EventLoop.cpp 20 KB

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  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibCore/EventLoop.h>
  8. #include <LibJS/Runtime/VM.h>
  9. #include <LibWeb/Bindings/MainThreadVM.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/HTML/BrowsingContext.h>
  12. #include <LibWeb/HTML/EventLoop/EventLoop.h>
  13. #include <LibWeb/HTML/Scripting/Environments.h>
  14. #include <LibWeb/HTML/Window.h>
  15. #include <LibWeb/HighResolutionTime/Performance.h>
  16. #include <LibWeb/HighResolutionTime/TimeOrigin.h>
  17. #include <LibWeb/Page/Page.h>
  18. #include <LibWeb/Platform/EventLoopPlugin.h>
  19. #include <LibWeb/Platform/Timer.h>
  20. namespace Web::HTML {
  21. EventLoop::EventLoop()
  22. : m_task_queue(*this)
  23. , m_microtask_queue(*this)
  24. {
  25. }
  26. EventLoop::~EventLoop() = default;
  27. void EventLoop::schedule()
  28. {
  29. if (!m_system_event_loop_timer) {
  30. m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
  31. process();
  32. });
  33. }
  34. if (!m_system_event_loop_timer->is_active())
  35. m_system_event_loop_timer->restart();
  36. }
  37. void EventLoop::set_vm(JS::VM& vm)
  38. {
  39. VERIFY(!m_vm);
  40. m_vm = &vm;
  41. }
  42. EventLoop& main_thread_event_loop()
  43. {
  44. return static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
  45. }
  46. // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
  47. void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
  48. {
  49. // FIXME: The spec wants us to do the rest of the enclosing algorithm (i.e. the caller)
  50. // in the context of the currently running task on entry. That's not possible with this implementation.
  51. // 1. Let task be the event loop's currently running task.
  52. // 2. Let task source be task's source.
  53. // 3. Let old stack be a copy of the JavaScript execution context stack.
  54. // 4. Empty the JavaScript execution context stack.
  55. m_vm->save_execution_context_stack();
  56. m_vm->clear_execution_context_stack();
  57. // 5. Perform a microtask checkpoint.
  58. perform_a_microtask_checkpoint();
  59. // 6. In parallel:
  60. // 1. Wait until the condition goal is met.
  61. // 2. Queue a task on task source to:
  62. // 1. Replace the JavaScript execution context stack with old stack.
  63. // 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
  64. // NOTE: This is achieved by returning from the function.
  65. Platform::EventLoopPlugin::the().spin_until([&] {
  66. if (goal_condition())
  67. return true;
  68. if (m_task_queue.has_runnable_tasks()) {
  69. schedule();
  70. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  71. Core::EventLoop::current().wake();
  72. }
  73. return goal_condition();
  74. });
  75. m_vm->restore_execution_context_stack();
  76. // 7. Stop task, allowing whatever algorithm that invoked it to resume.
  77. // NOTE: This is achieved by returning from the function.
  78. }
  79. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
  80. void EventLoop::process()
  81. {
  82. // An event loop must continually run through the following steps for as long as it exists:
  83. // 1. Let oldestTask be null.
  84. OwnPtr<Task> oldest_task;
  85. // 2. Let taskStartTime be the current high resolution time.
  86. // FIXME: 'current high resolution time' in hr-time-3 takes a global object,
  87. // the HTML spec has not been updated to reflect this, let's use the shared timer.
  88. // - https://github.com/whatwg/html/issues/7776
  89. double task_start_time = HighResolutionTime::unsafe_shared_current_time();
  90. // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
  91. // with the constraint that the chosen task queue must contain at least one runnable task.
  92. // If there is no such task queue, then jump to the microtasks step below.
  93. auto& task_queue = m_task_queue;
  94. // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
  95. oldest_task = task_queue.take_first_runnable();
  96. if (oldest_task) {
  97. // 5. Set the event loop's currently running task to oldestTask.
  98. m_currently_running_task = oldest_task.ptr();
  99. // 6. Perform oldestTask's steps.
  100. oldest_task->execute();
  101. // 7. Set the event loop's currently running task back to null.
  102. m_currently_running_task = nullptr;
  103. }
  104. // 8. Microtasks: Perform a microtask checkpoint.
  105. perform_a_microtask_checkpoint();
  106. // 9. Let hasARenderingOpportunity be false.
  107. [[maybe_unused]] bool has_a_rendering_opportunity = false;
  108. // FIXME: 10. Let now be the current high resolution time. [HRT]
  109. // FIXME: 11. If oldestTask is not null, then:
  110. // FIXME: 1. Let top-level browsing contexts be an empty set.
