gl.h 21 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #pragma once
  9. #include <LibGL/GL/glplatform.h>
  10. #ifdef __cplusplus
  11. extern "C" {
  12. #endif
  13. #define GL_VERSION_1_0 1
  14. #define GL_VERSION_1_1 1
  15. #define GL_VERSION_1_2 1
  16. #define GL_VERSION_1_3 1
  17. #define GL_VERSION_1_4 1
  18. #define GL_VERSION_1_5 1
  19. #define GL_ES_VERSION_2_0 1
  20. // OpenGL related `defines`
  21. #define GL_TRUE 1
  22. #define GL_FALSE 0
  23. #define GL_NONE 0
  24. // Matrix Modes
  25. #define GL_MODELVIEW 0x1700
  26. #define GL_PROJECTION 0x1701
  27. #define GL_TEXTURE 0x1702
  28. // glBegin/glEnd primitive types
  29. #define GL_POINTS 0x0000
  30. #define GL_LINES 0x0001
  31. #define GL_LINE_LOOP 0x0002
  32. #define GL_LINE_STRIP 0x0003
  33. #define GL_TRIANGLES 0x0004
  34. #define GL_TRIANGLE_STRIP 0x0005
  35. #define GL_TRIANGLE_FAN 0x0006
  36. #define GL_QUADS 0x0007
  37. #define GL_QUAD_STRIP 0x0008
  38. #define GL_POLYGON 0x0009
  39. // Depth buffer and alpha test compare functions
  40. #define GL_NEVER 0x0200
  41. #define GL_LESS 0x0201
  42. #define GL_EQUAL 0x0202
  43. #define GL_LEQUAL 0x0203
  44. #define GL_GREATER 0x0204
  45. #define GL_NOTEQUAL 0x0205
  46. #define GL_GEQUAL 0x0206
  47. #define GL_ALWAYS 0x0207
  48. // Buffer bits
  49. #define GL_DEPTH_BUFFER_BIT 0x00100
  50. #define GL_STENCIL_BUFFER_BIT 0x00400
  51. #define GL_COLOR_BUFFER_BIT 0x04000
  52. // Enable capabilities
  53. #define GL_POLYGON_MODE 0x0B40
  54. #define GL_POLYGON_SMOOTH 0x0B41
  55. #define GL_POLYGON_STIPPLE 0x0B42
  56. #define GL_EDGE_FLAG 0x0B43
  57. #define GL_CULL_FACE 0x0B44
  58. #define GL_FOG 0x0B60
  59. #define GL_DEPTH_TEST 0x0B71
  60. #define GL_STENCIL_TEST 0x0B90
  61. #define GL_DITHER 0x0BD0
  62. #define GL_POLYGON_OFFSET_FILL 0x8037
  63. // Alpha testing
  64. #define GL_ALPHA_TEST 0x0BC0
  65. #define GL_ALPHA_TEST_REF 0x0BC2
  66. #define GL_ALPHA_TEST_FUNC 0x0BC1
  67. // Alpha blending
  68. #define GL_BLEND 0x0BE2
  69. #define GL_BLEND_SRC_ALPHA 0x0302
  70. #define GL_BLEND_DST_ALPHA 0x0304
  71. // Attribute enum
  72. #define GL_EVAL_BIT 0x00010000
  73. #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
  74. // Utility
  75. #define GL_VENDOR 0x1F00
  76. #define GL_RENDERER 0x1F01
  77. #define GL_VERSION 0x1F02
  78. #define GL_EXTENSIONS 0x1F03
  79. #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  80. // Get parameters
  81. #define GL_COLOR_MATERIAL 0x0B57
  82. #define GL_FOG_START 0x0B63
  83. #define GL_FOG_END 0x0B64
  84. #define GL_MATRIX_MODE 0x0BA0
  85. #define GL_NORMALIZE 0x0BA1
  86. #define GL_VIEWPORT 0x0BA2
  87. #define GL_DOUBLEBUFFER 0x0C32
  88. #define GL_TEXTURE_GEN_S 0x0C60
  89. #define GL_TEXTURE_GEN_T 0x0C61
  90. #define GL_TEXTURE_GEN_R 0x0C62
  91. #define GL_TEXTURE_GEN_Q 0x0C63
  92. #define GL_MAX_TEXTURE_SIZE 0x0D33
  93. #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
  94. #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
  95. #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
  96. #define GL_RED_BITS 0x0D52
  97. #define GL_GREEN_BITS 0x0D53
  98. #define GL_BLUE_BITS 0x0D54
  99. #define GL_ALPHA_BITS 0x0D55
  100. #define GL_DEPTH_BITS 0x0D56
  101. #define GL_STENCIL_BITS 0x0D57
  102. #define GL_MAX_TEXTURE_UNITS 0x84E2
  103. #define GL_MAX_LIGHTS 0x0D31
  104. #define GL_AUTO_NORMAL 0x0D80
  105. #define GL_MAP1_COLOR_4 0x0D90
