CommandExecutorGPU.cpp 19 KB

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  1. /*
  2. * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibAccelGfx/GlyphAtlas.h>
  7. #include <LibWeb/Painting/BorderRadiusCornerClipper.h>
  8. #include <LibWeb/Painting/CommandExecutorGPU.h>
  9. namespace Web::Painting {
  10. CommandExecutorGPU::CommandExecutorGPU(AccelGfx::Context& context, Gfx::Bitmap& bitmap)
  11. : m_target_bitmap(bitmap)
  12. , m_context(context)
  13. {
  14. m_context.activate();
  15. auto canvas = AccelGfx::Canvas::create(bitmap.size());
  16. auto painter = AccelGfx::Painter::create(m_context, canvas);
  17. m_stacking_contexts.append({ .canvas = canvas,
  18. .painter = move(painter),
  19. .opacity = 1.0f,
  20. .destination = {},
  21. .transform = {} });
  22. }
  23. CommandExecutorGPU::~CommandExecutorGPU()
  24. {
  25. m_context.activate();
  26. VERIFY(m_stacking_contexts.size() == 1);
  27. painter().flush(m_target_bitmap);
  28. }
  29. CommandResult CommandExecutorGPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
  30. {
  31. painter().draw_glyph_run(glyph_run, color);
  32. return CommandResult::Continue;
  33. }
  34. CommandResult CommandExecutorGPU::draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&)
  35. {
  36. // FIXME
  37. return CommandResult::Continue;
  38. }
  39. CommandResult CommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
  40. {
  41. painter().fill_rect(rect, color);
  42. return CommandResult::Continue;
  43. }
  44. static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::Painter::ScalingMode scaling_mode)
  45. {
  46. switch (scaling_mode) {
  47. case Gfx::Painter::ScalingMode::NearestNeighbor:
  48. case Gfx::Painter::ScalingMode::BoxSampling:
  49. case Gfx::Painter::ScalingMode::SmoothPixels:
  50. case Gfx::Painter::ScalingMode::None:
  51. return AccelGfx::Painter::ScalingMode::NearestNeighbor;
  52. case Gfx::Painter::ScalingMode::BilinearBlend:
  53. return AccelGfx::Painter::ScalingMode::Bilinear;
  54. default:
  55. VERIFY_NOT_REACHED();
  56. }
  57. }
  58. CommandResult CommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  59. {
  60. painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  61. return CommandResult::Continue;
  62. }
  63. CommandResult CommandExecutorGPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  64. {
  65. painter().draw_scaled_immutable_bitmap(dst_rect, immutable_bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  66. return CommandResult::Continue;
  67. }
  68. CommandResult CommandExecutorGPU::set_clip_rect(Gfx::IntRect const& rect)
  69. {
  70. painter().set_clip_rect(rect);
  71. return CommandResult::Continue;
  72. }
  73. CommandResult CommandExecutorGPU::clear_clip_rect()
  74. {
  75. painter().clear_clip_rect();
  76. return CommandResult::Continue;
  77. }
  78. CommandResult CommandExecutorGPU::push_stacking_context(float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform transform, Optional<StackingContextMask>)
  79. {
  80. if (source_paintable_rect.is_empty())
  81. return CommandResult::SkipStackingContext;
  82. m_stacking_contexts.last().stacking_context_depth++;
  83. painter().save();
  84. if (is_fixed_position) {
  85. auto const& translation = painter().transform().translation();
  86. painter().translate(-translation);
  87. }
  88. auto stacking_context_transform = Gfx::extract_2d_affine_transform(transform.matrix);
  89. Gfx::AffineTransform inverse_origin_translation;
  90. inverse_origin_translation.translate(-transform.origin);
  91. Gfx::AffineTransform origin_translation;
  92. origin_translation.translate(transform.origin);
  93. Gfx::AffineTransform final_transform = origin_translation;