  111. // FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
  112. // FIXME: 3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
  113. // FIXME: 12. Update the rendering: if this is a window event loop, then:
  114. // FIXME: 1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
  115. // - Any Document B whose browsing context's container document is A must be listed after A in the list.
  116. // - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
  117. // FIXME: NOTE: The sort order specified above is missing here!
  118. Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
  119. auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
  120. for (auto& document : docs) {
  121. if (document->is_fully_active())
  122. callback(*document);
  123. }
  124. };
  125. // 2. Rendering opportunities: Remove from docs all Document objects whose node navigables do not have a rendering opportunity.
  126. docs.remove_all_matching([&](auto& document) {
  127. return document->navigable() && !document->navigable()->has_a_rendering_opportunity();
  128. });
  129. // 3. If docs is not empty, then set hasARenderingOpportunity to true
  130. // and set this event loop's last render opportunity time to taskStartTime.
  131. if (!docs.is_empty()) {
  132. has_a_rendering_opportunity = true;
  133. m_last_render_opportunity_time = task_start_time;
  134. }
  135. // FIXME: 4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
  136. // - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
  137. // - The Document's map of animation frame callbacks is empty.
  138. // https://www.w3.org/TR/intersection-observer/#pending-initial-observation
  139. // In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
  140. // modified to add an additional requirement for skipping the rendering update:
  141. // - The document does not have pending initial IntersectionObserver targets.
  142. // FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
  143. // FIXME: 6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
  144. // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  145. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  146. document.run_the_resize_steps();
  147. });
  148. // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  149. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  150. document.run_the_scroll_steps();
  151. });
  152. // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
  153. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  154. document.evaluate_media_queries_and_report_changes();
  155. });
  156. // FIXME: 10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
  157. // FIXME: 11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
  158. // FIXME: 12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
  159. // FIXME: 13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
  160. auto now = HighResolutionTime::unsafe_shared_current_time();
  161. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  162. run_animation_frame_callbacks(document, now);
  163. });
  164. // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
  165. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  166. document.run_the_update_intersection_observations_steps(now);
  167. });
  168. // FIXME: 15. Invoke the mark paint timing algorithm for each Document object in docs.
  169. // 16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
  170. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  171. auto* browsing_context = document.browsing_context();
  172. auto& page = browsing_context->page();
  173. page.client().schedule_repaint();
  174. });
  175. // 13. If all of the following are true
  176. // - this is a window event loop
  177. // - there is no task in this event loop's task queues whose document is fully active
  178. // - this event loop's microtask queue is empty
  179. // - hasARenderingOpportunity is false
  180. // FIXME: has_a_rendering_opportunity is always true
  181. if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue.is_empty() /*&& !has_a_rendering_opportunity*/) {
  182. // 1. Set this event loop's last idle period start time to the current high resolution time.
  183. m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
  184. // 2. Let computeDeadline be the following steps:
  185. // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
  186. // 3. For each win of the same-loop windows for this event loop,
  187. // perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
  188. for (auto& win : same_loop_windows())
  189. win->start_an_idle_period();
  190. }
  191. // FIXME: 14. If this is a worker event loop, then:
  192. // FIXME: 1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
  193. // FIXME: 1. Let now be the current high resolution time. [HRT]
  194. // FIXME: 2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
  195. // FIXME: 3. Update the rendering of that dedicated worker to reflect the current state.
  196. // FIXME: 2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
  197. // If there are eligible tasks in the queue, schedule a new round of processing. :^)
  198. if (m_task_queue.has_runnable_tasks() || (!m_microtask_queue.is_empty() && !m_performing_a_microtask_checkpoint))
  199. schedule();
  200. }
  201. // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
  202. void queue_global_task(HTML::Task::Source source, JS::Object& global_object, JS::SafeFunction<void()> steps)
  203. {
  204. // 1. Let event loop be global's relevant agent's event loop.
  205. auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
  206. auto& event_loop = global_custom_data.event_loop;
  207. // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
  208. DOM::Document* document { nullptr };
  209. if (is<HTML::Window>(global_object)) {
  210. auto& window_object = verify_cast<HTML::Window>(global_object);
  211. document = &window_object.associated_document();
  212. }
  213. // 3. Queue a task given source, event loop, document, and steps.
  214. event_loop.task_queue().add(HTML::Task::create(source, document, move(steps)));
  215. }
  216. // https://html.spec.whatwg.org/#queue-a-microtask
  217. void queue_a_microtask(DOM::Document const* document, JS::SafeFunction<void()> steps)
  218. {
  219. // 1. If event loop was not given, set event loop to the implied event loop.