  106. #define GL_MAP1_INDEX 0x0D91
  107. #define GL_MAP1_NORMAL 0x0D92
  108. #define GL_MAP1_TEXTURE_COORD_1 0x0D93
  109. #define GL_MAP1_TEXTURE_COORD_2 0x0D94
  110. #define GL_MAP1_TEXTURE_COORD_3 0x0D95
  111. #define GL_MAP1_TEXTURE_COORD_4 0x0D96
  112. #define GL_MAP1_VERTEX_3 0x0D97
  113. #define GL_MAP1_VERTEX_4 0x0D98
  114. #define GL_MAP2_COLOR_4 0x0DB0
  115. #define GL_MAP2_INDEX 0x0DB1
  116. #define GL_MAP2_NORMAL 0x0DB2
  117. #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
  118. #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
  119. #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
  120. #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
  121. #define GL_MAP2_VERTEX_3 0x0DB7
  122. #define GL_MAP2_VERTEX_4 0x0DB8
  123. #define GL_NORMAL_ARRAY 0x8075
  124. // Blend factors
  125. #define GL_ZERO 0
  126. #define GL_ONE 1
  127. #define GL_SRC_COLOR 0x0300
  128. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  129. #define GL_SRC_ALPHA 0x0302
  130. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  131. #define GL_DST_ALPHA 0x0304
  132. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  133. #define GL_DST_COLOR 0x0306
  134. #define GL_ONE_MINUS_DST_COLOR 0x0307
  135. #define GL_SRC_ALPHA_SATURATE 0x0308
  136. // Sides
  137. #define GL_FRONT_LEFT 0x0400
  138. #define GL_FRONT_RIGHT 0x0401
  139. #define GL_BACK_LEFT 0x0402
  140. #define GL_BACK_RIGHT 0x0403
  141. #define GL_FRONT 0x0404
  142. #define GL_BACK 0x0405
  143. #define GL_LEFT 0x0406
  144. #define GL_RIGHT 0x0407
  145. #define GL_FRONT_AND_BACK 0x0408
  146. // Error codes
  147. #define GL_NO_ERROR 0
  148. #define GL_INVALID_ENUM 0x500
  149. #define GL_INVALID_VALUE 0x501
  150. #define GL_INVALID_OPERATION 0x502
  151. #define GL_STACK_OVERFLOW 0x0503
  152. #define GL_STACK_UNDERFLOW 0x0504
  153. #define GL_OUT_OF_MEMORY 0x505
  154. #define GL_INVALID_FRAMEBUFFER_OPERATION 0x506
  155. // Triangle winding order
  156. #define GL_CW 0x0900
  157. #define GL_CCW 0x0901
  158. // Hint enums
  159. #define GL_DONT_CARE 0x1100
  160. #define GL_FASTEST 0x1101
  161. #define GL_NICEST 0x1102
  162. #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  163. #define GL_POINT_SMOOTH_HINT 0x0C51
  164. #define GL_LINE_SMOOTH_HINT 0x0C52
  165. #define GL_POLYGON_SMOOTH_HINT 0x0C53
  166. #define GL_FOG_HINT 0x0C54
  167. #define GL_GENERATE_MIPMAP_HINT 0x8192
  168. #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
  169. // Reading pixels & unpacking texture patterns
  170. #define GL_UNPACK_SWAP_BYTES 0x0CF0
  171. #define GL_UNPACK_LSB_FIRST 0x0CF1
  172. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  173. #define GL_UNPACK_SKIP_ROWS 0x0CF3
  174. #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  175. #define GL_UNPACK_ALIGNMENT 0x0CF5
  176. #define GL_UNPACK_SKIP_IMAGES 0x806D
  177. #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  178. #define GL_PACK_SWAP_BYTES 0x0D00
  179. #define GL_PACK_LSB_FIRST 0x0D01
  180. #define GL_PACK_ROW_LENGTH 0x0D02
  181. #define GL_PACK_SKIP_ROWS 0x0D03
  182. #define GL_PACK_SKIP_PIXELS 0x0D04
  183. #define GL_PACK_ALIGNMENT 0x0D05
  184. #define GL_PACK_SKIP_IMAGES 0x806B
  185. #define GL_PACK_IMAGE_HEIGHT 0x806C
  186. // Listing enums
  187. #define GL_COMPILE 0x1300
  188. #define GL_COMPILE_AND_EXECUTE 0x1301
  189. // Type enums
  190. #define GL_BYTE 0x1400
