;
- return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
- }
- case GL_UNPACK_ALIGNMENT:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_alignment } };
- case GL_UNPACK_IMAGE_HEIGHT:
- return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
- case GL_UNPACK_LSB_FIRST:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
- case GL_UNPACK_ROW_LENGTH:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_row_length } };
- case GL_UNPACK_SKIP_PIXELS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
- case GL_UNPACK_SKIP_ROWS:
- return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
- case GL_UNPACK_SWAP_BYTES:
- return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
- case GL_VIEWPORT:
- return ContextParameter {
- .type = GL_INT,
- .count = 4,
- .value = {
- .integer_list = {
- m_viewport.x(),
- m_viewport.y(),
- m_viewport.width(),
- m_viewport.height(),
- } }
- };
- default:
- dbgln_if(GL_DEBUG, "get_context_parameter({:#x}): unknown context parameter", name);
- return {};
- }
- }
- void SoftwareGLContext::gl_begin(GLenum mode)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(mode < GL_TRIANGLES || mode > GL_POLYGON, GL_INVALID_ENUM);
- m_current_draw_mode = mode;
- m_in_draw_state = true; // Certain commands will now generate an error
- }
- void SoftwareGLContext::gl_clear(GLbitfield mask)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
- if (mask & GL_COLOR_BUFFER_BIT)
- m_rasterizer.clear_color(m_clear_color);
- if (mask & GL_DEPTH_BUFFER_BIT)
- m_rasterizer.clear_depth(static_cast<float>(m_clear_depth));
- // FIXME: implement GL_STENCIL_BUFFER_BIT
- if (mask & GL_STENCIL_BUFFER_BIT)
- dbgln_if(GL_DEBUG, "gl_clear(): GL_STENCIL_BUFFER_BIT is unimplemented");
- }
- void SoftwareGLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- m_clear_color = { red, green, blue, alpha };
- }
- void SoftwareGLContext::gl_clear_depth(GLdouble depth)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- m_clear_depth = depth;
- }
- void SoftwareGLContext::gl_clear_stencil(GLint s)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: "s is masked with 2^m - 1 , where m is the number of bits in the stencil buffer"
- m_clear_stencil = s;
- }
- void SoftwareGLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
- m_current_vertex_color = {
- static_cast<float>(r),
- static_cast<float>(g),
- static_cast<float>(b),
- static_cast<float>(a),
- };
- }
- void SoftwareGLContext::gl_end()
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
- // Make sure we had a `glBegin` before this call...
- RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
- m_in_draw_state = false;
- // FIXME: Add support for the remaining primitive types.
- if (m_current_draw_mode != GL_TRIANGLES
- && m_current_draw_mode != GL_TRIANGLE_FAN
- && m_current_draw_mode != GL_TRIANGLE_STRIP
- && m_current_draw_mode != GL_QUADS
- && m_current_draw_mode != GL_QUAD_STRIP
- && m_current_draw_mode != GL_POLYGON) {
- m_vertex_list.clear_with_capacity();
- dbgln_if(GL_DEBUG, "gl_end: draw mode {:#x} unsupported", m_current_draw_mode);
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- Vector<size_t, 32> enabled_texture_units;
- for (size_t i = 0; i < m_texture_units.size(); ++i) {
- if (m_texture_units[i].texture_2d_enabled())
- enabled_texture_units.append(i);
- }
- sync_device_config();
- SoftGPU::PrimitiveType primitive_type;
- switch (m_current_draw_mode) {
- case GL_TRIANGLES:
- primitive_type = SoftGPU::PrimitiveType::Triangles;
- break;
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- primitive_type = SoftGPU::PrimitiveType::TriangleStrip;
- break;
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- primitive_type = SoftGPU::PrimitiveType::TriangleFan;
- break;
- case GL_QUADS:
- primitive_type = SoftGPU::PrimitiveType::Quads;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- // Set up normals transform by taking the upper left 3x3 elements from the model view matrix
- // See section 2.11.3 of the OpenGL 1.5 spec
- auto const& mv_elements = m_model_view_matrix.elements();
- auto const model_view_transposed = FloatMatrix3x3(
- mv_elements[0][0], mv_elements[1][0], mv_elements[2][0],
- mv_elements[0][1], mv_elements[1][1], mv_elements[2][1],
- mv_elements[0][2], mv_elements[1][2], mv_elements[2][2]);
- auto const& normal_transform = model_view_transposed.inverse();
- m_rasterizer.draw_primitives(primitive_type, m_model_view_matrix, normal_transform, m_projection_matrix, m_texture_matrix, m_vertex_list, enabled_texture_units);
- m_vertex_list.clear_with_capacity();
- }
- void SoftwareGLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // Let's do some math!
- // FIXME: Are we losing too much precision by doing this?
- float a = static_cast<float>((right + left) / (right - left));
- float b = static_cast<float>((top + bottom) / (top - bottom));
- float c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
- float d = static_cast<float>(-((2 * (far_val * near_val)) / (far_val - near_val)));
- FloatMatrix4x4 frustum {
- ((2 * (float)near_val) / ((float)right - (float)left)), 0, a, 0,
- 0, ((2 * (float)near_val) / ((float)top - (float)bottom)), b, 0,
- 0, 0, c, d,
- 0, 0, -1, 0
- };
- if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = m_projection_matrix * frustum;
- else if (m_current_matrix_mode == GL_MODELVIEW)
- m_projection_matrix = m_model_view_matrix * frustum;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = m_texture_matrix * frustum;
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
- auto rl = right - left;
- auto tb = top - bottom;
- auto fn = far_val - near_val;
- auto tx = -(right + left) / rl;
- auto ty = -(top + bottom) / tb;
- auto tz = -(far_val + near_val) / fn;
- FloatMatrix4x4 projection {
- static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
- 0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
- 0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
- 0, 0, 0, 1
- };
- if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = m_projection_matrix * projection;
- else if (m_current_matrix_mode == GL_MODELVIEW)
- m_projection_matrix = m_model_view_matrix * projection;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = m_texture_matrix * projection;
- else
- VERIFY_NOT_REACHED();
- }
- GLenum SoftwareGLContext::gl_get_error()
- {
- if (m_in_draw_state)
- return GL_INVALID_OPERATION;
- auto last_error = m_error;
- m_error = GL_NO_ERROR;
- return last_error;
- }
- GLubyte* SoftwareGLContext::gl_get_string(GLenum name)
- {
- RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
- switch (name) {
- case GL_VENDOR:
- return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.vendor_name.characters()));
- case GL_RENDERER:
- return reinterpret_cast<GLubyte*>(const_cast<char*>(m_device_info.device_name.characters()));
- case GL_VERSION:
- return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
- case GL_EXTENSIONS:
- return reinterpret_cast<GLubyte*>(const_cast<char*>(""));
- case GL_SHADING_LANGUAGE_VERSION:
- return reinterpret_cast<GLubyte*>(const_cast<char*>("0.0"));
- default:
- dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
- break;
- }
- RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
- }
- void SoftwareGLContext::gl_load_identity()
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = FloatMatrix4x4::identity();
- else if (m_current_matrix_mode == GL_MODELVIEW)
- m_model_view_matrix = FloatMatrix4x4::identity();
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = FloatMatrix4x4::identity();
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_load_matrix(const FloatMatrix4x4& matrix)
- {
- APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_load_matrix, matrix);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = matrix;
- else if (m_current_matrix_mode == GL_MODELVIEW)
- m_model_view_matrix = matrix;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = matrix;
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_matrix_mode(GLenum mode)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_TEXTURE, GL_INVALID_ENUM);
- m_current_matrix_mode = mode;
- }
- void SoftwareGLContext::gl_push_matrix()
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- switch (m_current_matrix_mode) {
- case GL_PROJECTION:
- RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() >= PROJECTION_MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
- m_projection_matrix_stack.append(m_projection_matrix);
- break;
- case GL_MODELVIEW:
- RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() >= MODELVIEW_MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
- m_model_view_matrix_stack.append(m_model_view_matrix);
- break;
- case GL_TEXTURE:
- RETURN_WITH_ERROR_IF(m_texture_matrix_stack.size() >= TEXTURE_MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
- m_texture_matrix_stack.append(m_texture_matrix);
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void SoftwareGLContext::gl_pop_matrix()
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- switch (m_current_matrix_mode) {
- case GL_PROJECTION:
- RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
- m_projection_matrix = m_projection_matrix_stack.take_last();
- break;
- case GL_MODELVIEW:
- RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
- m_model_view_matrix = m_model_view_matrix_stack.take_last();
- break;
- case GL_TEXTURE:
- RETURN_WITH_ERROR_IF(m_texture_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
- m_texture_matrix = m_texture_matrix_stack.take_last();
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void SoftwareGLContext::gl_mult_matrix(FloatMatrix4x4 const& matrix)
- {
- APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_mult_matrix, matrix);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- if (m_current_matrix_mode == GL_MODELVIEW)
- m_model_view_matrix = m_model_view_matrix * matrix;
- else if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = m_projection_matrix * matrix;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = m_texture_matrix * matrix;
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- FloatVector3 axis = { (float)x, (float)y, (float)z };
- axis.normalize();
- auto rotation_mat = Gfx::rotation_matrix(axis, static_cast<float>(angle * M_PI * 2 / 360));
- if (m_current_matrix_mode == GL_MODELVIEW)
- m_model_view_matrix = m_model_view_matrix * rotation_mat;
- else if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = m_projection_matrix * rotation_mat;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = m_texture_matrix * rotation_mat;
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto scale_matrix = Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
- if (m_current_matrix_mode == GL_MODELVIEW)
- m_model_view_matrix = m_model_view_matrix * scale_matrix;
- else if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = m_projection_matrix * scale_matrix;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = m_texture_matrix * scale_matrix;
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto translation_matrix = Gfx::translation_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
- if (m_current_matrix_mode == GL_MODELVIEW)
- m_model_view_matrix = m_model_view_matrix * translation_matrix;
- else if (m_current_matrix_mode == GL_PROJECTION)
- m_projection_matrix = m_projection_matrix * translation_matrix;
- else if (m_current_matrix_mode == GL_TEXTURE)
- m_texture_matrix = m_texture_matrix * translation_matrix;
- else
- VERIFY_NOT_REACHED();
- }
- void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
- SoftGPU::Vertex vertex;
- vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
- vertex.color = m_current_vertex_color;
- vertex.tex_coord = m_current_vertex_tex_coord;
- vertex.normal = m_current_vertex_normal;
- m_vertex_list.append(vertex);
- }
- // FIXME: We need to add `r` and `q` to our GLVertex?!