  94. final_transform.multiply(stacking_context_transform);
  95. final_transform.multiply(inverse_origin_translation);
  96. if (opacity < 1 || !stacking_context_transform.is_identity_or_translation()) {
  97. auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size());
  98. auto painter = AccelGfx::Painter::create(m_context, canvas);
  99. painter->translate(-source_paintable_rect.location().to_type<float>());
  100. painter->clear(Color::Transparent);
  101. m_stacking_contexts.append({ .canvas = canvas,
  102. .painter = move(painter),
  103. .opacity = opacity,
  104. .destination = source_paintable_rect,
  105. .transform = final_transform });
  106. } else {
  107. painter().translate(stacking_context_transform.translation() + post_transform_translation.to_type<float>());
  108. m_stacking_contexts.append({ .canvas = {},
  109. .painter = MaybeOwned(painter()),
  110. .opacity = opacity,
  111. .destination = {},
  112. .transform = final_transform });
  113. }
  114. return CommandResult::Continue;
  115. }
  116. CommandResult CommandExecutorGPU::pop_stacking_context()
  117. {
  118. auto stacking_context = m_stacking_contexts.take_last();
  119. VERIFY(stacking_context.stacking_context_depth == 0);
  120. if (stacking_context.painter.is_owned()) {
  121. painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity, stacking_context.transform);
  122. }
  123. painter().restore();
  124. m_stacking_contexts.last().stacking_context_depth--;
  125. return CommandResult::Continue;
  126. }
  127. CommandResult CommandExecutorGPU::paint_linear_gradient(Gfx::IntRect const& rect, Web::Painting::LinearGradientData const& data)
  128. {
  129. painter().fill_rect_with_linear_gradient(rect, data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length);
  130. return CommandResult::Continue;
  131. }
  132. CommandResult CommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const&)
  133. {
  134. // FIXME
  135. return CommandResult::Continue;
  136. }
  137. CommandResult CommandExecutorGPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const&)
  138. {
  139. // FIXME
  140. return CommandResult::Continue;
  141. }
  142. CommandResult CommandExecutorGPU::paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color const& color, int fragment_baseline, Gfx::IntPoint const& draw_location)
  143. {
  144. auto text_shadow_canvas = AccelGfx::Canvas::create(shadow_bounding_rect.size());
  145. auto text_shadow_painter = AccelGfx::Painter::create(m_context, text_shadow_canvas);
  146. text_shadow_painter->clear(color.with_alpha(0));
  147. Gfx::FloatRect const shadow_location { draw_location, shadow_bounding_rect.size() };
  148. Gfx::IntPoint const baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
  149. text_shadow_painter->translate(baseline_start.to_type<float>());
  150. text_shadow_painter->draw_glyph_run(glyph_run, color);
  151. if (blur_radius == 0) {
  152. painter().blit_canvas(shadow_location, *text_shadow_canvas);
  153. return CommandResult::Continue;
  154. }
  155. auto horizontal_blur_canvas = AccelGfx::Canvas::create(shadow_bounding_rect.size());
  156. auto horizontal_blur_painter = AccelGfx::Painter::create(m_context, horizontal_blur_canvas);
  157. horizontal_blur_painter->clear(color.with_alpha(0));
  158. horizontal_blur_painter->blit_blurred_canvas(shadow_bounding_rect.to_type<float>(), *text_shadow_canvas, blur_radius, AccelGfx::Painter::BlurDirection::Horizontal);
  159. painter().blit_blurred_canvas(shadow_location, *horizontal_blur_canvas, blur_radius, AccelGfx::Painter::BlurDirection::Vertical);
  160. return CommandResult::Continue;
  161. }
  162. CommandResult CommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius)
  163. {