  191. #define GL_UNSIGNED_BYTE 0x1401
  192. #define GL_SHORT 0x1402
  193. #define GL_UNSIGNED_SHORT 0x1403
  194. #define GL_INT 0x1404
  195. #define GL_UNSIGNED_INT 0x1405
  196. #define GL_FLOAT 0x1406
  197. #define GL_2_BYTES 0x1407
  198. #define GL_3_BYTES 0x1408
  199. #define GL_4_BYTES 0x1409
  200. #define GL_DOUBLE 0x140A
  201. #define GL_BOOL 0x8B56
  202. // Format enums
  203. #define GL_COLOR_INDEX 0x1900
  204. #define GL_STENCIL_INDEX 0x1901
  205. #define GL_DEPTH_COMPONENT 0x1902
  206. #define GL_RED 0x1903
  207. #define GL_GREEN 0x1904
  208. #define GL_BLUE 0x1905
  209. #define GL_ALPHA 0x1906
  210. #define GL_RGB 0x1907
  211. #define GL_RGBA 0x1908
  212. #define GL_LUMINANCE 0x1909
  213. #define GL_LUMINANCE_ALPHA 0x190A
  214. #define GL_BGR 0x190B
  215. #define GL_BGRA 0x190C
  216. #define GL_BITMAP 0x1A00
  217. // Lighting related defines
  218. #define GL_LIGHTING 0x0B50
  219. #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
  220. #define GL_LIGHT_MODEL_AMBIENT 0x0B53
  221. #define GL_FLAT 0x1D00
  222. #define GL_SMOOTH 0x1D01
  223. #define GL_AMBIENT 0x1200
  224. #define GL_DIFFUSE 0x1201
  225. #define GL_SPECULAR 0x1202
  226. #define GL_POSITION 0x1203
  227. #define GL_SPOT_DIRECTION 0x1204
  228. #define GL_SPOT_EXPONENT 0x1205
  229. #define GL_SPOT_CUTOFF 0x1206
  230. #define GL_CONSTANT_ATTENUATION 0x1207
  231. #define GL_LINEAR_ATTENUATION 0x1208
  232. #define GL_QUADRATIC_ATTENUATION 0x1209
  233. #define GL_EMISSION 0x1600
  234. #define GL_SHININESS 0x1601
  235. #define GL_AMBIENT_AND_DIFFUSE 0x1602
  236. #define GL_COLOR_INDEXES 0x1603
  237. #define GL_LIGHT0 0x4000
  238. #define GL_LIGHT1 0x4001
  239. #define GL_LIGHT2 0x4002
  240. #define GL_LIGHT3 0x4003
  241. #define GL_LIGHT4 0x4004
  242. #define GL_LIGHT5 0x4005
  243. #define GL_LIGHT6 0x4006
  244. #define GL_LIGHT7 0x4007
  245. // More blend factors
  246. #define GL_CONSTANT_COLOR 0x8001
  247. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  248. #define GL_CONSTANT_ALPHA 0x8003
  249. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  250. // Polygon modes
  251. #define GL_POINT 0x1B00
  252. #define GL_LINE 0x1B01
  253. #define GL_FILL 0x1B02
  254. // Source pixel data format
  255. #define GL_UNSIGNED_BYTE 0x1401
  256. #define GL_UNSIGNED_BYTE_3_3_2 0x8032
  257. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  258. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  259. #define GL_UNSIGNED_INT_8_8_8_8 0x8035
  260. #define GL_UNSIGNED_INT_10_10_10_2 0x8036
  261. #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
  262. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  263. #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
  264. #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
  265. #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
  266. #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
  267. #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  268. // Stencil buffer operations
  269. #define GL_KEEP 0x1E00
  270. #define GL_REPLACE 0x1E01
  271. #define GL_INCR 0x1E02
  272. #define GL_INCR_WRAP 0x8507
  273. #define GL_DECR 0x1E03
  274. #define GL_DECR_WRAP 0x8508
  275. #define GL_INVERT 0x150A
  276. // Texture targets
  277. #define GL_TEXTURE_1D 0x0DE0
  278. #define GL_TEXTURE_2D 0x0DE1
  279. #define GL_PROXY_TEXTURE_1D 0x8063
  280. #define GL_PROXY_TEXTURE_2D 0x8064