- void SoftwareGLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
- m_current_vertex_tex_coord = { s, t, r, q };
- }
- void SoftwareGLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
- m_viewport = { x, y, width, height };
- auto rasterizer_options = m_rasterizer.options();
- rasterizer_options.viewport = m_viewport;
- m_rasterizer.set_options(rasterizer_options);
- }
- void SoftwareGLContext::gl_enable(GLenum capability)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto rasterizer_options = m_rasterizer.options();
- bool update_rasterizer_options = false;
- switch (capability) {
- case GL_CULL_FACE:
- m_cull_faces = true;
- rasterizer_options.enable_culling = true;
- update_rasterizer_options = true;
- break;
- case GL_DEPTH_TEST:
- m_depth_test_enabled = true;
- rasterizer_options.enable_depth_test = true;
- update_rasterizer_options = true;
- break;
- case GL_BLEND:
- m_blend_enabled = true;
- rasterizer_options.enable_blending = true;
- update_rasterizer_options = true;
- break;
- case GL_ALPHA_TEST:
- m_alpha_test_enabled = true;
- rasterizer_options.enable_alpha_test = true;
- update_rasterizer_options = true;
- break;
- case GL_DITHER:
- m_dither_enabled = true;
- break;
- case GL_FOG:
- rasterizer_options.fog_enabled = true;
- update_rasterizer_options = true;
- break;
- case GL_LIGHTING:
- m_lighting_enabled = true;
- rasterizer_options.lighting_enabled = true;
- update_rasterizer_options = true;
- break;
- case GL_NORMALIZE:
- m_normalize = true;
- rasterizer_options.normalization_enabled = true;
- update_rasterizer_options = true;
- break;
- case GL_SCISSOR_TEST:
- rasterizer_options.scissor_enabled = true;
- update_rasterizer_options = true;
- break;
- case GL_STENCIL_TEST:
- m_stencil_test_enabled = true;
- break;
- case GL_TEXTURE_1D:
- m_active_texture_unit->set_texture_1d_enabled(true);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_2D:
- m_active_texture_unit->set_texture_2d_enabled(true);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_3D:
- m_active_texture_unit->set_texture_3d_enabled(true);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_CUBE_MAP:
- m_active_texture_unit->set_texture_cube_map_enabled(true);
- m_sampler_config_is_dirty = true;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
- m_light_state_is_dirty = true;
- break;
- case GL_TEXTURE_GEN_Q:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- texture_coordinate_generation(capability).enabled = true;
- m_texcoord_generation_dirty = true;
- break;
- default:
- dbgln_if(GL_DEBUG, "gl_enable({:#x}): unknown parameter", capability);
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- if (update_rasterizer_options)
- m_rasterizer.set_options(rasterizer_options);
- }
- void SoftwareGLContext::gl_disable(GLenum capability)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto rasterizer_options = m_rasterizer.options();
- bool update_rasterizer_options = false;
- switch (capability) {
- case GL_CULL_FACE:
- m_cull_faces = false;
- rasterizer_options.enable_culling = false;
- update_rasterizer_options = true;
- break;
- case GL_DEPTH_TEST:
- m_depth_test_enabled = false;
- rasterizer_options.enable_depth_test = false;
- update_rasterizer_options = true;
- break;
- case GL_BLEND:
- m_blend_enabled = false;
- rasterizer_options.enable_blending = false;
- update_rasterizer_options = true;
- break;
- case GL_ALPHA_TEST:
- m_alpha_test_enabled = false;
- rasterizer_options.enable_alpha_test = false;
- update_rasterizer_options = true;
- break;
- case GL_DITHER:
- m_dither_enabled = false;
- break;
- case GL_FOG:
- rasterizer_options.fog_enabled = false;
- update_rasterizer_options = true;
- break;
- case GL_LIGHTING:
- m_lighting_enabled = false;
- rasterizer_options.lighting_enabled = false;
- update_rasterizer_options = true;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
- m_light_state_is_dirty = true;
- break;
- case GL_NORMALIZE:
- m_normalize = false;
- rasterizer_options.normalization_enabled = false;
- update_rasterizer_options = true;
- break;
- case GL_SCISSOR_TEST:
- rasterizer_options.scissor_enabled = false;
- update_rasterizer_options = true;
- break;
- case GL_STENCIL_TEST:
- m_stencil_test_enabled = false;
- break;
- case GL_TEXTURE_1D:
- m_active_texture_unit->set_texture_1d_enabled(false);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_2D:
- m_active_texture_unit->set_texture_2d_enabled(false);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_3D:
- m_active_texture_unit->set_texture_3d_enabled(false);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_CUBE_MAP:
- m_active_texture_unit->set_texture_cube_map_enabled(false);
- m_sampler_config_is_dirty = true;
- break;
- case GL_TEXTURE_GEN_Q:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- texture_coordinate_generation(capability).enabled = false;
- m_texcoord_generation_dirty = true;
- break;
- default:
- dbgln_if(GL_DEBUG, "gl_disable({:#x}): unknown parameter", capability);
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- if (update_rasterizer_options)
- m_rasterizer.set_options(rasterizer_options);
- }
- GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
- {
- RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
- auto optional_parameter = get_context_parameter(capability);
- RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
- auto parameter = optional_parameter.release_value();
- RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
- return parameter.value.boolean_value;
- }
- void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
- {
- RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- m_name_allocator.allocate(n, textures);
- // Initialize all texture names with a nullptr
- for (auto i = 0; i < n; i++) {
- GLuint name = textures[i];
- m_allocated_textures.set(name, nullptr);
- }
- }
- void SoftwareGLContext::gl_delete_textures(GLsizei n, const GLuint* textures)
- {
- RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- for (auto i = 0; i < n; i++) {
- GLuint name = textures[i];
- if (name == 0)
- continue;
- m_name_allocator.free(name);
- auto texture_object = m_allocated_textures.find(name);
- if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
- continue;
- // Check all texture units
- for (auto& texture_unit : m_texture_units) {
- if (texture_object->value == texture_unit.bound_texture())
- texture_unit.bind_texture_to_target(GL_TEXTURE_2D, nullptr);
- }
- m_allocated_textures.remove(name);
- }
- }
- void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // We only support GL_TEXTURE_2D for now
- RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
- // Check if there is actually a texture bound
- RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
- // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
- if (internal_format == 1)
- internal_format = GL_ALPHA;
- else if (internal_format == 2)
- internal_format = GL_LUMINANCE_ALPHA;
- else if (internal_format == 3)
- internal_format = GL_RGB;
- else if (internal_format == 4)
- internal_format = GL_RGBA;
- // We only support symbolic constants for now
- RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
- // Check if width and height are a power of 2
- RETURN_WITH_ERROR_IF((width & (width - 1)) != 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
- if (level == 0) {
- // FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete.
- // Trying to render while an incomplete texture is bound will result in an error.
