12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Array.h>
- #include <AK/SIMD.h>
- #include <AK/Vector.h>
- #include <LibGPU/Config.h>
- #include <LibSoftGPU/PixelQuad.h>
- #include <LibSoftGPU/Sampler.h>
- namespace SoftGPU {
- class Shader;
- class ShaderProcessor final {
- public:
- ShaderProcessor(Array<Sampler, GPU::NUM_TEXTURE_UNITS>& samplers)
- : m_samplers { samplers }
- {
- }
- void execute(PixelQuad&, Shader const&);
- ALWAYS_INLINE AK::SIMD::f32x4 get_register(u16 index) const { return m_registers[index]; }
- ALWAYS_INLINE void set_register(u16 index, AK::SIMD::f32x4 value) { m_registers[index] = value; }
- private:
- void op_input(PixelQuad const&, Instruction::Arguments);
- void op_output(PixelQuad&, Instruction::Arguments);
- void op_sample2d(Instruction::Arguments);
- void op_swizzle(Instruction::Arguments);
- void op_add(Instruction::Arguments);
- void op_sub(Instruction::Arguments);
- void op_mul(Instruction::Arguments);
- void op_div(Instruction::Arguments);
- Array<Sampler, GPU::NUM_TEXTURE_UNITS>& m_samplers;
- AK::SIMD::f32x4 m_registers[1024];
- };
- }
|