  281. #define GL_TEXTURE_3D 0x806F
  282. #define GL_PROXY_TEXTURE_3D 0x8070
  283. #define GL_TEXTURE_CUBE_MAP 0x8513
  284. // Texture parameters
  285. #define GL_TEXTURE_WIDTH 0x1000
  286. #define GL_TEXTURE_HEIGHT 0x1001
  287. // Texture Unit indices
  288. #define GL_TEXTURE0 0x84C0
  289. #define GL_TEXTURE1 0x84C1
  290. #define GL_TEXTURE2 0x84C2
  291. #define GL_TEXTURE3 0x84C3
  292. #define GL_TEXTURE4 0x84C4
  293. #define GL_TEXTURE5 0x84C5
  294. #define GL_TEXTURE6 0x84C6
  295. #define GL_TEXTURE7 0x84C7
  296. #define GL_TEXTURE8 0x84C8
  297. #define GL_TEXTURE9 0x84C9
  298. #define GL_TEXTURE10 0x84CA
  299. #define GL_TEXTURE11 0x84CB
  300. #define GL_TEXTURE12 0x84CC
  301. #define GL_TEXTURE13 0x84CD
  302. #define GL_TEXTURE14 0x84CE
  303. #define GL_TEXTURE15 0x84CF
  304. #define GL_TEXTURE16 0x84D0
  305. #define GL_TEXTURE17 0x84D1
  306. #define GL_TEXTURE18 0x84D2
  307. #define GL_TEXTURE19 0x84D3
  308. #define GL_TEXTURE20 0x84D4
  309. #define GL_TEXTURE21 0x84D5
  310. #define GL_TEXTURE22 0x84D6
  311. #define GL_TEXTURE23 0x84D7
  312. #define GL_TEXTURE24 0x84D8
  313. #define GL_TEXTURE25 0x84D9
  314. #define GL_TEXTURE26 0x84DA
  315. #define GL_TEXTURE27 0x84DB
  316. #define GL_TEXTURE28 0x84DC
  317. #define GL_TEXTURE29 0x84DD
  318. #define GL_TEXTURE30 0x84DE
  319. #define GL_TEXTURE31 0x84DF
  320. #define GL_TEXTURE0_ARB GL_TEXTURE0
  321. #define GL_TEXTURE1_ARB GL_TEXTURE1
  322. #define GL_TEXTURE2_ARB GL_TEXTURE2
  323. #define GL_TEXTURE3_ARB GL_TEXTURE3
  324. #define GL_TEXTURE4_ARB GL_TEXTURE4
  325. #define GL_TEXTURE5_ARB GL_TEXTURE5
  326. #define GL_TEXTURE6_ARB GL_TEXTURE6
  327. #define GL_TEXTURE7_ARB GL_TEXTURE7
  328. #define GL_TEXTURE8_ARB GL_TEXTURE8
  329. #define GL_TEXTURE9_ARB GL_TEXTURE9
  330. #define GL_TEXTURE10_ARB GL_TEXTURE10
  331. #define GL_TEXTURE11_ARB GL_TEXTURE11
  332. #define GL_TEXTURE12_ARB GL_TEXTURE12
  333. #define GL_TEXTURE13_ARB GL_TEXTURE13
  334. #define GL_TEXTURE14_ARB GL_TEXTURE14
  335. #define GL_TEXTURE15_ARB GL_TEXTURE15
  336. #define GL_TEXTURE16_ARB GL_TEXTURE16
  337. #define GL_TEXTURE17_ARB GL_TEXTURE17
  338. #define GL_TEXTURE18_ARB GL_TEXTURE18
  339. #define GL_TEXTURE19_ARB GL_TEXTURE19
  340. #define GL_TEXTURE20_ARB GL_TEXTURE20
  341. #define GL_TEXTURE21_ARB GL_TEXTURE21
  342. #define GL_TEXTURE22_ARB GL_TEXTURE22
  343. #define GL_TEXTURE23_ARB GL_TEXTURE23
  344. #define GL_TEXTURE24_ARB GL_TEXTURE24
  345. #define GL_TEXTURE25_ARB GL_TEXTURE25
  346. #define GL_TEXTURE26_ARB GL_TEXTURE26
  347. #define GL_TEXTURE27_ARB GL_TEXTURE27
  348. #define GL_TEXTURE28_ARB GL_TEXTURE28
  349. #define GL_TEXTURE29_ARB GL_TEXTURE29
  350. #define GL_TEXTURE30_ARB GL_TEXTURE30
  351. #define GL_TEXTURE31_ARB GL_TEXTURE31
  352. // Texture coord names
  353. #define GL_S 0x2000
  354. #define GL_T 0x2001
  355. #define GL_R 0x2002
  356. #define GL_Q 0x2003
  357. // Texture Environment and Parameters
  358. #define GL_MODULATE 0x2100
  359. #define GL_TEXTURE_ENV_MODE 0x2200
  360. #define GL_DECAL 0x2102
  361. #define GL_TEXTURE_ENV 0x2300
  362. #define GL_NEAREST 0x2600
  363. #define GL_LINEAR 0x2601
  364. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  365. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  366. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  367. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  368. #define GL_TEXTURE_MAG_FILTER 0x2800
