CommandExecutorGPU.cpp 17 KB

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  1. /*
  2. * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibAccelGfx/GlyphAtlas.h>
  7. #include <LibWeb/Painting/BorderRadiusCornerClipper.h>
  8. #include <LibWeb/Painting/CommandExecutorGPU.h>
  9. namespace Web::Painting {
  10. CommandExecutorGPU::CommandExecutorGPU(AccelGfx::Context& context, Gfx::Bitmap& bitmap)
  11. : m_target_bitmap(bitmap)
  12. , m_context(context)
  13. {
  14. m_context.activate();
  15. auto canvas = AccelGfx::Canvas::create(bitmap.size());
  16. auto painter = AccelGfx::Painter::create(m_context, canvas);
  17. m_stacking_contexts.append({ .canvas = canvas,
  18. .painter = move(painter),
  19. .opacity = 1.0f,
  20. .destination = {},
  21. .transform = {} });
  22. }
  23. CommandExecutorGPU::~CommandExecutorGPU()
  24. {
  25. m_context.activate();
  26. VERIFY(m_stacking_contexts.size() == 1);
  27. painter().flush(m_target_bitmap);
  28. }
  29. CommandResult CommandExecutorGPU::draw_glyph_run(DrawGlyphRun const& command)
  30. {
  31. Vector<Gfx::DrawGlyphOrEmoji> transformed_glyph_run;
  32. auto const& glyphs = command.glyph_run->glyphs();
  33. transformed_glyph_run.ensure_capacity(glyphs.size());
  34. for (auto& glyph : glyphs) {
  35. auto transformed_glyph = glyph;
  36. transformed_glyph.visit([&](auto& glyph) {
  37. glyph.position = glyph.position.scaled(command.scale).translated(command.translation);
  38. glyph.font = glyph.font->with_size(glyph.font->point_size() * static_cast<float>(command.scale));
  39. });
  40. transformed_glyph_run.append(transformed_glyph);
  41. }
  42. painter().draw_glyph_run(transformed_glyph_run, command.color);
  43. return CommandResult::Continue;
  44. }
  45. CommandResult CommandExecutorGPU::draw_text(DrawText const&)
  46. {
  47. // FIXME
  48. return CommandResult::Continue;
  49. }
  50. CommandResult CommandExecutorGPU::fill_rect(FillRect const& command)
  51. {
  52. // FIXME: Support clip paths
  53. painter().fill_rect(command.rect, command.color);
  54. return CommandResult::Continue;
  55. }
  56. static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::ScalingMode scaling_mode)
  57. {
  58. switch (scaling_mode) {
  59. case Gfx::ScalingMode::NearestNeighbor:
  60. case Gfx::ScalingMode::BoxSampling:
  61. case Gfx::ScalingMode::SmoothPixels:
  62. case Gfx::ScalingMode::None:
  63. return AccelGfx::Painter::ScalingMode::NearestNeighbor;
  64. case Gfx::ScalingMode::BilinearBlend:
  65. return AccelGfx::Painter::ScalingMode::Bilinear;
  66. default:
  67. VERIFY_NOT_REACHED();
  68. }
  69. }
  70. CommandResult CommandExecutorGPU::draw_scaled_bitmap(DrawScaledBitmap const& command)
  71. {
  72. painter().draw_scaled_bitmap(command.dst_rect, command.bitmap, command.src_rect, to_accelgfx_scaling_mode(command.scaling_mode));
  73. return CommandResult::Continue;
  74. }
  75. CommandResult CommandExecutorGPU::draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const& command)
  76. {
  77. // TODO: Support clip paths
  78. painter().draw_scaled_immutable_bitmap(command.dst_rect, command.bitmap, command.src_rect, to_accelgfx_scaling_mode(command.scaling_mode));
  79. return CommandResult::Continue;
  80. }
  81. CommandResult CommandExecutorGPU::save(Save const&)
  82. {
  83. painter().save();
  84. return CommandResult::Continue;
  85. }
  86. CommandResult CommandExecutorGPU::restore(Restore const&)
  87. {
  88. painter().restore();
  89. return CommandResult::Continue;
  90. }
  91. CommandResult CommandExecutorGPU::add_clip_rect(AddClipRect const& command)
  92. {
  93. painter().set_clip_rect(command.rect);