  220. auto& event_loop = HTML::main_thread_event_loop();
  221. // FIXME: 2. If document was not given, set document to the implied document.
  222. // 3. Let microtask be a new task.
  223. // 4. Set microtask's steps to steps.
  224. // 5. Set microtask's source to the microtask task source.
  225. // 6. Set microtask's document to document.
  226. auto microtask = HTML::Task::create(HTML::Task::Source::Microtask, document, move(steps));
  227. // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
  228. // 8. Enqueue microtask on event loop's microtask queue.
  229. event_loop.microtask_queue().enqueue(move(microtask));
  230. }
  231. void perform_a_microtask_checkpoint()
  232. {
  233. main_thread_event_loop().perform_a_microtask_checkpoint();
  234. }
  235. // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
  236. void EventLoop::perform_a_microtask_checkpoint()
  237. {
  238. // 1. If the event loop's performing a microtask checkpoint is true, then return.
  239. if (m_performing_a_microtask_checkpoint)
  240. return;
  241. // 2. Set the event loop's performing a microtask checkpoint to true.
  242. m_performing_a_microtask_checkpoint = true;
  243. // 3. While the event loop's microtask queue is not empty:
  244. while (!m_microtask_queue.is_empty()) {
  245. // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
  246. auto oldest_microtask = m_microtask_queue.dequeue();
  247. // 2. Set the event loop's currently running task to oldestMicrotask.
  248. m_currently_running_task = oldest_microtask;
  249. // 3. Run oldestMicrotask.
  250. oldest_microtask->execute();
  251. // 4. Set the event loop's currently running task back to null.
  252. m_currently_running_task = nullptr;
  253. }
  254. // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
  255. for (auto& environment_settings_object : m_related_environment_settings_objects)
  256. environment_settings_object->notify_about_rejected_promises({});
  257. // FIXME: 5. Cleanup Indexed Database transactions.
  258. // 6. Perform ClearKeptObjects().
  259. vm().finish_execution_generation();
  260. // 7. Set the event loop's performing a microtask checkpoint to false.
  261. m_performing_a_microtask_checkpoint = false;
  262. }
  263. Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
  264. {
  265. Vector<JS::Handle<DOM::Document>> documents;
  266. for (auto& document : m_documents) {
  267. VERIFY(document);
  268. documents.append(JS::make_handle(*document));
  269. }
  270. return documents;
  271. }
  272. void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
  273. {
  274. m_documents.append(&document);
  275. }
  276. void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
  277. {
  278. bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
  279. VERIFY(did_remove);
  280. }
  281. void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  282. {
  283. m_backup_incumbent_settings_object_stack.append(environment_settings_object);
  284. }
  285. void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
  286. {
  287. m_backup_incumbent_settings_object_stack.take_last();
  288. }
  289. EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
  290. {
  291. return m_backup_incumbent_settings_object_stack.last();
  292. }
  293. void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  294. {
  295. m_related_environment_settings_objects.append(environment_settings_object);
  296. }
  297. void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  298. {
  299. bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry.ptr() == &environment_settings_object; });
  300. VERIFY(did_remove);
  301. }
  302. // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
  303. Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
  304. {
  305. Vector<JS::Handle<HTML::Window>> windows;
  306. for (auto& document : documents_in_this_event_loop()) {
  307. if (document->is_fully_active())
  308. windows.append(JS::make_handle(document->window()));
  309. }
  310. return windows;
  311. }
  312. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
  313. double EventLoop::compute_deadline() const
  314. {
  315. // 1. Let deadline be this event loop's last idle period start time plus 50.
  316. auto deadline = m_last_idle_period_start_time + 50;
  317. // 2. Let hasPendingRenders be false.
  318. auto has_pending_renders = false;
  319. // 3. For each windowInSameLoop of the same-loop windows for this event loop:
  320. for (auto& window : same_loop_windows()) {
  321. // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
  322. // or if the user agent believes that the windowInSameLoop might have pending rendering updates,
  323. // set hasPendingRenders to true.
  324. if (window->has_animation_frame_callbacks())
  325. has_pending_renders = true;
  326. // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
  327. // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
  328. }
  329. // 4. If hasPendingRenders is true, then:
  330. if (has_pending_renders) {
  331. // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
  332. // FIXME: Hardcoded to 60Hz
  333. auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
  334. // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
  335. if (next_render_deadline < deadline)
  336. return next_render_deadline;
  337. }
  338. // 5. Return deadline.
  339. return deadline;
  340. }
  341. }