  369. #define GL_TEXTURE_MIN_FILTER 0x2801
  370. #define GL_TEXTURE_WRAP_S 0x2802
  371. #define GL_TEXTURE_WRAP_T 0x2803
  372. #define GL_CLAMP 0x2900
  373. #define GL_REPEAT 0x2901
  374. #define GL_MIRRORED_REPEAT 0x8370
  375. #define GL_CLAMP_TO_BORDER 0x812D
  376. #define GL_CLAMP_TO_EDGE 0x812F
  377. // Texture gen modes
  378. #define GL_EYE_LINEAR 0x2400
  379. #define GL_OBJECT_LINEAR 0x2401
  380. #define GL_SPHERE_MAP 0x2402
  381. #define GL_NORMAL_MAP 0x8511
  382. #define GL_REFLECTION_MAP 0x8512
  383. // Texture gen parameters
  384. #define GL_TEXTURE_GEN_MODE 0x2500
  385. #define GL_OBJECT_PLANE 0x2501
  386. #define GL_EYE_PLANE 0x2502
  387. // Client state capabilities
  388. #define GL_VERTEX_ARRAY 0x8074
  389. #define GL_COLOR_ARRAY 0x8076
  390. #define GL_TEXTURE_COORD_ARRAY 0x8078
  391. // Fog parameters
  392. #define GL_EXP 0x0800
  393. #define GL_EXP2 0x0801
  394. #define GL_FOG_MODE 0x0B65
  395. #define GL_FOG_COLOR 0x0B66
  396. #define GL_FOG_DENSITY 0x0B62
  397. // Scissor enums
  398. #define GL_SCISSOR_BOX 0x0C10
  399. #define GL_SCISSOR_TEST 0x0C11
  400. // OpenGL State & GLGet
  401. #define GL_MODELVIEW_MATRIX 0x0BA6
  402. #define GL_PROJECTION_MATRIX 0x0BA7
  403. GLAPI void glBegin(GLenum mode);
  404. GLAPI void glClear(GLbitfield mask);
  405. GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  406. GLAPI void glClearDepth(GLdouble depth);
  407. GLAPI void glClearStencil(GLint s);
  408. GLAPI void glColor3dv(GLdouble const* v);
  409. GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
  410. GLAPI void glColor3fv(const GLfloat* v);
  411. GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
  412. GLAPI void glColor4dv(GLdouble const* v);
  413. GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
  414. GLAPI void glColor4fv(const GLfloat* v);
  415. GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
  416. GLAPI void glColor4ubv(const GLubyte* v);
  417. GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  418. GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
  419. GLAPI void glEnd();
  420. GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
  421. GLAPI void glGenTextures(GLsizei n, GLuint* textures);
  422. GLAPI GLenum glGetError();
  423. GLAPI GLubyte* glGetString(GLenum name);
  424. GLAPI void glLoadIdentity();
  425. GLAPI void glLoadMatrixd(const GLdouble* matrix);
  426. GLAPI void glLoadMatrixf(const GLfloat* matrix);
  427. GLAPI void glMatrixMode(GLenum mode);
  428. GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
  429. GLAPI void glPushMatrix();
  430. GLAPI void glPopMatrix();
  431. GLAPI void glMultMatrixd(GLdouble const* matrix);
  432. GLAPI void glMultMatrixf(GLfloat const* matrix);
  433. GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  434. GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
  435. GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
  436. GLAPI void glTranslated(GLdouble x, GLdouble y, GLdouble z);
  437. GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
  438. GLAPI void glVertex2d(GLdouble x, GLdouble y);
  439. GLAPI void glVertex2dv(const GLdouble* v);
  440. GLAPI void glVertex2f(GLfloat x, GLfloat y);
  441. GLAPI void glVertex2fv(const GLfloat* v);
  442. GLAPI void glVertex2i(GLint x, GLint y);
  443. GLAPI void glVertex2iv(const GLint* v);
  444. GLAPI void glVertex2s(GLshort x, GLshort y);