- // Here we simply create a complete device image when mipmap level 0 is attached to the texture object. This has the unfortunate side effect
- // that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
- // To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
- // All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
- SoftGPU::ImageFormat device_format;
- switch (internal_format) {
- case GL_RGB:
- device_format = SoftGPU::ImageFormat::RGB888;
- break;
- case GL_RGBA:
- device_format = SoftGPU::ImageFormat::RGBA8888;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_active_texture_unit->bound_texture_2d()->set_device_image(m_rasterizer.create_image(device_format, width, height, 1, 999, 1));
- m_sampler_config_is_dirty = true;
- }
- m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
- }
- void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // We only support GL_TEXTURE_2D for now
- RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
- // Check if there is actually a texture bound
- RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
- // We only support symbolic constants for now
- RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_RGB), GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
- auto texture = m_active_texture_unit->bound_texture_2d();
- RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture->width_at_lod(level) || yoffset + height > texture->height_at_lod(level), GL_INVALID_VALUE);
- texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
- }
- void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
- RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
- // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
- RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
- || pname == GL_TEXTURE_MAG_FILTER
- || pname == GL_TEXTURE_WRAP_S
- || pname == GL_TEXTURE_WRAP_T),
- GL_INVALID_ENUM);
- if (target == GL_TEXTURE_2D) {
- auto texture2d = m_active_texture_unit->bound_texture_2d();
- if (texture2d.is_null())
- return;
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
- || param == GL_LINEAR
- || param == GL_NEAREST_MIPMAP_NEAREST
- || param == GL_LINEAR_MIPMAP_NEAREST
- || param == GL_NEAREST_MIPMAP_LINEAR
- || param == GL_LINEAR_MIPMAP_LINEAR),
- GL_INVALID_ENUM);
- texture2d->sampler().set_min_filter(param);
- break;
- case GL_TEXTURE_MAG_FILTER:
- RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
- || param == GL_LINEAR),
- GL_INVALID_ENUM);
- texture2d->sampler().set_mag_filter(param);
- break;
- case GL_TEXTURE_WRAP_S:
- RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
- || param == GL_CLAMP_TO_BORDER
- || param == GL_CLAMP_TO_EDGE
- || param == GL_MIRRORED_REPEAT
- || param == GL_REPEAT),
- GL_INVALID_ENUM);
- texture2d->sampler().set_wrap_s_mode(param);
- break;
- case GL_TEXTURE_WRAP_T:
- RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
- || param == GL_CLAMP_TO_BORDER
- || param == GL_CLAMP_TO_EDGE
- || param == GL_MIRRORED_REPEAT
- || param == GL_REPEAT),
- GL_INVALID_ENUM);
- texture2d->sampler().set_wrap_t_mode(param);
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- m_sampler_config_is_dirty = true;
- }
- void SoftwareGLContext::gl_front_face(GLenum face)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
- RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
- m_front_face = face;
- auto rasterizer_options = m_rasterizer.options();
- rasterizer_options.front_face = (face == GL_CW) ? SoftGPU::WindingOrder::Clockwise : SoftGPU::WindingOrder::CounterClockwise;
- m_rasterizer.set_options(rasterizer_options);
- }
- void SoftwareGLContext::gl_cull_face(GLenum cull_mode)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
- RETURN_WITH_ERROR_IF(cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK, GL_INVALID_ENUM);
- m_culled_sides = cull_mode;
- auto rasterizer_options = m_rasterizer.options();
- rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
- rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
- m_rasterizer.set_options(rasterizer_options);
- }
- GLuint SoftwareGLContext::gl_gen_lists(GLsizei range)
- {
- RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
- RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
- auto initial_entry = m_listings.size();
- m_listings.resize(range + initial_entry);
- return initial_entry + 1;
- }
- void SoftwareGLContext::invoke_list(size_t list_index)
- {
- auto& listing = m_listings[list_index - 1];
- for (auto& entry : listing.entries) {
- entry.function.visit([&](auto& function) {
- entry.arguments.visit([&](auto& arguments) {
- auto apply = [&]<typename... Args>(Args && ... args)
- {
- if constexpr (requires { (this->*function)(forward<Args>(args)...); })
- (this->*function)(forward<Args>(args)...);
- };
- arguments.apply_as_args(apply);
- });
- });
- }
- }
- void SoftwareGLContext::gl_call_list(GLuint list)
- {
- if (m_gl_call_depth > max_allowed_gl_call_depth)
- return;
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
- if (m_listings.size() < list)
- return;
- TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
- invoke_list(list);
- }
- void SoftwareGLContext::gl_call_lists(GLsizei n, GLenum type, void const* lists)
- {
- if (m_gl_call_depth > max_allowed_gl_call_depth)
- return;
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_lists, n, type, lists);
- RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(!(type == GL_BYTE
- || type == GL_UNSIGNED_BYTE
- || type == GL_SHORT
- || type == GL_UNSIGNED_SHORT
- || type == GL_INT
- || type == GL_UNSIGNED_INT
- || type == GL_FLOAT
- || type == GL_2_BYTES
- || type == GL_3_BYTES
- || type == GL_4_BYTES),
- GL_INVALID_ENUM);
- TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
- auto invoke_all_lists = [&]<typename T>(T const* lists) {
- for (int i = 0; i < n; ++i) {
- auto list = static_cast<size_t>(lists[i]);
- invoke_list(m_list_base + list);
- }
- };
- switch (type) {
- case GL_BYTE:
- invoke_all_lists(static_cast<GLbyte const*>(lists));
- break;
- case GL_UNSIGNED_BYTE:
- invoke_all_lists(static_cast<GLubyte const*>(lists));
- break;
- case GL_SHORT:
- invoke_all_lists(static_cast<GLshort const*>(lists));
- break;
- case GL_UNSIGNED_SHORT:
- invoke_all_lists(static_cast<GLushort const*>(lists));
- break;
- case GL_INT:
- invoke_all_lists(static_cast<GLint const*>(lists));
- break;
- case GL_UNSIGNED_INT:
- invoke_all_lists(static_cast<GLuint const*>(lists));
- break;
- case GL_FLOAT:
- invoke_all_lists(static_cast<GLfloat const*>(lists));
- break;
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- dbgln("SoftwareGLContext FIXME: unimplemented glCallLists() with type {}", type);
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void SoftwareGLContext::gl_delete_lists(GLuint list, GLsizei range)
- {
- if (m_listings.size() < list || m_listings.size() <= list + range)
- return;
- for (auto& entry : m_listings.span().slice(list - 1, range))
- entry.entries.clear_with_capacity();
- }
- void SoftwareGLContext::gl_list_base(GLuint base)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_list_base, base);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- m_list_base = base;
- }
- void SoftwareGLContext::gl_end_list()
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
- m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
- m_current_listing_index.clear();
- }
- void SoftwareGLContext::gl_new_list(GLuint list, GLenum mode)
- {
- RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
- if (m_listings.size() < list)
- return;
- m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
- }
- GLboolean SoftwareGLContext::gl_is_list(GLuint list)
- {
- RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
- return list < m_listings.size() ? GL_TRUE : GL_FALSE;
- }
- void SoftwareGLContext::gl_flush()
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // No-op since SoftwareGLContext is completely synchronous at the moment
- }
- void SoftwareGLContext::gl_finish()
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // No-op since SoftwareGLContext is completely synchronous at the moment
- }
- void SoftwareGLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: The list of allowed enums differs between API versions
- // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
- RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
- || src_factor == GL_ONE
- || src_factor == GL_SRC_COLOR
- || src_factor == GL_ONE_MINUS_SRC_COLOR
- || src_factor == GL_DST_COLOR
- || src_factor == GL_ONE_MINUS_DST_COLOR
- || src_factor == GL_SRC_ALPHA
- || src_factor == GL_ONE_MINUS_SRC_ALPHA
- || src_factor == GL_DST_ALPHA
- || src_factor == GL_ONE_MINUS_DST_ALPHA
- || src_factor == GL_CONSTANT_COLOR
- || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
- || src_factor == GL_CONSTANT_ALPHA
- || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
- || src_factor == GL_SRC_ALPHA_SATURATE),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
- || dst_factor == GL_ONE
- || dst_factor == GL_SRC_COLOR
- || dst_factor == GL_ONE_MINUS_SRC_COLOR
- || dst_factor == GL_DST_COLOR
- || dst_factor == GL_ONE_MINUS_DST_COLOR
- || dst_factor == GL_SRC_ALPHA
- || dst_factor == GL_ONE_MINUS_SRC_ALPHA
- || dst_factor == GL_DST_ALPHA
- || dst_factor == GL_ONE_MINUS_DST_ALPHA
- || dst_factor == GL_CONSTANT_COLOR
- || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
- || dst_factor == GL_CONSTANT_ALPHA
- || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
- GL_INVALID_ENUM);
- m_blend_source_factor = src_factor;
- m_blend_destination_factor = dst_factor;
- auto map_gl_blend_factor_to_device = [](GLenum factor) constexpr
- {
- switch (factor) {
- case GL_ZERO:
- return SoftGPU::BlendFactor::Zero;
- case GL_ONE:
- return SoftGPU::BlendFactor::One;
- case GL_SRC_ALPHA:
- return SoftGPU::BlendFactor::SrcAlpha;
- case GL_ONE_MINUS_SRC_ALPHA:
- return SoftGPU::BlendFactor::OneMinusSrcAlpha;
- case GL_SRC_COLOR:
- return SoftGPU::BlendFactor::SrcColor;
- case GL_ONE_MINUS_SRC_COLOR:
- return SoftGPU::BlendFactor::OneMinusSrcColor;
- case GL_DST_ALPHA:
- return SoftGPU::BlendFactor::DstAlpha;
- case GL_ONE_MINUS_DST_ALPHA:
- return SoftGPU::BlendFactor::OneMinusDstAlpha;
- case GL_DST_COLOR:
- return SoftGPU::BlendFactor::DstColor;
- case GL_ONE_MINUS_DST_COLOR:
- return SoftGPU::BlendFactor::OneMinusDstColor;
- case GL_SRC_ALPHA_SATURATE:
- return SoftGPU::BlendFactor::SrcAlphaSaturate;
- default:
- VERIFY_NOT_REACHED();
- }
- };
- auto options = m_rasterizer.options();
- options.blend_source_factor = map_gl_blend_factor_to_device(m_blend_source_factor);
- options.blend_destination_factor = map_gl_blend_factor_to_device(m_blend_destination_factor);
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_shade_model(GLenum mode)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
- auto options = m_rasterizer.options();
- options.shade_smooth = (mode == GL_SMOOTH);
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_alpha_func(GLenum func, GLclampf ref)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
- m_alpha_test_func = func;
- m_alpha_test_ref_value = ref;
- auto options = m_rasterizer.options();
- switch (func) {
- case GL_NEVER:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::Never;
- break;
- case GL_ALWAYS:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::Always;
- break;
- case GL_LESS:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::Less;
- break;
- case GL_LEQUAL:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::LessOrEqual;
- break;
- case GL_EQUAL:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::Equal;
- break;
- case GL_NOTEQUAL:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::NotEqual;
- break;
- case GL_GEQUAL:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::GreaterOrEqual;
- break;
- case GL_GREATER:
- options.alpha_test_func = SoftGPU::AlphaTestFunction::Greater;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- options.alpha_test_ref_value = m_alpha_test_ref_value;
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_hint(GLenum target, GLenum mode)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
- && target != GL_POINT_SMOOTH_HINT
- && target != GL_LINE_SMOOTH_HINT
- && target != GL_POLYGON_SMOOTH_HINT
- && target != GL_FOG_HINT
- && target != GL_GENERATE_MIPMAP_HINT
- && target != GL_TEXTURE_COMPRESSION_HINT,
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
- && mode != GL_FASTEST
- && mode != GL_NICEST,
- GL_INVALID_ENUM);
- // According to the spec implementors are free to ignore glHint. So we do.
