Emoji.cpp 4.5 KB

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  1. /*
  2. * Copyright (c) 2022-2023, Tim Flynn <trflynn89@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/CharacterTypes.h>
  7. #include <AK/Utf32View.h>
  8. #include <AK/Utf8View.h>
  9. #include <LibUnicode/CharacterTypes.h>
  10. #include <LibUnicode/Emoji.h>
  11. #if ENABLE_UNICODE_DATA
  12. # include <LibUnicode/UnicodeData.h>
  13. #endif
  14. namespace Unicode {
  15. Optional<Emoji> __attribute__((weak)) find_emoji_for_code_points(ReadonlySpan<u32>) { return {}; }
  16. #if ENABLE_UNICODE_DATA
  17. // https://unicode.org/reports/tr51/#def_emoji_core_sequence
  18. static bool could_be_start_of_emoji_core_sequence(u32 code_point, Optional<u32> const& next_code_point, SequenceType type)
  19. {
  20. // emoji_core_sequence := emoji_character | emoji_presentation_sequence | emoji_keycap_sequence | emoji_modifier_sequence | emoji_flag_sequence
  21. static constexpr auto emoji_presentation_selector = 0xFE0Fu;
  22. static constexpr auto combining_enclosing_keycap = 0x20E3u;
  23. static constexpr auto zero_width_joiner = 0x200Du;
  24. // https://unicode.org/reports/tr51/#def_emoji_keycap_sequence
  25. // emoji_keycap_sequence := [0-9#*] \x{FE0F 20E3}
  26. if (is_ascii_digit(code_point) || code_point == '#' || code_point == '*')
  27. return next_code_point == emoji_presentation_selector || next_code_point == combining_enclosing_keycap;
  28. // A little non-standard, but all other ASCII code points are not the beginning of any emoji sequence.
  29. if (is_ascii(code_point))
  30. return false;
  31. // https://unicode.org/reports/tr51/#def_emoji_character
  32. switch (type) {
  33. case SequenceType::Any:
  34. if (code_point_has_property(code_point, Property::Emoji))
  35. return true;
  36. break;
  37. case SequenceType::EmojiPresentation:
  38. if (code_point_has_property(code_point, Property::Emoji_Presentation))
  39. return true;
  40. if (next_code_point == zero_width_joiner && code_point_has_property(code_point, Property::Emoji))
  41. return true;
  42. break;
  43. }
  44. // https://unicode.org/reports/tr51/#def_emoji_presentation_sequence
  45. // emoji_presentation_sequence := emoji_character emoji_presentation_selector
  46. if (next_code_point == emoji_presentation_selector)
  47. return true;
  48. // https://unicode.org/reports/tr51/#def_emoji_modifier_sequence
  49. // emoji_modifier_sequence := emoji_modifier_base emoji_modifier
  50. if (code_point_has_property(code_point, Property::Emoji_Modifier_Base))
  51. return true;
  52. // https://unicode.org/reports/tr51/#def_emoji_flag_sequence
  53. // emoji_flag_sequence := regional_indicator regional_indicator
  54. if (code_point_has_property(code_point, Property::Regional_Indicator))
  55. return true;
  56. return false;
  57. }
  58. static bool could_be_start_of_serenity_emoji(u32 code_point)
  59. {
  60. // We use Supplementary Private Use Area-B for custom Serenity emoji, starting at U+10CD00.
  61. static constexpr auto first_custom_serenity_emoji_code_point = 0x10CD00u;
  62. return code_point >= first_custom_serenity_emoji_code_point;
  63. }
  64. #endif
  65. // https://unicode.org/reports/tr51/#def_emoji_sequence
  66. template<typename CodePointIterator>
  67. static bool could_be_start_of_emoji_sequence_impl(CodePointIterator const& it, [[maybe_unused]] SequenceType type)
  68. {
  69. // emoji_sequence := emoji_core_sequence | emoji_zwj_sequence | emoji_tag_sequence
  70. if (it.done())
  71. return false;
  72. #if ENABLE_UNICODE_DATA
  73. // The purpose of this method is to quickly filter out code points that cannot be the start of
  74. // an emoji. The emoji_core_sequence definition alone captures the start of all possible
  75. // emoji_zwj_sequence and emoji_tag_sequence emojis, because:
  76. //
  77. // * emoji_zwj_sequence must begin with emoji_zwj_element, which is:
  78. // emoji_zwj_element := emoji_core_sequence | emoji_tag_sequence
  79. //
  80. // * emoji_tag_sequence must begin with tag_base, which is:
  81. // tag_base := emoji_character | emoji_modifier_sequence | emoji_presentation_sequence
  82. // Note that this is a subset of emoji_core_sequence.
  83. auto code_point = *it;
  84. auto next_code_point = it.peek(1);
  85. if (could_be_start_of_emoji_core_sequence(code_point, next_code_point, type))
  86. return true;
  87. if (could_be_start_of_serenity_emoji(code_point))
  88. return true;
  89. return false;
  90. #else
  91. return true;
  92. #endif
  93. }
  94. bool could_be_start_of_emoji_sequence(Utf8CodePointIterator const& it, SequenceType type)
  95. {
  96. return could_be_start_of_emoji_sequence_impl(it, type);
  97. }
  98. bool could_be_start_of_emoji_sequence(Utf32CodePointIterator const& it, SequenceType type)
  99. {
  100. return could_be_start_of_emoji_sequence_impl(it, type);
  101. }
  102. }