  445. GLAPI void glVertex2sv(const GLshort* v);
  446. GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
  447. GLAPI void glVertex3dv(const GLdouble* v);
  448. GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
  449. GLAPI void glVertex3fv(const GLfloat* v);
  450. GLAPI void glVertex3i(GLint x, GLint y, GLint z);
  451. GLAPI void glVertex3iv(const GLint* v);
  452. GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
  453. GLAPI void glVertex3sv(const GLshort* v);
  454. GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  455. GLAPI void glVertex4dv(const GLdouble* v);
  456. GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  457. GLAPI void glVertex4fv(const GLfloat* v);
  458. GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
  459. GLAPI void glVertex4iv(const GLint* v);
  460. GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
  461. GLAPI void glVertex4sv(const GLshort* v);
  462. GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
  463. GLAPI void glEnable(GLenum cap);
  464. GLAPI void glDisable(GLenum cap);
  465. GLAPI GLboolean glIsEnabled(GLenum cap);
  466. GLAPI void glCullFace(GLenum mode);
  467. GLAPI void glFrontFace(GLenum mode);
  468. GLAPI GLuint glGenLists(GLsizei range);
  469. GLAPI void glCallList(GLuint list);
  470. GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists);
  471. GLAPI void glDeleteLists(GLuint list, GLsizei range);
  472. GLAPI void glListBase(GLuint base);
  473. GLAPI void glEndList(void);
  474. GLAPI void glNewList(GLuint list, GLenum mode);
  475. GLAPI GLboolean glIsList(GLuint list);
  476. GLAPI void glFlush();
  477. GLAPI void glFinish();
  478. GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor);
  479. GLAPI void glShadeModel(GLenum mode);
  480. GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
  481. GLAPI void glHint(GLenum target, GLenum mode);
  482. GLAPI void glReadBuffer(GLenum mode);
  483. GLAPI void glDrawBuffer(GLenum buffer);
  484. GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
  485. GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data);
  486. GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
  487. GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data);
  488. GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
  489. GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
  490. GLAPI void glTexCoord2dv(GLdouble const* v);
  491. GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
  492. GLAPI void glTexCoord2fv(GLfloat const* v);
  493. GLAPI void glTexCoord4fv(const GLfloat* v);
  494. GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
  495. GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
  496. GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
  497. GLAPI void glBindTexture(GLenum target, GLuint texture);
  498. GLAPI void glActiveTexture(GLenum texture);
  499. GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
  500. GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
  501. GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
  502. GLAPI void glGetIntegerv(GLenum pname, GLint* data);
  503. GLAPI void glDepthMask(GLboolean flag);
  504. GLAPI void glEnableClientState(GLenum cap);
  505. GLAPI void glDisableClientState(GLenum cap);
  506. GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
  507. GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
