Device.cpp 17 KB

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. * Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
  4. * Copyright (c) 2022, the SerenityOS developers.
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/NonnullOwnPtr.h>
  9. #include <Kernel/API/VirGL.h>
  10. #include <LibCore/File.h>
  11. #include <LibCore/System.h>
  12. #include <LibVirtGPU/CommandBufferBuilder.h>
  13. #include <LibVirtGPU/Device.h>
  14. #include <LibVirtGPU/Image.h>
  15. #include <LibVirtGPU/Shader.h>
  16. #include <LibVirtGPU/VirGLProtocol.h>
  17. namespace VirtGPU {
  18. static constexpr auto frag_shader = "FRAG\n"
  19. "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
  20. "DCL IN[0], COLOR, COLOR\n"
  21. "DCL OUT[0], COLOR\n"
  22. " 0: MOV OUT[0], IN[0]\n"
  23. " 1: END\n"sv;
  24. static constexpr auto vert_shader = "VERT\n"
  25. "DCL IN[0]\n"
  26. "DCL IN[1]\n"
  27. "DCL OUT[0], POSITION\n"
  28. "DCL OUT[1], COLOR\n"
  29. "DCL CONST[0..3]\n"
  30. "DCL TEMP[0..1]\n"
  31. " 0: MUL TEMP[0], IN[0].xxxx, CONST[0]\n"
  32. " 1: MAD TEMP[1], IN[0].yyyy, CONST[1], TEMP[0]\n"
  33. " 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[1]\n"
  34. " 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0]\n"
  35. " 4: MOV_SAT OUT[1], IN[1]\n"
  36. " 5: END\n"sv;
  37. Device::Device(NonnullOwnPtr<Core::File> gpu_file)
  38. : m_gpu_file { move(gpu_file) }
  39. {
  40. }
  41. ErrorOr<NonnullOwnPtr<Device>> Device::create(Gfx::IntSize min_size)
  42. {
  43. auto file = TRY(Core::File::open("/dev/gpu/render0"sv, Core::File::OpenMode::ReadWrite));
  44. auto device = make<Device>(move(file));
  45. TRY(device->initialize_context(min_size));
  46. return device;
  47. }
  48. ErrorOr<void> Device::initialize_context(Gfx::IntSize min_size)
  49. {
  50. // Create a virgl context for this file descriptor
  51. TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_CREATE_CONTEXT));
  52. // Create a VertexElements resource
  53. VirGL3DResourceSpec vbo_spec {
  54. .target = to_underlying(Gallium::PipeTextureTarget::BUFFER), // pipe_texture_target
  55. .format = 0, // untyped buffer
  56. .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_VERTEX_BUFFER),
  57. .width = PAGE_SIZE * 256,
  58. .height = 1,
  59. .depth = 1,
  60. .array_size = 1,
  61. .last_level = 0,
  62. .nr_samples = 0,
  63. .flags = 0,
  64. .created_resource_id = 0,
  65. };
  66. m_vbo_resource_id = TRY(create_virgl_resource(vbo_spec));
  67. // Create a texture to draw to
  68. VirGL3DResourceSpec drawtarget_spec {
  69. .target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT), // pipe_texture_target
  70. .format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM), // pipe_to_virgl_format
  71. .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_RENDER_TARGET),
  72. .width = static_cast<u32>(min_size.width()),
  73. .height = static_cast<u32>(min_size.height()),
  74. .depth = 1,
  75. .array_size = 1,
  76. .last_level = 0,
  77. .nr_samples = 0,
  78. .flags = 0,
  79. .created_resource_id = 0,
  80. };
  81. m_drawtarget = TRY(create_virgl_resource(drawtarget_spec));
  82. // Create a depthbuffer surface
  83. VirGL3DResourceSpec depthbuffer_surface_spec {
  84. .target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT), // pipe_texture_target
  85. .format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT), // pipe_to_virgl_format
  86. .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_RENDER_TARGET) | to_underlying(Protocol::BindTarget::VIRGL_BIND_DEPTH_STENCIL),
  87. .width = static_cast<u32>(min_size.width()),
  88. .height = static_cast<u32>(min_size.height()),
  89. .depth = 1,
  90. .array_size = 1,
  91. .last_level = 0,
  92. .nr_samples = 0,
  93. .flags = 0,
  94. .created_resource_id = 0,
  95. };
