AudioConstructor.cpp 2.3 KB

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  1. /*
  2. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/AudioConstructor.h>
  7. #include <LibWeb/Bindings/ExceptionOrUtils.h>
  8. #include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
  9. #include <LibWeb/DOM/ElementFactory.h>
  10. #include <LibWeb/HTML/Scripting/Environments.h>
  11. #include <LibWeb/HTML/Window.h>
  12. #include <LibWeb/Namespace.h>
  13. namespace Web::Bindings {
  14. AudioConstructor::AudioConstructor(JS::Realm& realm)
  15. : NativeFunction(realm.intrinsics().function_prototype())
  16. {
  17. }
  18. void AudioConstructor::initialize(JS::Realm& realm)
  19. {
  20. auto& vm = this->vm();
  21. Base::initialize(realm);
  22. define_direct_property(vm.names.prototype, &ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"_fly_string), 0);
  23. define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
  24. }
  25. JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
  26. {
  27. return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "Audio");
  28. }
  29. // https://html.spec.whatwg.org/multipage/media.html#dom-audio
  30. JS::ThrowCompletionOr<JS::NonnullGCPtr<JS::Object>> AudioConstructor::construct(FunctionObject&)
  31. {
  32. auto& vm = this->vm();
  33. // 1. Let document be the current global object's associated Document.
  34. auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
  35. auto& document = window.associated_document();
  36. // 2. Let audio be the result of creating an element given document, audio, and the HTML namespace.
  37. auto audio = TRY(Bindings::throw_dom_exception_if_needed(vm, [&]() { return DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML); }));
  38. // 3. Set an attribute value for audio using "preload" and "auto".
  39. MUST(audio->set_attribute(HTML::AttributeNames::preload, "auto"_string));
  40. auto src_value = vm.argument(0);
  41. // 4. If src is given, then set an attribute value for audio using "src" and src.
  42. // (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
  43. if (!src_value.is_undefined()) {
  44. auto src = TRY(src_value.to_string(vm));
  45. MUST(audio->set_attribute(HTML::AttributeNames::src, move(src)));
  46. }
  47. // 5. Return audio.
  48. return audio;
  49. }
  50. }