  164. painter().fill_rect_with_rounded_corners(
  165. rect, color,
  166. { static_cast<float>(top_left_radius.horizontal_radius), static_cast<float>(top_left_radius.vertical_radius) },
  167. { static_cast<float>(top_right_radius.horizontal_radius), static_cast<float>(top_right_radius.vertical_radius) },
  168. { static_cast<float>(bottom_left_radius.horizontal_radius), static_cast<float>(bottom_left_radius.vertical_radius) },
  169. { static_cast<float>(bottom_right_radius.horizontal_radius), static_cast<float>(bottom_right_radius.vertical_radius) });
  170. return CommandResult::Continue;
  171. }
  172. CommandResult CommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Gfx::FloatPoint const&)
  173. {
  174. // FIXME
  175. return CommandResult::Continue;
  176. }
  177. CommandResult CommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Gfx::FloatPoint const&)
  178. {
  179. // FIXME
  180. return CommandResult::Continue;
  181. }
  182. CommandResult CommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Gfx::FloatPoint const&)
  183. {
  184. // FIXME
  185. return CommandResult::Continue;
  186. }
  187. CommandResult CommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Gfx::FloatPoint const&)
  188. {
  189. // FIXME
  190. return CommandResult::Continue;
  191. }
  192. CommandResult CommandExecutorGPU::draw_ellipse(Gfx::IntRect const&, Color const&, int)
  193. {
  194. // FIXME
  195. return CommandResult::Continue;
  196. }
  197. CommandResult CommandExecutorGPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode)
  198. {
  199. auto horizontal_radius = static_cast<float>(rect.width() / 2);
  200. auto vertical_radius = static_cast<float>(rect.height() / 2);
  201. painter().fill_rect_with_rounded_corners(
  202. rect, color,
  203. { horizontal_radius, vertical_radius },
  204. { horizontal_radius, vertical_radius },
  205. { horizontal_radius, vertical_radius },
  206. { horizontal_radius, vertical_radius });
  207. return CommandResult::Continue;
  208. }
  209. CommandResult CommandExecutorGPU::draw_line(Color const& color, Gfx::IntPoint const& a, Gfx::IntPoint const& b, int thickness, Gfx::Painter::LineStyle, Color const&)
  210. {
  211. // FIXME: Pass line style and alternate color once AccelGfx::Painter supports it
  212. painter().draw_line(a, b, thickness, color);
  213. return CommandResult::Continue;
  214. }
  215. CommandResult CommandExecutorGPU::draw_signed_distance_field(Gfx::IntRect const&, Color const&, Gfx::GrayscaleBitmap const&, float)
  216. {
  217. // FIXME
  218. return CommandResult::Continue;
  219. }
  220. CommandResult CommandExecutorGPU::paint_frame(Gfx::IntRect const&, Palette const&, Gfx::FrameStyle)
  221. {
  222. // FIXME
  223. return CommandResult::Continue;
  224. }
  225. CommandResult CommandExecutorGPU::apply_backdrop_filter(Gfx::IntRect const&, Web::CSS::ResolvedBackdropFilter const&)
  226. {
  227. // FIXME
  228. return CommandResult::Continue;
  229. }
  230. CommandResult CommandExecutorGPU::draw_rect(Gfx::IntRect const&, Color const&, bool)
  231. {
  232. // FIXME
  233. return CommandResult::Continue;
  234. }
  235. CommandResult CommandExecutorGPU::paint_radial_gradient(Gfx::IntRect const&, Web::Painting::RadialGradientData const&, Gfx::IntPoint const&, Gfx::IntSize const&)
  236. {
  237. // FIXME
  238. return CommandResult::Continue;
  239. }
  240. CommandResult CommandExecutorGPU::paint_conic_gradient(Gfx::IntRect const&, Web::Painting::ConicGradientData const&, Gfx::IntPoint const&)
  241. {
  242. // FIXME
  243. return CommandResult::Continue;
  244. }
  245. CommandResult CommandExecutorGPU::draw_triangle_wave(Gfx::IntPoint const&, Gfx::IntPoint const&, Color const&, int, int)
  246. {