  96. m_depthbuffer_surface = TRY(create_virgl_resource(depthbuffer_surface_spec));
  97. // Initialize all required state
  98. CommandBufferBuilder builder;
  99. // Create and set the blend, to control the color mask
  100. m_blend_handle = allocate_handle();
  101. builder.append_create_blend(m_blend_handle);
  102. builder.append_bind_blend(m_blend_handle);
  103. // Create drawtarget surface
  104. m_drawtarget_surface_handle = allocate_handle();
  105. builder.append_create_surface(m_drawtarget, m_drawtarget_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM);
  106. // Create depthbuffer surface
  107. m_depthbuffer_surface_handle = allocate_handle();
  108. builder.append_create_surface(m_depthbuffer_surface, m_depthbuffer_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT);
  109. // Set some framebuffer state (attached handle, framebuffer size, etc)
  110. builder.append_set_framebuffer_state(m_drawtarget_surface_handle, m_depthbuffer_surface_handle);
  111. builder.append_set_framebuffer_state_no_attach(min_size);
  112. // Set the vertex buffer
  113. builder.append_set_vertex_buffers(sizeof(VertexData), 0, m_vbo_resource_id);
  114. // Create and bind fragment shader
  115. m_frag_shader_handle = allocate_handle();
  116. builder.append_create_shader(m_frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT, frag_shader);
  117. builder.append_bind_shader(m_frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT);
  118. // Create and bind vertex shader
  119. m_vert_shader_handle = allocate_handle();
  120. builder.append_create_shader(m_vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX, vert_shader);
  121. builder.append_bind_shader(m_vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX);
  122. // Create a VertexElements object (used to specify layout of vertex data)
  123. m_ve_handle = allocate_handle();
  124. Vector<CreateVertexElementsCommand::ElementBinding> element_bindings {
  125. { .offset = 12, .divisor = 0, .vertex_buffer_index = 0, .format = Gallium::PipeFormat::R32G32B32_FLOAT },
  126. { .offset = 0, .divisor = 0, .vertex_buffer_index = 0, .format = Gallium::PipeFormat::R32G32B32_FLOAT },
  127. };
  128. builder.append_create_vertex_elements(m_ve_handle, element_bindings);
  129. builder.append_bind_vertex_elements(m_ve_handle);
  130. // Create a DepthStencilAlpha (DSA) object
  131. m_dsa_handle = allocate_handle();
  132. builder.append_create_dsa(m_dsa_handle);
  133. builder.append_bind_dsa(m_dsa_handle);
  134. // Create a Rasterizer object
  135. m_rasterizer_handle = allocate_handle();
  136. builder.append_create_rasterizer(m_rasterizer_handle);
  137. builder.append_bind_rasterizer(m_rasterizer_handle);
  138. // Set the Viewport
  139. builder.append_viewport(min_size);
  140. // Upload buffer
  141. TRY(upload_command_buffer(builder.build()));
  142. return {};
  143. }
  144. GPU::DeviceInfo Device::info() const
  145. {
  146. return {
  147. .vendor_name = "SerenityOS",
  148. .device_name = "VirtGPU",
  149. .num_texture_units = GPU::NUM_TEXTURE_UNITS,
  150. .num_lights = 8,
  151. .max_clip_planes = 6,
  152. .max_texture_size = 4096,
  153. .max_texture_lod_bias = 2.f,
  154. .stencil_bits = sizeof(GPU::StencilType) * 8,
  155. .supports_npot_textures = true,
  156. .supports_texture_clamp_to_edge = true,
  157. .supports_texture_env_add = true,
  158. };
  159. }
  160. void Device::encode_constant_buffer(Gfx::FloatMatrix4x4 const& matrix, Vector<float>& buffer)
  161. {
  162. buffer.clear_with_capacity();
  163. for (int i = 0; i < 4; ++i) {
  164. for (int j = 0; j < 4; ++j) {
  165. buffer.append(matrix.elements()[i][j]);
  166. }
  167. }
  168. }
  169. void Device::draw_primitives(GPU::PrimitiveType primitive_type, Vector<GPU::Vertex>& vertices)
  170. {
  171. // Transform incoming vertices to our own format.