  94. return CommandResult::Continue;
  95. }
  96. CommandResult CommandExecutorGPU::push_stacking_context(PushStackingContext const& command)
  97. {
  98. if (command.source_paintable_rect.is_empty())
  99. return CommandResult::SkipStackingContext;
  100. m_stacking_contexts.last().stacking_context_depth++;
  101. painter().save();
  102. if (command.is_fixed_position) {
  103. auto const& translation = painter().transform().translation();
  104. painter().translate(-translation);
  105. }
  106. auto stacking_context_transform = Gfx::extract_2d_affine_transform(command.transform.matrix);
  107. Gfx::AffineTransform inverse_origin_translation;
  108. inverse_origin_translation.translate(-command.transform.origin);
  109. Gfx::AffineTransform origin_translation;
  110. origin_translation.translate(command.transform.origin);
  111. Gfx::AffineTransform final_transform = origin_translation;
  112. final_transform.multiply(stacking_context_transform);
  113. final_transform.multiply(inverse_origin_translation);
  114. if (command.opacity < 1 || !stacking_context_transform.is_identity_or_translation()) {
  115. // If, due to layout mistakes, we encounter an excessively large rectangle here, it must be skipped to prevent
  116. // framebuffer allocation failure.
  117. if (command.source_paintable_rect.width() > 10000 || command.source_paintable_rect.height() > 10000) {
  118. dbgln("FIXME: Skipping stacking context with excessively large paintable rect: {}", command.source_paintable_rect);
  119. return CommandResult::SkipStackingContext;
  120. }
  121. auto canvas = AccelGfx::Canvas::create(command.source_paintable_rect.size());
  122. auto painter = AccelGfx::Painter::create(m_context, canvas);
  123. painter->translate(-command.source_paintable_rect.location().to_type<float>());
  124. painter->clear(Color::Transparent);
  125. m_stacking_contexts.append({ .canvas = canvas,
  126. .painter = move(painter),
  127. .opacity = command.opacity,
  128. .destination = command.source_paintable_rect,
  129. .transform = final_transform });
  130. } else {
  131. painter().translate(stacking_context_transform.translation() + command.post_transform_translation.to_type<float>());
  132. m_stacking_contexts.append({ .canvas = {},
  133. .painter = MaybeOwned(painter()),
  134. .opacity = command.opacity,
  135. .destination = {},
  136. .transform = final_transform });
  137. }
  138. return CommandResult::Continue;
  139. }
  140. CommandResult CommandExecutorGPU::pop_stacking_context(PopStackingContext const&)
  141. {
  142. auto stacking_context = m_stacking_contexts.take_last();
  143. VERIFY(stacking_context.stacking_context_depth == 0);
  144. if (stacking_context.painter.is_owned()) {
  145. painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity, stacking_context.transform);
  146. }
  147. painter().restore();
  148. m_stacking_contexts.last().stacking_context_depth--;
  149. return CommandResult::Continue;
  150. }
  151. CommandResult CommandExecutorGPU::paint_linear_gradient(PaintLinearGradient const& command)
  152. {
  153. // FIXME: Support clip paths
  154. auto const& linear_gradient_data = command.linear_gradient_data;
  155. painter().fill_rect_with_linear_gradient(command.gradient_rect, linear_gradient_data.color_stops.list, linear_gradient_data.gradient_angle, linear_gradient_data.color_stops.repeat_length);
  156. return CommandResult::Continue;
  157. }
  158. CommandResult CommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadow const&)
  159. {
  160. // FIXME
  161. return CommandResult::Continue;
  162. }
  163. CommandResult CommandExecutorGPU::paint_inner_box_shadow(PaintInnerBoxShadow const&)
  164. {