  247. // FIXME
  248. return CommandResult::Continue;
  249. }
  250. CommandResult CommandExecutorGPU::sample_under_corners(u32 id, CornerRadii const& corner_radii, Gfx::IntRect const& border_rect, CornerClip)
  251. {
  252. m_corner_clippers.resize(id + 1);
  253. m_corner_clippers[id] = make<BorderRadiusCornerClipper>();
  254. auto& corner_clipper = *m_corner_clippers[id];
  255. auto const& top_left = corner_radii.top_left;
  256. auto const& top_right = corner_radii.top_right;
  257. auto const& bottom_right = corner_radii.bottom_right;
  258. auto const& bottom_left = corner_radii.bottom_left;
  259. auto sampling_config = calculate_border_radius_sampling_config(corner_radii, border_rect);
  260. auto const& page_locations = sampling_config.page_locations;
  261. auto const& bitmap_locations = sampling_config.bitmap_locations;
  262. auto top_left_corner_size = Gfx::IntSize { top_left.horizontal_radius, top_left.vertical_radius };
  263. auto top_right_corner_size = Gfx::IntSize { top_right.horizontal_radius, top_right.vertical_radius };
  264. auto bottom_right_corner_size = Gfx::IntSize { bottom_right.horizontal_radius, bottom_right.vertical_radius };
  265. auto bottom_left_corner_size = Gfx::IntSize { bottom_left.horizontal_radius, bottom_left.vertical_radius };
  266. corner_clipper.page_top_left_rect = { page_locations.top_left, top_left_corner_size };
  267. corner_clipper.page_top_right_rect = { page_locations.top_right, top_right_corner_size };
  268. corner_clipper.page_bottom_right_rect = { page_locations.bottom_right, bottom_right_corner_size };
  269. corner_clipper.page_bottom_left_rect = { page_locations.bottom_left, bottom_left_corner_size };
  270. corner_clipper.sample_canvas_top_left_rect = { bitmap_locations.top_left, top_left_corner_size };
  271. corner_clipper.sample_canvas_top_right_rect = { bitmap_locations.top_right, top_right_corner_size };
  272. corner_clipper.sample_canvas_bottom_right_rect = { bitmap_locations.bottom_right, bottom_right_corner_size };
  273. corner_clipper.sample_canvas_bottom_left_rect = { bitmap_locations.bottom_left, bottom_left_corner_size };
  274. corner_clipper.corners_sample_canvas = AccelGfx::Canvas::create(sampling_config.corners_bitmap_size);
  275. auto corner_painter = AccelGfx::Painter::create(m_context, *corner_clipper.corners_sample_canvas);
  276. corner_painter->clear(Color::White);
  277. corner_painter->fill_rect_with_rounded_corners(
  278. Gfx::IntRect { { 0, 0 }, sampling_config.corners_bitmap_size },
  279. Color::Transparent,
  280. { static_cast<float>(top_left.horizontal_radius), static_cast<float>(top_left.vertical_radius) },
  281. { static_cast<float>(top_right.horizontal_radius), static_cast<float>(top_right.vertical_radius) },
  282. { static_cast<float>(bottom_right.horizontal_radius), static_cast<float>(bottom_right.vertical_radius) },
  283. { static_cast<float>(bottom_left.horizontal_radius), static_cast<float>(bottom_left.vertical_radius) },
  284. AccelGfx::Painter::BlendingMode::AlphaOverride);
  285. auto const& target_canvas = painter().canvas();
  286. if (!corner_clipper.sample_canvas_top_left_rect.is_empty())
  287. corner_painter->blit_canvas(corner_clipper.sample_canvas_top_left_rect, target_canvas, painter().transform().map(corner_clipper.page_top_left_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  288. if (!corner_clipper.sample_canvas_top_right_rect.is_empty())
  289. corner_painter->blit_canvas(corner_clipper.sample_canvas_top_right_rect, target_canvas, painter().transform().map(corner_clipper.page_top_right_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  290. if (!corner_clipper.sample_canvas_bottom_right_rect.is_empty())