  172. m_vertices.clear_with_capacity();
  173. for (auto& vertex : vertices) {
  174. m_vertices.append({
  175. vertex.tex_coords[0].x(),
  176. vertex.tex_coords[0].y(),
  177. vertex.tex_coords[0].z(),
  178. vertex.position.x(),
  179. vertex.position.y(),
  180. vertex.position.z(),
  181. });
  182. }
  183. // Compute combined transform matrix
  184. // Flip the y axis. This is done because OpenGLs coordinate space has a Y-axis of
  185. // Opposite direction to that of LibGfx
  186. auto combined_matrix = (Gfx::scale_matrix(FloatVector3 { 1, -1, 1 }) * m_projection_transform * m_model_view_transform).transpose();
  187. encode_constant_buffer(combined_matrix, m_constant_buffer_data);
  188. // Create command buffer
  189. CommandBufferBuilder builder;
  190. // Set the constant buffer to the combined transformation matrix
  191. builder.append_set_constant_buffer(m_constant_buffer_data);
  192. // Transfer data from vertices array to kernel virgl transfer region
  193. VirGLTransferDescriptor descriptor {
  194. .data = m_vertices.data(),
  195. .offset_in_region = 0,
  196. .num_bytes = sizeof(VertexData) * m_vertices.size(),
  197. .direction = VIRGL_DATA_DIR_GUEST_TO_HOST,
  198. };
  199. MUST(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_TRANSFER_DATA, &descriptor));
  200. // Transfer data from kernel virgl transfer region to host resource
  201. builder.append_transfer3d(m_vbo_resource_id, sizeof(VertexData) * m_vertices.size(), 1, 1, VIRGL_DATA_DIR_GUEST_TO_HOST);
  202. builder.append_end_transfers_3d();
  203. // Set the constant buffer to the identity matrix
  204. builder.append_set_constant_buffer(m_constant_buffer_data);
  205. constexpr auto map_primitive_type = [](GPU::PrimitiveType type) constexpr {
  206. switch (type) {
  207. case GPU::PrimitiveType::Lines:
  208. return Protocol::PipePrimitiveTypes::LINES;
  209. case GPU::PrimitiveType::LineLoop:
  210. return Protocol::PipePrimitiveTypes::LINE_LOOP;
  211. case GPU::PrimitiveType::LineStrip:
  212. return Protocol::PipePrimitiveTypes::LINE_STRIP;
  213. case GPU::PrimitiveType::Points:
  214. return Protocol::PipePrimitiveTypes::POINTS;
  215. case GPU::PrimitiveType::TriangleFan:
  216. return Protocol::PipePrimitiveTypes::TRIANGLE_FAN;
  217. case GPU::PrimitiveType::Triangles:
  218. return Protocol::PipePrimitiveTypes::TRIANGLES;
  219. case GPU::PrimitiveType::TriangleStrip:
  220. return Protocol::PipePrimitiveTypes::TRIANGLE_STRIP;
  221. case GPU::PrimitiveType::Quads:
  222. return Protocol::PipePrimitiveTypes::QUADS;
  223. default:
  224. VERIFY_NOT_REACHED();
  225. }
  226. };
  227. // Draw the vbo
  228. builder.append_draw_vbo(map_primitive_type(primitive_type), m_vertices.size());
  229. // Upload the buffer
  230. MUST(upload_command_buffer(builder.build()));
  231. }
  232. void Device::resize(Gfx::IntSize)
  233. {
  234. dbgln("VirtGPU::Device::resize(): unimplemented");
  235. }
  236. void Device::clear_color(FloatVector4 const& color)
  237. {
  238. CommandBufferBuilder builder;
  239. builder.append_clear(color.x(), color.y(), color.z(), color.w());
  240. MUST(upload_command_buffer(builder.build()));
  241. }
  242. void Device::clear_depth(GPU::DepthType depth)
  243. {
  244. CommandBufferBuilder builder;
  245. builder.append_clear(depth);
  246. MUST(upload_command_buffer(builder.build()));
  247. }
  248. void Device::clear_stencil(GPU::StencilType)
  249. {
  250. dbgln("VirtGPU::Device::clear_stencil(): unimplemented");
  251. }
  252. void Device::blit_from_color_buffer(Gfx::Bitmap& front_buffer)
  253. {
  254. // Transfer data back from hypervisor to kernel transfer region
  255. CommandBufferBuilder builder;
  256. builder.append_transfer3d(m_drawtarget, front_buffer.size().width(), front_buffer.size().height(), 1, VIRGL_DATA_DIR_HOST_TO_GUEST);
  257. builder.append_end_transfers_3d();
  258. MUST(upload_command_buffer(builder.build()));
  259. // Copy from kernel transfer region to userspace
  260. VirGLTransferDescriptor descriptor {
  261. .data = front_buffer.scanline_u8(0),
  262. .offset_in_region = 0,
  263. .num_bytes = front_buffer.size().width() * front_buffer.size().height() * sizeof(u32),
  264. .direction = VIRGL_DATA_DIR_HOST_TO_GUEST,
  265. };
  266. MUST(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_TRANSFER_DATA, &descriptor));
  267. }
  268. void Device::blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
  269. {
  270. dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
  271. }
  272. void Device::blit_from_color_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
  273. {
  274. dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
  275. }
  276. void Device::blit_from_depth_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