  165. // FIXME
  166. return CommandResult::Continue;
  167. }
  168. CommandResult CommandExecutorGPU::paint_text_shadow(PaintTextShadow const& command)
  169. {
  170. auto text_shadow_canvas = AccelGfx::Canvas::create(command.shadow_bounding_rect.size());
  171. auto text_shadow_painter = AccelGfx::Painter::create(m_context, text_shadow_canvas);
  172. text_shadow_painter->clear(command.color.with_alpha(0));
  173. Gfx::FloatRect const shadow_location { command.draw_location, command.shadow_bounding_rect.size() };
  174. Gfx::IntPoint const baseline_start(command.text_rect.x(), command.text_rect.y() + command.fragment_baseline);
  175. text_shadow_painter->translate(baseline_start.to_type<float>());
  176. text_shadow_painter->draw_glyph_run(command.glyph_run, command.color);
  177. if (command.blur_radius == 0) {
  178. painter().blit_canvas(shadow_location, *text_shadow_canvas);
  179. return CommandResult::Continue;
  180. }
  181. auto horizontal_blur_canvas = AccelGfx::Canvas::create(command.shadow_bounding_rect.size());
  182. auto horizontal_blur_painter = AccelGfx::Painter::create(m_context, horizontal_blur_canvas);
  183. horizontal_blur_painter->clear(command.color.with_alpha(0));
  184. horizontal_blur_painter->blit_blurred_canvas(command.shadow_bounding_rect.to_type<float>(), *text_shadow_canvas, command.blur_radius, AccelGfx::Painter::BlurDirection::Horizontal);
  185. painter().blit_blurred_canvas(shadow_location, *horizontal_blur_canvas, command.blur_radius, AccelGfx::Painter::BlurDirection::Vertical);
  186. return CommandResult::Continue;
  187. }
  188. CommandResult CommandExecutorGPU::fill_rect_with_rounded_corners(FillRectWithRoundedCorners const& command)
  189. {
  190. // FIXME: Support clip paths
  191. painter().fill_rect_with_rounded_corners(
  192. command.rect, command.color,
  193. { static_cast<float>(command.top_left_radius.horizontal_radius), static_cast<float>(command.top_left_radius.vertical_radius) },
  194. { static_cast<float>(command.top_right_radius.horizontal_radius), static_cast<float>(command.top_right_radius.vertical_radius) },
  195. { static_cast<float>(command.bottom_left_radius.horizontal_radius), static_cast<float>(command.bottom_left_radius.vertical_radius) },
  196. { static_cast<float>(command.bottom_right_radius.horizontal_radius), static_cast<float>(command.bottom_right_radius.vertical_radius) });
  197. return CommandResult::Continue;
  198. }
  199. CommandResult CommandExecutorGPU::fill_path_using_color(FillPathUsingColor const&)
  200. {
  201. // FIXME
  202. return CommandResult::Continue;
  203. }
  204. CommandResult CommandExecutorGPU::fill_path_using_paint_style(FillPathUsingPaintStyle const&)
  205. {
  206. // FIXME
  207. return CommandResult::Continue;
  208. }
  209. CommandResult CommandExecutorGPU::stroke_path_using_color(StrokePathUsingColor const&)
  210. {
  211. // FIXME
  212. return CommandResult::Continue;
  213. }
  214. CommandResult CommandExecutorGPU::stroke_path_using_paint_style(StrokePathUsingPaintStyle const&)
  215. {
  216. // FIXME
  217. return CommandResult::Continue;
  218. }
  219. CommandResult CommandExecutorGPU::draw_ellipse(DrawEllipse const&)
  220. {
  221. // FIXME
  222. return CommandResult::Continue;
  223. }
  224. CommandResult CommandExecutorGPU::fill_ellipse(FillEllipse const& command)
  225. {
  226. auto horizontal_radius = static_cast<float>(command.rect.width() / 2);
  227. auto vertical_radius = static_cast<float>(command.rect.height() / 2);
  228. painter().fill_rect_with_rounded_corners(
  229. command.rect, command.color,
  230. { horizontal_radius, vertical_radius },
  231. { horizontal_radius, vertical_radius },