- }
- void SoftwareGLContext::gl_read_buffer(GLenum mode)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
- // plus any aux buffer between 0 and GL_AUX_BUFFERS
- RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
- && mode != GL_FRONT_RIGHT
- && mode != GL_BACK_LEFT
- && mode != GL_BACK_RIGHT
- && mode != GL_FRONT
- && mode != GL_BACK
- && mode != GL_LEFT
- && mode != GL_RIGHT,
- GL_INVALID_ENUM);
- // FIXME: We do not currently have aux buffers, so make it an invalid
- // operation to select anything but front or back buffers. Also we do
- // not allow selecting the stereoscopic RIGHT buffers since we do not
- // have them configured.
- RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
- && mode != GL_FRONT
- && mode != GL_BACK_LEFT
- && mode != GL_BACK
- && mode != GL_FRONT
- && mode != GL_BACK
- && mode != GL_LEFT,
- GL_INVALID_OPERATION);
- m_current_read_buffer = mode;
- }
- void SoftwareGLContext::gl_draw_buffer(GLenum buffer)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
- // plus any aux buffer between 0 and GL_AUX_BUFFERS
- RETURN_WITH_ERROR_IF(buffer != GL_NONE
- && buffer != GL_FRONT_LEFT
- && buffer != GL_FRONT_RIGHT
- && buffer != GL_BACK_LEFT
- && buffer != GL_BACK_RIGHT
- && buffer != GL_FRONT
- && buffer != GL_BACK
- && buffer != GL_LEFT
- && buffer != GL_RIGHT,
- GL_INVALID_ENUM);
- // FIXME: We do not currently have aux buffers, so make it an invalid
- // operation to select anything but front or back buffers. Also we do
- // not allow selecting the stereoscopic RIGHT buffers since we do not
- // have them configured.
- RETURN_WITH_ERROR_IF(buffer != GL_NONE
- && buffer != GL_FRONT_LEFT
- && buffer != GL_FRONT
- && buffer != GL_BACK_LEFT
- && buffer != GL_BACK
- && buffer != GL_FRONT
- && buffer != GL_BACK
- && buffer != GL_LEFT,
- GL_INVALID_OPERATION);
- m_current_draw_buffer = buffer;
- auto rasterizer_options = m_rasterizer.options();
- // FIXME: We only have a single draw buffer in SoftGPU at the moment,
- // so we simply disable color writes if GL_NONE is selected
- rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
- m_rasterizer.set_options(rasterizer_options);
- }
- void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(format != GL_COLOR_INDEX
- && format != GL_STENCIL_INDEX
- && format != GL_DEPTH_COMPONENT
- && format != GL_RED
- && format != GL_GREEN
- && format != GL_BLUE
- && format != GL_ALPHA
- && format != GL_RGB
- && format != GL_RGBA
- && format != GL_LUMINANCE
- && format != GL_LUMINANCE_ALPHA,
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE
- && type != GL_BYTE
- && type != GL_BITMAP
- && type != GL_UNSIGNED_SHORT
- && type != GL_SHORT
- && type != GL_BLUE
- && type != GL_UNSIGNED_INT
- && type != GL_INT
- && type != GL_FLOAT,
- GL_INVALID_ENUM);
- // FIXME: We only support RGBA buffers for now.
- // Once we add support for indexed color modes do the correct check here
- RETURN_WITH_ERROR_IF(format == GL_COLOR_INDEX, GL_INVALID_OPERATION);
- // FIXME: We do not have stencil buffers yet
- // Once we add support for stencil buffers do the correct check here
- RETURN_WITH_ERROR_IF(format == GL_STENCIL_INDEX, GL_INVALID_OPERATION);
- if (format == GL_DEPTH_COMPONENT) {
- // FIXME: This check needs to be a bit more sophisticated. Currently the buffers
- // are hardcoded. Once we add proper structures for them we need to correct this check
- // Error because only back buffer has a depth buffer
- RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
- || m_current_read_buffer == GL_FRONT_LEFT
- || m_current_read_buffer == GL_FRONT_RIGHT,
- GL_INVALID_OPERATION);
- }
- // Some helper functions for converting float values to integer types
- auto float_to_i8 = [](float f) -> GLchar {
- return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
- };
- auto float_to_i16 = [](float f) -> GLshort {
- return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
- };
- auto float_to_i32 = [](float f) -> GLint {
- return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
- };
- auto float_to_u8 = [](float f) -> GLubyte {
- return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
- };
- auto float_to_u16 = [](float f) -> GLushort {
- return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
- };
- auto float_to_u32 = [](float f) -> GLuint {
- return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
- };
- u8 component_size = 0;
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- component_size = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- component_size = 2;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- component_size = 4;
- break;
- }
- if (format == GL_DEPTH_COMPONENT) {
- auto const row_stride = (width * component_size + m_pack_alignment - 1) / m_pack_alignment * m_pack_alignment;
- // Read from depth buffer
- for (GLsizei i = 0; i < height; ++i) {
- for (GLsizei j = 0; j < width; ++j) {
- float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
- auto char_ptr = reinterpret_cast<char*>(pixels) + i * row_stride + j * component_size;
- switch (type) {
- case GL_BYTE:
- *reinterpret_cast<GLchar*>(char_ptr) = float_to_i8(depth);
- break;
- case GL_SHORT:
- *reinterpret_cast<GLshort*>(char_ptr) = float_to_i16(depth);
- break;
- case GL_INT:
- *reinterpret_cast<GLint*>(char_ptr) = float_to_i32(depth);
- break;
- case GL_UNSIGNED_BYTE:
- *reinterpret_cast<GLubyte*>(char_ptr) = float_to_u8(depth);
- break;
- case GL_UNSIGNED_SHORT:
- *reinterpret_cast<GLushort*>(char_ptr) = float_to_u16(depth);
- break;
- case GL_UNSIGNED_INT:
- *reinterpret_cast<GLuint*>(char_ptr) = float_to_u32(depth);
- break;
- case GL_FLOAT:
- *reinterpret_cast<GLfloat*>(char_ptr) = min(max(depth, 0.0f), 1.0f);
- break;
- }
- }
- }
- return;
- }
- bool write_red = false;
- bool write_green = false;
- bool write_blue = false;
- bool write_alpha = false;
- size_t component_count = 0;
- size_t red_offset = 0;
- size_t green_offset = 0;
- size_t blue_offset = 0;
- size_t alpha_offset = 0;
- char* red_ptr = nullptr;
- char* green_ptr = nullptr;
- char* blue_ptr = nullptr;
- char* alpha_ptr = nullptr;
- switch (format) {
- case GL_RGB:
- write_red = true;
- write_green = true;
- write_blue = true;
- component_count = 3;
- red_offset = 2;
- green_offset = 1;
- blue_offset = 0;
- break;
- case GL_RGBA:
- write_red = true;
- write_green = true;
- write_blue = true;
- write_alpha = true;
- component_count = 4;
- red_offset = 3;
- green_offset = 2;
- blue_offset = 1;
- alpha_offset = 0;
- break;
- case GL_RED:
- write_red = true;
- component_count = 1;
- red_offset = 0;
- break;
- case GL_GREEN:
- write_green = true;
- component_count = 1;
- green_offset = 0;
- break;
- case GL_BLUE:
- write_blue = true;
- component_count = 1;
- blue_offset = 0;
- break;
- case GL_ALPHA:
- write_alpha = true;
- component_count = 1;
- alpha_offset = 0;
- break;
- }
- auto const pixel_bytes = component_size * component_count;
- auto const row_alignment_bytes = (m_pack_alignment - ((width * pixel_bytes) % m_pack_alignment)) % m_pack_alignment;
- char* out_ptr = reinterpret_cast<char*>(pixels);
- for (int i = 0; i < (int)height; ++i) {
- for (int j = 0; j < (int)width; ++j) {
- Gfx::RGBA32 color {};
- if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
- if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
- color = 0;
- else
- color = m_frontbuffer->scanline(y + i)[x + j];
- } else {
- color = m_rasterizer.get_backbuffer_pixel(x + j, y + i);
- }
- float red = ((color >> 24) & 0xff) / 255.0f;
- float green = ((color >> 16) & 0xff) / 255.0f;
- float blue = ((color >> 8) & 0xff) / 255.0f;
- float alpha = (color & 0xff) / 255.0f;
- // FIXME: Set up write pointers based on selected endianness (glPixelStore)
- red_ptr = out_ptr + (component_size * red_offset);
- green_ptr = out_ptr + (component_size * green_offset);
- blue_ptr = out_ptr + (component_size * blue_offset);
- alpha_ptr = out_ptr + (component_size * alpha_offset);
- switch (type) {
- case GL_BYTE:
- if (write_red)
- *reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
- if (write_green)
- *reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
- if (write_blue)
- *reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
- if (write_alpha)
- *reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
- break;
- case GL_UNSIGNED_BYTE:
- if (write_red)
- *reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
- if (write_green)
- *reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
- if (write_blue)
- *reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
- if (write_alpha)
- *reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
- break;
- case GL_SHORT:
- if (write_red)
- *reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
- if (write_green)
- *reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
- if (write_blue)
- *reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
- if (write_alpha)
- *reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
- break;
- case GL_UNSIGNED_SHORT:
- if (write_red)
- *reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
- if (write_green)
- *reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
- if (write_blue)
- *reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
- if (write_alpha)
- *reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
- break;
- case GL_INT:
- if (write_red)
- *reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
- if (write_green)
- *reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
- if (write_blue)
- *reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
- if (write_alpha)
- *reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
- break;
- case GL_UNSIGNED_INT:
- if (write_red)
- *reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
- if (write_green)
- *reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
- if (write_blue)
- *reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
- if (write_alpha)
- *reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
- break;
- case GL_FLOAT:
- if (write_red)
- *reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
- if (write_green)
- *reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
- if (write_blue)
- *reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
- if (write_alpha)
- *reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
- break;
- }
- out_ptr += pixel_bytes;
- }
- out_ptr += row_alignment_bytes;
- }
- }
- void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: We only support GL_TEXTURE_2D for now
- RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
- if (texture == 0) {
- switch (target) {
- case GL_TEXTURE_2D:
- m_active_texture_unit->bind_texture_to_target(target, nullptr);
- m_sampler_config_is_dirty = true;
- return;
- default:
- VERIFY_NOT_REACHED();
- return;
- }
- }
- auto it = m_allocated_textures.find(texture);
- RefPtr<Texture> texture_object;
- // OpenGL 1.x supports binding texture names that were not previously generated by glGenTextures.
