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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Vector.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Vertex.h>
- namespace SoftGPU {
- class Clipper final {
- enum ClipPlane : u8 {
- LEFT = 0,
- RIGHT,
- TOP,
- BOTTOM,
- NEAR,
- FAR
- };
- static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
- static constexpr u8 MAX_CLIPPED_VERTS = 6;
- static constexpr FloatVector4 clip_planes[] = {
- { -1, 0, 0, 1 }, // Left Plane
- { 1, 0, 0, 1 }, // Right Plane
- { 0, 1, 0, 1 }, // Top Plane
- { 0, -1, 0, 1 }, // Bottom plane
- { 0, 0, 1, 1 }, // Near Plane
- { 0, 0, -1, 1 } // Far Plane
- };
- static constexpr FloatVector4 clip_plane_normals[] = {
- { 1, 0, 0, 0 }, // Left Plane
- { -1, 0, 0, 0 }, // Right Plane
- { 0, -1, 0, 0 }, // Top Plane
- { 0, 1, 0, 0 }, // Bottom plane
- { 0, 0, 1, 0 }, // Near Plane
- { 0, 0, -1, 0 } // Far Plane
- };
- public:
- Clipper() { }
- void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
- private:
- bool point_within_clip_plane(const FloatVector4& vertex, ClipPlane plane);
- Vertex clip_intersection_point(const Vertex& vec, const Vertex& prev_vec, ClipPlane plane_index);
- Vector<Vertex> list_a;
- Vector<Vertex> list_b;
- };
- }
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