  232. { horizontal_radius, vertical_radius },
  233. { horizontal_radius, vertical_radius });
  234. return CommandResult::Continue;
  235. }
  236. CommandResult CommandExecutorGPU::draw_line(DrawLine const& command)
  237. {
  238. // FIXME: Pass line style and alternate color once AccelGfx::Painter supports it
  239. painter().draw_line(command.from, command.to, command.thickness, command.color);
  240. return CommandResult::Continue;
  241. }
  242. CommandResult CommandExecutorGPU::apply_backdrop_filter(ApplyBackdropFilter const&)
  243. {
  244. // FIXME
  245. return CommandResult::Continue;
  246. }
  247. CommandResult CommandExecutorGPU::draw_rect(DrawRect const&)
  248. {
  249. // FIXME
  250. return CommandResult::Continue;
  251. }
  252. CommandResult CommandExecutorGPU::paint_radial_gradient(PaintRadialGradient const&)
  253. {
  254. // FIXME
  255. return CommandResult::Continue;
  256. }
  257. CommandResult CommandExecutorGPU::paint_conic_gradient(PaintConicGradient const&)
  258. {
  259. // FIXME
  260. return CommandResult::Continue;
  261. }
  262. CommandResult CommandExecutorGPU::draw_triangle_wave(DrawTriangleWave const&)
  263. {
  264. // FIXME
  265. return CommandResult::Continue;
  266. }
  267. CommandResult CommandExecutorGPU::sample_under_corners(SampleUnderCorners const& command)
  268. {
  269. m_corner_clippers.resize(command.id + 1);
  270. m_corner_clippers[command.id] = make<BorderRadiusCornerClipper>();
  271. auto& corner_clipper = *m_corner_clippers[command.id];
  272. auto const& top_left = command.corner_radii.top_left;
  273. auto const& top_right = command.corner_radii.top_right;
  274. auto const& bottom_right = command.corner_radii.bottom_right;
  275. auto const& bottom_left = command.corner_radii.bottom_left;
  276. auto sampling_config = calculate_border_radius_sampling_config(command.corner_radii, command.border_rect);
  277. auto const& page_locations = sampling_config.page_locations;
  278. auto const& bitmap_locations = sampling_config.bitmap_locations;
  279. auto top_left_corner_size = Gfx::IntSize { top_left.horizontal_radius, top_left.vertical_radius };
  280. auto top_right_corner_size = Gfx::IntSize { top_right.horizontal_radius, top_right.vertical_radius };
  281. auto bottom_right_corner_size = Gfx::IntSize { bottom_right.horizontal_radius, bottom_right.vertical_radius };
  282. auto bottom_left_corner_size = Gfx::IntSize { bottom_left.horizontal_radius, bottom_left.vertical_radius };
  283. corner_clipper.page_top_left_rect = { page_locations.top_left, top_left_corner_size };
  284. corner_clipper.page_top_right_rect = { page_locations.top_right, top_right_corner_size };
  285. corner_clipper.page_bottom_right_rect = { page_locations.bottom_right, bottom_right_corner_size };
  286. corner_clipper.page_bottom_left_rect = { page_locations.bottom_left, bottom_left_corner_size };
  287. corner_clipper.sample_canvas_top_left_rect = { bitmap_locations.top_left, top_left_corner_size };
  288. corner_clipper.sample_canvas_top_right_rect = { bitmap_locations.top_right, top_right_corner_size };
  289. corner_clipper.sample_canvas_bottom_right_rect = { bitmap_locations.bottom_right, bottom_right_corner_size };
  290. corner_clipper.sample_canvas_bottom_left_rect = { bitmap_locations.bottom_left, bottom_left_corner_size };
  291. corner_clipper.corners_sample_canvas = AccelGfx::Canvas::create(sampling_config.corners_bitmap_size);
  292. auto corner_painter = AccelGfx::Painter::create(m_context, *corner_clipper.corners_sample_canvas);
  293. corner_painter->clear(Color::White);
  294. corner_painter->fill_rect_with_rounded_corners(
