GLUtils.cpp 3.3 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "GL/gl.h"
  8. #include "GLContext.h"
  9. extern GL::GLContext* g_gl_context;
  10. void glEnable(GLenum cap)
  11. {
  12. g_gl_context->gl_enable(cap);
  13. }
  14. void glDisable(GLenum cap)
  15. {
  16. g_gl_context->gl_disable(cap);
  17. }
  18. GLboolean glIsEnabled(GLenum cap)
  19. {
  20. return g_gl_context->gl_is_enabled(cap);
  21. }
  22. void glFrontFace(GLenum mode)
  23. {
  24. g_gl_context->gl_front_face(mode);
  25. }
  26. void glCullFace(GLenum mode)
  27. {
  28. g_gl_context->gl_cull_face(mode);
  29. }
  30. void glClear(GLbitfield mask)
  31. {
  32. g_gl_context->gl_clear(mask);
  33. }
  34. void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  35. {
  36. g_gl_context->gl_clear_color(red, green, blue, alpha);
  37. }
  38. void glClearDepth(GLdouble depth)
  39. {
  40. g_gl_context->gl_clear_depth(depth);
  41. }
  42. void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  43. {
  44. g_gl_context->gl_color_mask(red, green, blue, alpha);
  45. }
  46. GLubyte* glGetString(GLenum name)
  47. {
  48. return g_gl_context->gl_get_string(name);
  49. }
  50. void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
  51. {
  52. g_gl_context->gl_viewport(x, y, width, height);
  53. }
  54. GLenum glGetError()
  55. {
  56. VERIFY_CURRENT_CONTEXT_OR_VALUE(GL_NONE);
  57. return g_gl_context->gl_get_error();
  58. }
  59. void glFlush()
  60. {
  61. g_gl_context->gl_flush();
  62. }
  63. void glFinish()
  64. {
  65. g_gl_context->gl_finish();
  66. }
  67. void glHint(GLenum target, GLenum mode)
  68. {
  69. g_gl_context->gl_hint(target, mode);
  70. }
  71. void glReadBuffer(GLenum mode)
  72. {
  73. g_gl_context->gl_read_buffer(mode);
  74. }
  75. void glDrawBuffer(GLenum buffer)
  76. {
  77. g_gl_context->gl_draw_buffer(buffer);
  78. }
  79. void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
  80. {
  81. g_gl_context->gl_read_pixels(x, y, width, height, format, type, pixels);
  82. }
  83. void glGetBooleanv(GLenum pname, GLboolean* data)
  84. {
  85. g_gl_context->gl_get_booleanv(pname, data);
  86. }
  87. void glGetDoublev(GLenum pname, GLdouble* params)
  88. {
  89. g_gl_context->gl_get_doublev(pname, params);
  90. }
  91. void glGetFloatv(GLenum pname, GLfloat* params)
  92. {
  93. g_gl_context->gl_get_floatv(pname, params);
  94. }
  95. void glGetIntegerv(GLenum pname, GLint* data)
  96. {
  97. VERIFY_CURRENT_CONTEXT();
  98. g_gl_context->gl_get_integerv(pname, data);
  99. }
  100. void glDepthMask(GLboolean flag)
  101. {
  102. g_gl_context->gl_depth_mask(flag);
  103. }
  104. void glEnableClientState(GLenum cap)
  105. {
  106. g_gl_context->gl_enable_client_state(cap);
  107. }
  108. void glDisableClientState(GLenum cap)
  109. {
  110. g_gl_context->gl_disable_client_state(cap);
  111. }
  112. void glDepthRange(GLdouble min, GLdouble max)
  113. {
  114. g_gl_context->gl_depth_range(min, max);
  115. }
  116. void glDepthFunc(GLenum func)
  117. {
  118. g_gl_context->gl_depth_func(func);
  119. }
  120. void glPolygonMode(GLenum face, GLenum mode)
  121. {
  122. g_gl_context->gl_polygon_mode(face, mode);
  123. }
  124. void glPolygonOffset(GLfloat factor, GLfloat units)
  125. {
  126. g_gl_context->gl_polygon_offset(factor, units);
  127. }
  128. void glPixelStorei(GLenum pname, GLint param)
  129. {
  130. g_gl_context->gl_pixel_storei(pname, param);
  131. }
  132. void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
  133. {
  134. g_gl_context->gl_scissor(x, y, width, height);
  135. }
  136. void glPushAttrib(GLbitfield mask)
  137. {
  138. g_gl_context->gl_push_attrib(mask);
  139. }
  140. void glPopAttrib()
  141. {
  142. g_gl_context->gl_pop_attrib();
  143. }