  508. GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
  509. GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
  510. GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
  511. GLAPI void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
  512. GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
  513. GLAPI void glDepthFunc(GLenum func);
  514. GLAPI void glPolygonMode(GLenum face, GLenum mode);
  515. GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
  516. GLAPI void glFogfv(GLenum mode, GLfloat* params);
  517. GLAPI void glFogf(GLenum pname, GLfloat param);
  518. GLAPI void glFogi(GLenum pname, GLint param);
  519. GLAPI void glPixelStorei(GLenum pname, GLint param);
  520. GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
  521. GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
  522. GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
  523. GLAPI void glLightModelf(GLenum pname, GLfloat param);
  524. GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
  525. GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
  526. GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
  527. GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
  528. GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  529. GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
  530. GLAPI void glNormal3fv(GLfloat const* v);
  531. GLAPI void glNormalPointer(GLenum type, GLsizei stride, void const* pointer);
  532. GLAPI void glRasterPos2i(GLint x, GLint y);
  533. GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param);
  534. GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params);
  535. GLAPI void glLineWidth(GLfloat width);
  536. GLAPI void glPushAttrib(GLbitfield mask);
  537. GLAPI void glPopAttrib();
  538. GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
  539. GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  540. GLAPI void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points);
  541. GLAPI void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points);
  542. GLAPI void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points);
  543. GLAPI void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points);
  544. GLAPI void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
  545. GLAPI void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
  546. GLAPI void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  547. GLAPI void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  548. GLAPI void glEvalCoord1d(GLdouble u);
  549. GLAPI void glEvalCoord1f(GLfloat u);
  550. GLAPI void glEvalCoord2d(GLdouble u, GLdouble v);
  551. GLAPI void glEvalCoord2f(GLfloat u, GLfloat v);
  552. GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
  553. GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  554. GLAPI void glEvalPoint1(GLint i);
  555. GLAPI void glEvalPoint2(GLint i, GLint j);
  556. GLAPI void glTexGend(GLenum coord, GLenum pname, GLdouble param);
  557. GLAPI void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
  558. GLAPI void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params);
  559. GLAPI void glTexGeni(GLenum coord, GLenum pname, GLint param);
  560. GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  561. GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
  562. GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
  563. #ifdef __cplusplus
  564. }
  565. #endif