  295. Gfx::IntRect { { 0, 0 }, sampling_config.corners_bitmap_size },
  296. Color::Transparent,
  297. { static_cast<float>(top_left.horizontal_radius), static_cast<float>(top_left.vertical_radius) },
  298. { static_cast<float>(top_right.horizontal_radius), static_cast<float>(top_right.vertical_radius) },
  299. { static_cast<float>(bottom_right.horizontal_radius), static_cast<float>(bottom_right.vertical_radius) },
  300. { static_cast<float>(bottom_left.horizontal_radius), static_cast<float>(bottom_left.vertical_radius) },
  301. AccelGfx::Painter::BlendingMode::AlphaOverride);
  302. auto const& target_canvas = painter().canvas();
  303. if (!corner_clipper.sample_canvas_top_left_rect.is_empty())
  304. corner_painter->blit_canvas(corner_clipper.sample_canvas_top_left_rect, target_canvas, painter().transform().map(corner_clipper.page_top_left_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  305. if (!corner_clipper.sample_canvas_top_right_rect.is_empty())
  306. corner_painter->blit_canvas(corner_clipper.sample_canvas_top_right_rect, target_canvas, painter().transform().map(corner_clipper.page_top_right_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  307. if (!corner_clipper.sample_canvas_bottom_right_rect.is_empty())
  308. corner_painter->blit_canvas(corner_clipper.sample_canvas_bottom_right_rect, target_canvas, painter().transform().map(corner_clipper.page_bottom_right_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  309. if (!corner_clipper.sample_canvas_bottom_left_rect.is_empty())
  310. corner_painter->blit_canvas(corner_clipper.sample_canvas_bottom_left_rect, target_canvas, painter().transform().map(corner_clipper.page_bottom_left_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  311. return CommandResult::Continue;
  312. }
  313. CommandResult CommandExecutorGPU::blit_corner_clipping(BlitCornerClipping const& command)
  314. {
  315. auto const& corner_clipper = *m_corner_clippers[command.id];
  316. auto const& corner_sample_canvas = *corner_clipper.corners_sample_canvas;
  317. if (!corner_clipper.sample_canvas_top_left_rect.is_empty())
  318. painter().blit_canvas(corner_clipper.page_top_left_rect, corner_sample_canvas, corner_clipper.sample_canvas_top_left_rect);
  319. if (!corner_clipper.sample_canvas_top_right_rect.is_empty())
  320. painter().blit_canvas(corner_clipper.page_top_right_rect, corner_sample_canvas, corner_clipper.sample_canvas_top_right_rect);
  321. if (!corner_clipper.sample_canvas_bottom_right_rect.is_empty())
  322. painter().blit_canvas(corner_clipper.page_bottom_right_rect, corner_sample_canvas, corner_clipper.sample_canvas_bottom_right_rect);
  323. if (!corner_clipper.sample_canvas_bottom_left_rect.is_empty())
  324. painter().blit_canvas(corner_clipper.page_bottom_left_rect, corner_sample_canvas, corner_clipper.sample_canvas_bottom_left_rect);
  325. m_corner_clippers[command.id].clear();
  326. return CommandResult::Continue;
  327. }
  328. bool CommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  329. {
  330. auto translation = painter().transform().translation().to_type<int>();
  331. return !painter().clip_rect().intersects(rect.translated(translation));
  332. }
  333. void CommandExecutorGPU::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
  334. {
  335. AccelGfx::GlyphAtlas::the().update(unique_glyphs);
  336. }
  337. void CommandExecutorGPU::prepare_to_execute([[maybe_unused]] size_t corner_clip_max_depth)
  338. {
  339. m_context.activate();
  340. }
  341. void CommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>& immutable_bitmaps)
  342. {
  343. painter().update_immutable_bitmap_texture_cache(immutable_bitmaps);
  344. }
  345. }