- // If there is not an allocated texture, meaning it was not previously generated by glGenTextures,
- // we can keep texture_object null to both allocate and bind the texture with the passed in texture name.
- // FIXME: Later OpenGL versions such as 4.x enforce that texture names being bound were previously generated
- // by glGenTextures.
- if (it != m_allocated_textures.end())
- texture_object = it->value;
- // Binding a texture to a different target than it was first bound is an invalid operation
- // FIXME: We only support GL_TEXTURE_2D for now
- RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && !texture_object.is_null() && !texture_object->is_texture_2d(), GL_INVALID_OPERATION);
- if (!texture_object) {
- // This is the first time the texture is bound. Allocate an actual texture object
- switch (target) {
- case GL_TEXTURE_2D:
- texture_object = adopt_ref(*new Texture2D());
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_allocated_textures.set(texture, texture_object);
- }
- switch (target) {
- case GL_TEXTURE_2D:
- m_active_texture_unit->bind_texture_to_target(target, texture_object);
- break;
- }
- m_sampler_config_is_dirty = true;
- }
- GLboolean SoftwareGLContext::gl_is_texture(GLuint texture)
- {
- RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
- if (texture == 0)
- return GL_FALSE;
- auto it = m_allocated_textures.find(texture);
- if (it == m_allocated_textures.end())
- return GL_FALSE;
- return it->value.is_null() ? GL_FALSE : GL_TRUE;
- }
- void SoftwareGLContext::gl_active_texture(GLenum texture)
- {
- RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture > GL_TEXTURE31, GL_INVALID_ENUM);
- m_active_texture_unit = &m_texture_units.at(texture - GL_TEXTURE0);
- }
- void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto optional_parameter = get_context_parameter(pname);
- RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
- auto parameter = optional_parameter.release_value();
- switch (parameter.type) {
- case GL_BOOL:
- *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
- break;
- case GL_DOUBLE:
- *data = (parameter.value.double_value == 0.0) ? GL_FALSE : GL_TRUE;
- break;
- case GL_INT:
- *data = (parameter.value.integer_value == 0) ? GL_FALSE : GL_TRUE;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void SoftwareGLContext::gl_get_doublev(GLenum pname, GLdouble* params)
- {
- get_floating_point(pname, params);
- }
- void SoftwareGLContext::gl_get_floatv(GLenum pname, GLfloat* params)
- {
- get_floating_point(pname, params);
- }
- template<typename T>
- void SoftwareGLContext::get_floating_point(GLenum pname, T* params)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // Handle special matrix cases first
- auto flatten_and_assign_matrix = [¶ms](const FloatMatrix4x4& matrix) {
- auto elements = matrix.elements();
- for (size_t i = 0; i < 4; ++i)
- for (size_t j = 0; j < 4; ++j)
- params[i * 4 + j] = static_cast<T>(elements[i][j]);
- };
- switch (pname) {
- case GL_MODELVIEW_MATRIX:
- if (m_current_matrix_mode == GL_MODELVIEW)
- flatten_and_assign_matrix(m_model_view_matrix);
- else if (m_model_view_matrix_stack.is_empty())
- flatten_and_assign_matrix(FloatMatrix4x4::identity());
- else
- flatten_and_assign_matrix(m_model_view_matrix_stack.last());
- return;
- case GL_PROJECTION_MATRIX:
- if (m_current_matrix_mode == GL_PROJECTION)
- flatten_and_assign_matrix(m_projection_matrix);
- else if (m_projection_matrix_stack.is_empty())
- flatten_and_assign_matrix(FloatMatrix4x4::identity());
- else
- flatten_and_assign_matrix(m_projection_matrix_stack.last());
- return;
- }
- // Regular parameters
- auto optional_parameter = get_context_parameter(pname);
- RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
- auto parameter = optional_parameter.release_value();
- switch (parameter.type) {
- case GL_BOOL:
- *params = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
- break;
- case GL_DOUBLE:
- for (size_t i = 0; i < parameter.count; ++i) {
- params[i] = parameter.value.double_list[i];
- }
- break;
- case GL_INT:
- for (size_t i = 0; i < parameter.count; ++i) {
- params[i] = parameter.value.integer_list[i];
- }
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto optional_parameter = get_context_parameter(pname);
- RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
- auto parameter = optional_parameter.release_value();
- switch (parameter.type) {
- case GL_BOOL:
- *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
- break;
- case GL_DOUBLE: {
- double const int_range = static_cast<double>(NumericLimits<GLint>::max()) - NumericLimits<GLint>::min();
- for (size_t i = 0; i < parameter.count; ++i) {
- double const result_factor = (clamp(parameter.value.double_list[i], -1.0, 1.0) + 1.0) / 2.0;
- data[i] = static_cast<GLint>(NumericLimits<GLint>::min() + result_factor * int_range);
- }
- break;
- }
- case GL_INT:
- for (size_t i = 0; i < parameter.count; ++i) {
- data[i] = parameter.value.integer_list[i];
- }
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void SoftwareGLContext::gl_depth_mask(GLboolean flag)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto options = m_rasterizer.options();
- options.enable_depth_write = (flag != GL_FALSE);
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_enable_client_state(GLenum cap)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- switch (cap) {
- case GL_VERTEX_ARRAY:
- m_client_side_vertex_array_enabled = true;
- break;
- case GL_COLOR_ARRAY:
- m_client_side_color_array_enabled = true;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- m_client_side_texture_coord_array_enabled = true;
- break;
- default:
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- }
- void SoftwareGLContext::gl_disable_client_state(GLenum cap)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- switch (cap) {
- case GL_VERTEX_ARRAY:
- m_client_side_vertex_array_enabled = false;
- break;
- case GL_COLOR_ARRAY:
- m_client_side_color_array_enabled = false;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- m_client_side_texture_coord_array_enabled = false;
- break;
- default:
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- }
- void SoftwareGLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
- m_client_vertex_pointer.size = size;
- m_client_vertex_pointer.type = type;
- m_client_vertex_pointer.stride = stride;
- m_client_vertex_pointer.pointer = pointer;
- }
- void SoftwareGLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(!(type == GL_BYTE
- || type == GL_UNSIGNED_BYTE
- || type == GL_SHORT
- || type == GL_UNSIGNED_SHORT
- || type == GL_INT
- || type == GL_UNSIGNED_INT
- || type == GL_FLOAT
- || type == GL_DOUBLE),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
- m_client_color_pointer.size = size;
- m_client_color_pointer.type = type;
- m_client_color_pointer.stride = stride;
- m_client_color_pointer.pointer = pointer;
- }
- void SoftwareGLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
- RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
- m_client_tex_coord_pointer.size = size;
- m_client_tex_coord_pointer.type = type;
- m_client_tex_coord_pointer.stride = stride;
- m_client_tex_coord_pointer.pointer = pointer;
- }
- void SoftwareGLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: We currently only support a subset of possible target values. Implement the rest!
- RETURN_WITH_ERROR_IF(target != GL_TEXTURE_ENV, GL_INVALID_ENUM);
- // FIXME: We currently only support a subset of possible pname values. Implement the rest!
- RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_ENV_MODE, GL_INVALID_ENUM);
- auto param_enum = static_cast<GLenum>(param);
- switch (param_enum) {
- case GL_MODULATE:
- case GL_REPLACE:
- case GL_DECAL:
- m_active_texture_unit->set_env_mode(param_enum);
- break;
- default:
- // FIXME: We currently only support a subset of possible param values. Implement the rest!