  277. {
  278. dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
  279. }
  280. void Device::blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
  281. {
  282. dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
  283. }
  284. void Device::blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
  285. {
  286. dbgln("VirtGPU::Device::blit_to_color_buffer_at_raster_position(): unimplemented");
  287. }
  288. void Device::blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
  289. {
  290. dbgln("VirtGPU::Device::blit_to_depth_buffer_at_raster_position(): unimplemented");
  291. }
  292. void Device::set_options(GPU::RasterizerOptions const&)
  293. {
  294. dbgln("VirtGPU::Device::set_options(): unimplemented");
  295. }
  296. void Device::set_light_model_params(GPU::LightModelParameters const&)
  297. {
  298. dbgln("VirtGPU::Device::set_light_model_params(): unimplemented");
  299. }
  300. GPU::RasterizerOptions Device::options() const
  301. {
  302. dbgln("VirtGPU::Device::options(): unimplemented");
  303. return {};
  304. }
  305. GPU::LightModelParameters Device::light_model() const
  306. {
  307. dbgln("VirtGPU::Device::light_model(): unimplemented");
  308. return {};
  309. }
  310. NonnullRefPtr<GPU::Image> Device::create_image(GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
  311. {
  312. dbgln("VirtGPU::Device::create_image(): unimplemented");
  313. return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels));
  314. }
  315. ErrorOr<NonnullRefPtr<GPU::Shader>> Device::create_shader(GPU::IR::Shader const&)
  316. {
  317. dbgln("VirtGPU::Device::create_shader(): unimplemented");
  318. return adopt_ref(*new Shader(this));
  319. }
  320. void Device::set_model_view_transform(Gfx::FloatMatrix4x4 const& model_view_transform)
  321. {
  322. m_model_view_transform = model_view_transform;
  323. }
  324. void Device::set_projection_transform(Gfx::FloatMatrix4x4 const& projection_transform)
  325. {
  326. m_projection_transform = projection_transform;
  327. }
  328. void Device::set_sampler_config(unsigned, GPU::SamplerConfig const&)
  329. {
  330. dbgln("VirtGPU::Device::set_sampler_config(): unimplemented");
  331. }
  332. void Device::set_light_state(unsigned, GPU::Light const&)
  333. {
  334. dbgln("VirtGPU::Device::set_light_state(): unimplemented");
  335. }
  336. void Device::set_material_state(GPU::Face, GPU::Material const&)
  337. {
  338. dbgln("VirtGPU::Device::set_material_state(): unimplemented");
  339. }
  340. void Device::set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&)
  341. {
  342. dbgln("VirtGPU::Device::set_stencil_configuration(): unimplemented");
  343. }
  344. void Device::set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&)
  345. {
  346. dbgln("VirtGPU::Device::set_texture_unit_configuration(): unimplemented");
  347. }
  348. void Device::set_clip_planes(Vector<FloatVector4> const&)
  349. {
  350. dbgln("VirtGPU::Device::set_clip_planes(): unimplemented");
  351. }
  352. GPU::RasterPosition Device::raster_position() const
  353. {
  354. dbgln("VirtGPU::Device::raster_position(): unimplemented");
  355. return {};
  356. }
  357. void Device::set_raster_position(GPU::RasterPosition const&)
  358. {
  359. dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
  360. }
  361. void Device::set_raster_position(FloatVector4 const&)
  362. {
  363. dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
  364. }
  365. void Device::bind_fragment_shader(RefPtr<GPU::Shader>)
  366. {
  367. dbgln("VirtGPU::Device::bind_fragment_shader(): unimplemented");
  368. }
  369. Protocol::ObjectHandle Device::allocate_handle()
  370. {
  371. return { ++m_last_allocated_handle };
  372. }
  373. ErrorOr<void> Device::upload_command_buffer(Vector<u32> const& command_buffer)
  374. {
  375. VERIFY(command_buffer.size() <= NumericLimits<u32>::max());
  376. VirGLCommandBuffer command_buffer_descriptor {
  377. .data = command_buffer.data(),
  378. .num_elems = static_cast<u32>(command_buffer.size()),
  379. };
  380. TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_SUBMIT_CMD, &command_buffer_descriptor));
  381. return {};
  382. }
  383. ErrorOr<Protocol::ResourceID> Device::create_virgl_resource(VirGL3DResourceSpec& spec)
  384. {
  385. TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_CREATE_RESOURCE, &spec));
  386. return Protocol::ResourceID { spec.created_resource_id };
  387. }
  388. }
  389. extern "C" GPU::Device* serenity_gpu_create_device(Gfx::IntSize size)
  390. {
  391. auto device_or_error = VirtGPU::Device::create(size);
  392. if (device_or_error.is_error())
  393. return nullptr;
  394. return device_or_error.release_value().leak_ptr();
  395. }