  291. corner_painter->blit_canvas(corner_clipper.sample_canvas_bottom_right_rect, target_canvas, painter().transform().map(corner_clipper.page_bottom_right_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  292. if (!corner_clipper.sample_canvas_bottom_left_rect.is_empty())
  293. corner_painter->blit_canvas(corner_clipper.sample_canvas_bottom_left_rect, target_canvas, painter().transform().map(corner_clipper.page_bottom_left_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  294. return CommandResult::Continue;
  295. }
  296. CommandResult CommandExecutorGPU::blit_corner_clipping(u32 id)
  297. {
  298. auto const& corner_clipper = *m_corner_clippers[id];
  299. auto const& corner_sample_canvas = *corner_clipper.corners_sample_canvas;
  300. if (!corner_clipper.sample_canvas_top_left_rect.is_empty())
  301. painter().blit_canvas(corner_clipper.page_top_left_rect, corner_sample_canvas, corner_clipper.sample_canvas_top_left_rect);
  302. if (!corner_clipper.sample_canvas_top_right_rect.is_empty())
  303. painter().blit_canvas(corner_clipper.page_top_right_rect, corner_sample_canvas, corner_clipper.sample_canvas_top_right_rect);
  304. if (!corner_clipper.sample_canvas_bottom_right_rect.is_empty())
  305. painter().blit_canvas(corner_clipper.page_bottom_right_rect, corner_sample_canvas, corner_clipper.sample_canvas_bottom_right_rect);
  306. if (!corner_clipper.sample_canvas_bottom_left_rect.is_empty())
  307. painter().blit_canvas(corner_clipper.page_bottom_left_rect, corner_sample_canvas, corner_clipper.sample_canvas_bottom_left_rect);
  308. m_corner_clippers[id].clear();
  309. return CommandResult::Continue;
  310. }
  311. CommandResult CommandExecutorGPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
  312. {
  313. // FIXME: Add support for corner radiuses
  314. (void)corner_radii;
  315. Gfx::IntRect top_border_rect = {
  316. border_rect.x(),
  317. border_rect.y(),
  318. border_rect.width(),
  319. borders_data.top.width
  320. };
  321. Gfx::IntRect right_border_rect = {
  322. border_rect.x() + (border_rect.width() - borders_data.right.width),
  323. border_rect.y(),
  324. borders_data.right.width,
  325. border_rect.height()
  326. };
  327. Gfx::IntRect bottom_border_rect = {
  328. border_rect.x(),
  329. border_rect.y() + (border_rect.height() - borders_data.bottom.width),
  330. border_rect.width(),
  331. borders_data.bottom.width
  332. };
  333. Gfx::IntRect left_border_rect = {
  334. border_rect.x(),
  335. border_rect.y(),
  336. borders_data.left.width,
  337. border_rect.height()
  338. };
  339. if (borders_data.top.width > 0)
  340. painter().fill_rect(top_border_rect, borders_data.top.color);
  341. if (borders_data.right.width > 0)
  342. painter().fill_rect(right_border_rect, borders_data.right.color);
  343. if (borders_data.bottom.width > 0)
  344. painter().fill_rect(bottom_border_rect, borders_data.bottom.color);
  345. if (borders_data.left.width > 0)
  346. painter().fill_rect(left_border_rect, borders_data.left.color);
  347. return CommandResult::Continue;
  348. }
  349. bool CommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  350. {
  351. auto translation = painter().transform().translation().to_type<int>();
  352. return !painter().clip_rect().intersects(rect.translated(translation));
  353. }
  354. void CommandExecutorGPU::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
  355. {
  356. AccelGfx::GlyphAtlas::the().update(unique_glyphs);
  357. }
  358. void CommandExecutorGPU::prepare_to_execute()
  359. {
  360. m_context.activate();
  361. }
  362. void CommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>& immutable_bitmaps)
  363. {
  364. painter().update_immutable_bitmap_texture_cache(immutable_bitmaps);
  365. }
  366. }