- dbgln_if(GL_DEBUG, "gl_tex_env({:#x}, {:#x}, {}): param unimplemented", target, pname, param);
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- }
- void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
- RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
- || mode == GL_TRIANGLE_FAN
- || mode == GL_TRIANGLES
- || mode == GL_QUADS
- || mode == GL_QUAD_STRIP
- || mode == GL_POLYGON),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
- // At least the vertex array needs to be enabled
- if (!m_client_side_vertex_array_enabled)
- return;
- auto last = first + count;
- gl_begin(mode);
- for (int i = first; i < last; i++) {
- if (m_client_side_texture_coord_array_enabled) {
- float tex_coords[4] { 0, 0, 0, 0 };
- read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
- gl_tex_coord(tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
- }
- if (m_client_side_color_array_enabled) {
- float color[4] { 0, 0, 0, 1 };
- read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
- glColor4fv(color);
- }
- float vertex[4] { 0, 0, 0, 1 };
- read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
- glVertex4fv(vertex);
- }
- gl_end();
- }
- void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
- RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
- || mode == GL_TRIANGLE_FAN
- || mode == GL_TRIANGLES
- || mode == GL_QUADS
- || mode == GL_QUAD_STRIP
- || mode == GL_POLYGON),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
- || type == GL_UNSIGNED_SHORT
- || type == GL_UNSIGNED_INT),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
- // At least the vertex array needs to be enabled
- if (!m_client_side_vertex_array_enabled)
- return;
- gl_begin(mode);
- for (int index = 0; index < count; index++) {
- int i = 0;
- switch (type) {
- case GL_UNSIGNED_BYTE:
- i = reinterpret_cast<const GLubyte*>(indices)[index];
- break;
- case GL_UNSIGNED_SHORT:
- i = reinterpret_cast<const GLushort*>(indices)[index];
- break;
- case GL_UNSIGNED_INT:
- i = reinterpret_cast<const GLuint*>(indices)[index];
- break;
- }
- if (m_client_side_texture_coord_array_enabled) {
- float tex_coords[4] { 0, 0, 0, 0 };
- read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
- gl_tex_coord(tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
- }
- if (m_client_side_color_array_enabled) {
- float color[4] { 0, 0, 0, 1 };
- read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
- glColor4fv(color);
- }
- float vertex[4] { 0, 0, 0, 1 };
- read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
- glVertex4fv(vertex);
- }
- gl_end();
- }
- void SoftwareGLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
- RETURN_WITH_ERROR_IF(format < GL_COLOR_INDEX || format > GL_BGRA, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF((type < GL_BYTE || type > GL_FLOAT)
- && (type < GL_UNSIGNED_BYTE_3_3_2 || type > GL_UNSIGNED_INT_10_10_10_2)
- && (type < GL_UNSIGNED_BYTE_2_3_3_REV || type > GL_UNSIGNED_INT_2_10_10_10_REV),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(type == GL_BITMAP && !(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
- // FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
- // FIXME: GL_INVALID_OPERATION is generated if format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
- // GL_BGR, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA, and the GL is in color index mode
- RETURN_WITH_ERROR_IF(format != GL_RGB
- && (type == GL_UNSIGNED_BYTE_3_3_2
- || type == GL_UNSIGNED_BYTE_2_3_3_REV
- || type == GL_UNSIGNED_SHORT_5_6_5
- || type == GL_UNSIGNED_SHORT_5_6_5_REV),
- GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_BGRA)
- && (type == GL_UNSIGNED_SHORT_4_4_4_4
- || type == GL_UNSIGNED_SHORT_4_4_4_4_REV
- || type == GL_UNSIGNED_SHORT_5_5_5_1
- || type == GL_UNSIGNED_SHORT_1_5_5_5_REV
- || type == GL_UNSIGNED_INT_8_8_8_8
- || type == GL_UNSIGNED_INT_8_8_8_8_REV
- || type == GL_UNSIGNED_INT_10_10_10_2
- || type == GL_UNSIGNED_INT_2_10_10_10_REV),
- GL_INVALID_OPERATION);
- // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
- // target and the buffer object's data store is currently mapped.
- // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
- // target and the data would be unpacked from the buffer object such that the memory reads required would
- // exceed the data store size.
- // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
- // target and data is not evenly divisible into the number of bytes needed to store in memory a datum
- // indicated by type.
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: we only support RGBA + GL_UNSIGNED_BYTE, implement all the others!
- if (format != GL_RGBA) {
- dbgln_if(GL_DEBUG, "gl_draw_pixels(): support for format {:#x} not implemented", format);
- return;
- } else if (type != GL_UNSIGNED_BYTE) {
- dbgln_if(GL_DEBUG, "gl_draw_pixels(): support for type {:#x} not implemented", type);
- return;
- }
- auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height });
- RETURN_WITH_ERROR_IF(bitmap_or_error.is_error(), GL_OUT_OF_MEMORY);
- auto bitmap = bitmap_or_error.release_value();
- // FIXME: implement support for GL_UNPACK_ALIGNMENT and other pixel parameters
- auto pixel_data = static_cast<u32 const*>(data);
- for (int y = 0; y < height; ++y)
- for (int x = 0; x < width; ++x)
- bitmap->set_pixel(x, y, Color::from_rgba(*(pixel_data++)));
- m_rasterizer.blit(
- bitmap,
- static_cast<int>(m_current_raster_position.window_coordinates.x()),
- static_cast<int>(m_current_raster_position.window_coordinates.y()));
- }
- void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto options = m_rasterizer.options();
- options.depth_min = clamp(min, 0.f, 1.f);
- options.depth_max = clamp(max, 0.f, 1.f);
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_depth_func(GLenum func)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(func == GL_NEVER
- || func == GL_LESS
- || func == GL_EQUAL
- || func == GL_LEQUAL
- || func == GL_GREATER
- || func == GL_NOTEQUAL
- || func == GL_GEQUAL
- || func == GL_ALWAYS),
- GL_INVALID_ENUM);
- auto options = m_rasterizer.options();
- switch (func) {
- case GL_NEVER:
- options.depth_func = SoftGPU::DepthTestFunction::Never;
- break;
- case GL_ALWAYS:
- options.depth_func = SoftGPU::DepthTestFunction::Always;
- break;
- case GL_LESS:
- options.depth_func = SoftGPU::DepthTestFunction::Less;
- break;
- case GL_LEQUAL:
- options.depth_func = SoftGPU::DepthTestFunction::LessOrEqual;
- break;
- case GL_EQUAL:
- options.depth_func = SoftGPU::DepthTestFunction::Equal;
- break;
- case GL_NOTEQUAL:
- options.depth_func = SoftGPU::DepthTestFunction::NotEqual;
- break;
- case GL_GEQUAL:
- options.depth_func = SoftGPU::DepthTestFunction::GreaterOrEqual;
- break;
- case GL_GREATER:
- options.depth_func = SoftGPU::DepthTestFunction::Greater;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_rasterizer.set_options(options);
- }
- // General helper function to read arbitrary vertex attribute data into a float array
- void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
- {
- auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer);
- size_t stride = attrib.stride;
- switch (attrib.type) {
- case GL_BYTE: {
- if (stride == 0)
- stride = sizeof(GLbyte) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLbyte*>(byte_ptr + stride * index) + i);
- if (normalize)
- elements[i] /= 0x80;
- }
- break;
- }
- case GL_UNSIGNED_BYTE: {
- if (stride == 0)
- stride = sizeof(GLubyte) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLubyte*>(byte_ptr + stride * index) + i);
- if (normalize)
- elements[i] /= 0xff;
- }
- break;
- }
- case GL_SHORT: {
- if (stride == 0)
- stride = sizeof(GLshort) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLshort*>(byte_ptr + stride * index) + i);
- if (normalize)
- elements[i] /= 0x8000;
- }
- break;
- }
- case GL_UNSIGNED_SHORT: {
- if (stride == 0)
- stride = sizeof(GLushort) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLushort*>(byte_ptr + stride * index) + i);
- if (normalize)
- elements[i] /= 0xffff;
- }
- break;
- }
- case GL_INT: {
- if (stride == 0)
- stride = sizeof(GLint) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLint*>(byte_ptr + stride * index) + i);
- if (normalize)
- elements[i] /= 0x80000000;
- }
- break;
- }
- case GL_UNSIGNED_INT: {
- if (stride == 0)
- stride = sizeof(GLuint) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLuint*>(byte_ptr + stride * index) + i);
- if (normalize)
- elements[i] /= 0xffffffff;
- }
- break;
- }
- case GL_FLOAT: {
- if (stride == 0)
- stride = sizeof(GLfloat) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = *(reinterpret_cast<const GLfloat*>(byte_ptr + stride * index) + i);
- }
- break;
- }
- case GL_DOUBLE: {
- if (stride == 0)
- stride = sizeof(GLdouble) * attrib.size;
- for (int i = 0; i < attrib.size; i++) {
- elements[i] = static_cast<float>(*(reinterpret_cast<const GLdouble*>(byte_ptr + stride * index) + i));
- }
- break;
- }
- }
- }
- void SoftwareGLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- {
- auto options = m_rasterizer.options();
- auto mask = options.color_mask;
- if (!red)
- mask &= ~0x000000ff;
- else
- mask |= 0x000000ff;
- if (!green)
- mask &= ~0x0000ff00;
- else
- mask |= 0x0000ff00;
- if (!blue)
- mask &= ~0x00ff0000;
- else
- mask |= 0x00ff0000;
- if (!alpha)
- mask &= ~0xff000000;
- else
- mask |= 0xff000000;
- options.color_mask = mask;
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
- {
- RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto options = m_rasterizer.options();
- // FIXME: This must support different polygon modes for front- and backside
- switch (mode) {
- case GL_POINT:
- options.polygon_mode = SoftGPU::PolygonMode::Point;
- break;
- case GL_LINE:
- options.polygon_mode = SoftGPU::PolygonMode::Line;
- break;
- case GL_FILL:
- options.polygon_mode = SoftGPU::PolygonMode::Fill;
- break;
- }
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto rasterizer_options = m_rasterizer.options();
- rasterizer_options.depth_offset_factor = factor;
- rasterizer_options.depth_offset_constant = units;
- m_rasterizer.set_options(rasterizer_options);
- }
- void SoftwareGLContext::gl_fogfv(GLenum pname, GLfloat* params)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- auto options = m_rasterizer.options();
- switch (pname) {
- case GL_FOG_COLOR:
- options.fog_color = { params[0], params[1], params[2], params[3] };
- break;
- default:
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_fogf(GLenum pname, GLfloat param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
- auto options = m_rasterizer.options();
- switch (pname) {
- case GL_FOG_DENSITY:
- options.fog_density = param;
- break;
- case GL_FOG_END:
- options.fog_end = param;
- break;
- case GL_FOG_START:
- options.fog_start = param;
- break;
- default:
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_fogi(GLenum pname, GLint param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
- auto options = m_rasterizer.options();
- switch (pname) {
- case GL_FOG_MODE:
- switch (param) {
- case GL_LINEAR:
- options.fog_mode = SoftGPU::FogMode::Linear;
- break;
- case GL_EXP:
- options.fog_mode = SoftGPU::FogMode::Exp;
- break;
- case GL_EXP2:
- options.fog_mode = SoftGPU::FogMode::Exp2;
- break;
- }
- break;
- default:
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- }
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_pixel_storei(GLenum pname, GLint param)
- {
- // FIXME: Implement missing parameters
- switch (pname) {
- case GL_PACK_ALIGNMENT:
- RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
- m_pack_alignment = param;
- break;
- case GL_UNPACK_ROW_LENGTH:
- RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
- m_unpack_row_length = static_cast<size_t>(param);
- break;
- case GL_UNPACK_ALIGNMENT:
- RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
- m_unpack_alignment = param;
- break;
- default:
- RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
- break;
- }
- }
- void SoftwareGLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
- RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
- auto options = m_rasterizer.options();
- options.scissor_box = { x, y, width, height };
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(func == GL_NEVER
- || func == GL_LESS
- || func == GL_LEQUAL
- || func == GL_GREATER
- || func == GL_GEQUAL
- || func == GL_EQUAL
- || func == GL_NOTEQUAL
- || func == GL_ALWAYS),
- GL_INVALID_ENUM);
- // FIXME: "ref is clamped to the range 02^n - 1 , where n is the number of bitplanes in the stencil buffer"
- StencilFunctionOptions new_options = { func, ref, mask };
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- m_stencil_frontfacing_func = new_options;
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- m_stencil_backfacing_func = new_options;
- }
- void SoftwareGLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(sfail == GL_KEEP
- || sfail == GL_ZERO
- || sfail == GL_REPLACE
- || sfail == GL_INCR
- || sfail == GL_INCR_WRAP
- || sfail == GL_DECR
- || sfail == GL_DECR_WRAP
- || sfail == GL_INVERT),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(dpfail == GL_KEEP
- || dpfail == GL_ZERO
- || dpfail == GL_REPLACE
- || dpfail == GL_INCR
- || dpfail == GL_INCR_WRAP
- || dpfail == GL_DECR
- || dpfail == GL_DECR_WRAP
- || dpfail == GL_INVERT),
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(dppass == GL_KEEP
- || dppass == GL_ZERO
- || dppass == GL_REPLACE
- || dppass == GL_INCR
- || dppass == GL_INCR_WRAP
- || dppass == GL_DECR
- || dppass == GL_DECR_WRAP
- || dppass == GL_INVERT),
- GL_INVALID_ENUM);
- StencilOperationOptions new_options = { sfail, dpfail, dppass };
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- m_stencil_frontfacing_op = new_options;
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- m_stencil_backfacing_op = new_options;
- }
- void SoftwareGLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
- m_current_vertex_normal = { nx, ny, nz };
- }
- void SoftwareGLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(type != GL_BYTE
- && type != GL_SHORT
- && type != GL_INT
- && type != GL_FLOAT
- && type != GL_DOUBLE,
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
- dbgln_if(GL_DEBUG, "gl_normal_pointer({:#x}, {}, {:p}): unimplemented", type, stride, pointer);
- }
- void SoftwareGLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- m_current_raster_position.window_coordinates = { x, y, z };
- m_current_raster_position.clip_coordinate_value = w;
- }
- void SoftwareGLContext::gl_line_width(GLfloat width)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
- RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
- m_line_width = width;
- }
- void SoftwareGLContext::gl_push_attrib(GLbitfield mask)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: implement
- dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_push_attrib({})", mask);
- }
- void SoftwareGLContext::gl_pop_attrib()
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: implement
- dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_pop_attrib()");
- }
- void SoftwareGLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
- RETURN_WITH_ERROR_IF(!(pname == GL_LIGHT_MODEL_AMBIENT
- || pname == GL_LIGHT_MODEL_TWO_SIDE),
- GL_INVALID_ENUM);
- auto lighting_params = m_rasterizer.light_model();
- bool update_lighting_model = false;
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- lighting_params.scene_ambient_color = { x, y, z, w };
- update_lighting_model = true;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- VERIFY(y == 0.0f && z == 0.0f && w == 0.0f);
- lighting_params.two_sided_lighting = x;
- update_lighting_model = true;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- if (update_lighting_model)
- m_rasterizer.set_light_model_params(lighting_params);
- }
- void SoftwareGLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: implement
- dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_bitmap({}, {}, {}, {}, {}, {}, {})", width, height, xorig, yorig, xmove, ymove, bitmap);
- }
- void SoftwareGLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: implement
- dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
- target, level, internalformat, x, y, width, height, border);
- }
- void SoftwareGLContext::gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params)
- {
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- // FIXME: support targets other than GL_TEXTURE_2D
- RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
- // FIXME: support other parameter names
- RETURN_WITH_ERROR_IF(pname < GL_TEXTURE_WIDTH || pname > GL_TEXTURE_HEIGHT, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
- // FIXME: GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level is not zero
- // FIXME: GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets
- switch (pname) {
- case GL_TEXTURE_HEIGHT:
- *params = m_active_texture_unit->bound_texture_2d()->height_at_lod(level);
- break;
- case GL_TEXTURE_WIDTH:
- *params = m_active_texture_unit->bound_texture_2d()->width_at_lod(level);
- break;
- }
- }
- void SoftwareGLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- gl_begin(GL_POLYGON);
- gl_vertex(x1, y1, 0.0, 0.0);
- gl_vertex(x2, y1, 0.0, 0.0);
- gl_vertex(x2, y2, 0.0, 0.0);
- gl_vertex(x1, y2, 0.0, 0.0);
- gl_end();
- }
- void SoftwareGLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
- && param != GL_OBJECT_LINEAR
- && param != GL_SPHERE_MAP
- && param != GL_NORMAL_MAP
- && param != GL_REFLECTION_MAP,
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
- GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
- texture_coordinate_generation(capability).generation_mode = param;
- m_texcoord_generation_dirty = true;
- }
- void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
- && pname != GL_OBJECT_PLANE
- && pname != GL_EYE_PLANE,
- GL_INVALID_ENUM);
- GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
- switch (pname) {
- case GL_TEXTURE_GEN_MODE: {
- auto param = static_cast<GLenum>(params[0]);
- RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
- && param != GL_OBJECT_LINEAR
- && param != GL_SPHERE_MAP
- && param != GL_NORMAL_MAP
- && param != GL_REFLECTION_MAP,
- GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
- texture_coordinate_generation(capability).generation_mode = param;
- break;
- }
- case GL_OBJECT_PLANE:
- texture_coordinate_generation(capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
- break;
- case GL_EYE_PLANE: {
- auto const& inverse_model_view = m_model_view_matrix.inverse();
- auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
- // Note: we are allowed to store transformed coefficients here, according to the documentation on
- // `glGetTexGen`:
- //
- // "The returned values are those maintained in eye coordinates. They are not equal to the values
- // specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
- texture_coordinate_generation(capability).eye_plane_coefficients = inverse_model_view * input_coefficients;
- break;
- }
- default:
- VERIFY_NOT_REACHED();
- }
- m_texcoord_generation_dirty = true;
- }
- void SoftwareGLContext::present()
- {
- m_rasterizer.blit_to(*m_frontbuffer);
- }
- void SoftwareGLContext::sync_device_config()
- {
- sync_device_sampler_config();
- sync_device_texcoord_config();
- sync_light_state();
- }
- void SoftwareGLContext::sync_device_sampler_config()
- {
- if (!m_sampler_config_is_dirty)
- return;
- m_sampler_config_is_dirty = false;
- for (unsigned i = 0; i < m_texture_units.size(); ++i) {
- SoftGPU::SamplerConfig config;
- if (!m_texture_units[i].texture_2d_enabled())
- continue;
- auto texture = m_texture_units[i].bound_texture_2d();
- config.bound_image = texture.is_null() ? nullptr : texture->device_image();
- auto const& sampler = texture->sampler();
- switch (sampler.min_filter()) {
- case GL_NEAREST:
- config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
- config.mipmap_filter = SoftGPU::MipMapFilter::None;
- break;
- case GL_LINEAR:
- config.texture_min_filter = SoftGPU::TextureFilter::Linear;
- config.mipmap_filter = SoftGPU::MipMapFilter::None;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
- config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
- config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- config.texture_min_filter = SoftGPU::TextureFilter::Linear;
- config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- config.texture_min_filter = SoftGPU::TextureFilter::Linear;
- config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- switch (sampler.mag_filter()) {
- case GL_NEAREST:
- config.texture_mag_filter = SoftGPU::TextureFilter::Nearest;
- break;
- case GL_LINEAR:
- config.texture_mag_filter = SoftGPU::TextureFilter::Linear;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- switch (sampler.wrap_s_mode()) {
- case GL_CLAMP:
- config.texture_wrap_u = SoftGPU::TextureWrapMode::Clamp;
- break;
- case GL_CLAMP_TO_BORDER:
- config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToBorder;
- break;
- case GL_CLAMP_TO_EDGE:
- config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToEdge;
- break;
- case GL_REPEAT:
- config.texture_wrap_u = SoftGPU::TextureWrapMode::Repeat;
- break;
- case GL_MIRRORED_REPEAT:
- config.texture_wrap_u = SoftGPU::TextureWrapMode::MirroredRepeat;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- switch (sampler.wrap_t_mode()) {
- case GL_CLAMP:
- config.texture_wrap_v = SoftGPU::TextureWrapMode::Clamp;
- break;
- case GL_CLAMP_TO_BORDER:
- config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToBorder;
- break;
- case GL_CLAMP_TO_EDGE:
- config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToEdge;
- break;
- case GL_REPEAT:
- config.texture_wrap_v = SoftGPU::TextureWrapMode::Repeat;
- break;
- case GL_MIRRORED_REPEAT:
- config.texture_wrap_v = SoftGPU::TextureWrapMode::MirroredRepeat;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- switch (m_texture_units[i].env_mode()) {
- case GL_MODULATE:
- config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Modulate;
- break;
- case GL_REPLACE:
- config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Replace;
- break;
- case GL_DECAL:
- config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Decal;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_rasterizer.set_sampler_config(i, config);
- }
- }
- void SoftwareGLContext::sync_light_state()
- {
- if (!m_light_state_is_dirty)
- return;
- m_light_state_is_dirty = false;
- for (auto light_id = 0u; light_id < SoftGPU::NUM_LIGHTS; light_id++) {
- SoftGPU::Light light;
- auto const& current_light_state = m_light_states.at(light_id);
- light.is_enabled = current_light_state.is_enabled;
- light.ambient_intensity = current_light_state.ambient_intensity;
- light.diffuse_intensity = current_light_state.diffuse_intensity;
- light.specular_intensity = current_light_state.specular_intensity;
- light.position = current_light_state.position;
- light.spotlight_direction = current_light_state.spotlight_direction;
- light.spotlight_exponent = current_light_state.spotlight_exponent;
- light.spotlight_cutoff_angle = current_light_state.spotlight_cutoff_angle;
- light.spotlight_cutoff_angle_rads = current_light_state.spotlight_cutoff_angle_rads;
- light.constant_attenuation = current_light_state.constant_attenuation;
- light.linear_attenuation = current_light_state.linear_attenuation;
- light.quadratic_attenuation = current_light_state.quadratic_attenuation;
- m_rasterizer.set_light_state(light_id, light);
- }
- for (auto material_id = 0u; material_id < 2u; material_id++) {
- SoftGPU::Material material;
- auto const& current_material_state = m_material_states.at(material_id);
- material.ambient = current_material_state.ambient;
- material.diffuse = current_material_state.diffuse;
- material.specular = current_material_state.specular;
- material.emissive = current_material_state.emissive;
- material.shininess = current_material_state.shininess;
- material.specular_exponent = current_material_state.specular_exponent;
- material.ambient_color_index = current_material_state.ambient_color_index;
- material.diffuse_color_index = current_material_state.diffuse_color_index;
- material.specular_color_index = current_material_state.specular_color_index;
- m_rasterizer.set_material_state(material_id, material);
- }
- }
- void SoftwareGLContext::sync_device_texcoord_config()
- {
- if (!m_texcoord_generation_dirty)
- return;
- m_texcoord_generation_dirty = false;
- auto options = m_rasterizer.options();
- u8 enabled_coordinates = SoftGPU::TexCoordGenerationCoordinate::None;
- for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
- auto const context_coordinate_config = texture_coordinate_generation(capability);
- if (!context_coordinate_config.enabled)
- continue;
- SoftGPU::TexCoordGenerationConfig* texcoord_generation_config;
- switch (capability) {
- case GL_TEXTURE_GEN_S:
- enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::S;
- texcoord_generation_config = &options.texcoord_generation_config[0];
- break;
- case GL_TEXTURE_GEN_T:
- enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::T;
- texcoord_generation_config = &options.texcoord_generation_config[1];
- break;
- case GL_TEXTURE_GEN_R:
- enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::R;
- texcoord_generation_config = &options.texcoord_generation_config[2];
- break;
- case GL_TEXTURE_GEN_Q:
- enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::Q;
- texcoord_generation_config = &options.texcoord_generation_config[3];
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- switch (context_coordinate_config.generation_mode) {
- case GL_OBJECT_LINEAR:
- texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ObjectLinear;
- texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
- break;
- case GL_EYE_LINEAR:
- texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::EyeLinear;
- texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
- break;
- case GL_SPHERE_MAP:
- texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::SphereMap;
- break;
- case GL_REFLECTION_MAP:
- texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ReflectionMap;
- break;
- case GL_NORMAL_MAP:
- texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::NormalMap;
- break;
- }
- }
- options.texcoord_generation_enabled_coordinates = enabled_coordinates;
- m_rasterizer.set_options(options);
- }
- void SoftwareGLContext::gl_lightf(GLenum light, GLenum pname, GLfloat param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightf, light, pname, param);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_rasterizer.info().num_lights), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname != GL_SPOT_EXPONENT || pname != GL_SPOT_CUTOFF), GL_INVALID_ENUM);
- auto& light_state = m_light_states.at(light - GL_LIGHT0);
- switch (pname) {
- case GL_CONSTANT_ATTENUATION:
- light_state.constant_attenuation = param;
- break;
- case GL_LINEAR_ATTENUATION:
- light_state.linear_attenuation = param;
- break;
- case GL_QUADRATIC_ATTENUATION:
- light_state.quadratic_attenuation = param;
- break;
- case GL_SPOT_EXPONENT:
- light_state.spotlight_exponent = param;
- break;
- case GL_SPOT_CUTOFF:
- light_state.spotlight_cutoff_angle = param;
- light_state.spotlight_cutoff_angle_rads = param * (AK::Pi<float> / 180.0f);
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_light_state_is_dirty = true;
- }
- void SoftwareGLContext::gl_lightfv(GLenum light, GLenum pname, GLfloat const* params)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightfv, light, pname, params);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_rasterizer.info().num_lights), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
- auto& light_state = m_light_states.at(light - GL_LIGHT0);
- switch (pname) {
- case GL_AMBIENT:
- light_state.ambient_intensity = { params[0], params[1], params[2], params[3] };
- break;
- case GL_DIFFUSE:
- light_state.diffuse_intensity = { params[0], params[1], params[2], params[3] };
- break;
- case GL_SPECULAR:
- light_state.specular_intensity = { params[0], params[1], params[2], params[3] };
- break;
- case GL_POSITION:
- light_state.position = { params[0], params[1], params[2], params[3] };
- light_state.position = m_model_view_matrix * light_state.position;
- break;
- case GL_CONSTANT_ATTENUATION:
- light_state.constant_attenuation = *params;
- break;
- case GL_LINEAR_ATTENUATION:
- light_state.linear_attenuation = *params;
- break;
- case GL_QUADRATIC_ATTENUATION:
- light_state.quadratic_attenuation = *params;
- break;
- case GL_SPOT_EXPONENT:
- light_state.spotlight_exponent = *params;
- break;
- case GL_SPOT_CUTOFF:
- light_state.spotlight_cutoff_angle = *params;
- light_state.spotlight_cutoff_angle_rads = *params * (AK::Pi<float> / 180.0f);
- break;
- case GL_SPOT_DIRECTION: {
- FloatVector4 direction_vector = { params[0], params[1], params[2], 0.0f };
- direction_vector = m_model_view_matrix * direction_vector;
- light_state.spotlight_direction = { direction_vector.x(), direction_vector.y(), direction_vector.z() };
- break;
- }
- default:
- VERIFY_NOT_REACHED();
- }
- m_light_state_is_dirty = true;
- }
- void SoftwareGLContext::gl_materialf(GLenum face, GLenum pname, GLfloat param)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialf, face, pname, param);
- RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(pname != GL_SHININESS, GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(param > 128.0f, GL_INVALID_VALUE);
- switch (face) {
- case GL_FRONT:
- m_material_states.at(MaterialFace::Front).shininess = param;
- break;
- case GL_BACK:
- m_material_states.at(MaterialFace::Back).shininess = param;
- break;
- case GL_FRONT_AND_BACK:
- m_material_states.at(MaterialFace::Front).shininess = param;
- m_material_states.at(MaterialFace::Back).shininess = param;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_light_state_is_dirty = true;
- }
- void SoftwareGLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialfv, face, pname, params);
- RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128.0f), GL_INVALID_VALUE);
- auto update_material = [](SoftGPU::Material& material, GLenum pname, GLfloat const* params) {
- switch (pname) {
- case GL_AMBIENT:
- material.ambient = { params[0], params[1], params[2], params[3] };
- break;
- case GL_DIFFUSE:
- material.diffuse = { params[0], params[1], params[2], params[3] };
- break;
- case GL_SPECULAR:
- material.specular = { params[0], params[1], params[2], params[3] };
- break;
- case GL_EMISSION:
- material.emissive = { params[0], params[1], params[2], params[3] };
- break;
- case GL_SHININESS:
- material.shininess = *params;
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- material.ambient = { params[0], params[1], params[2], params[3] };
- material.diffuse = { params[0], params[1], params[2], params[3] };
- break;
- }
- };
- switch (face) {
- case GL_FRONT:
- update_material(m_material_states.at(MaterialFace::Front), pname, params);
- break;
- case GL_BACK:
- update_material(m_material_states.at(MaterialFace::Back), pname, params);
- break;
- case GL_FRONT_AND_BACK:
- update_material(m_material_states.at(MaterialFace::Front), pname, params);
- update_material(m_material_states.at(MaterialFace::Back), pname, params);
- break;
- }
- m_light_state_is_dirty = true;
- }
- }
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