123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/Vector2.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Shader.h>
- #include <LibSoftGPU/ShaderProcessor.h>
- namespace SoftGPU {
- using AK::SIMD::f32x4;
- void ShaderProcessor::execute(PixelQuad& quad, Shader const& shader)
- {
- auto& instructions = shader.instructions();
- for (size_t program_counter = 0; program_counter < instructions.size(); ++program_counter) {
- auto instruction = instructions[program_counter];
- switch (instruction.operation) {
- case Opcode::Input:
- op_input(quad, instruction.arguments);
- break;
- case Opcode::Output:
- op_output(quad, instruction.arguments);
- break;
- case Opcode::Sample2D:
- op_sample2d(instruction.arguments);
- break;
- case Opcode::Swizzle:
- op_swizzle(instruction.arguments);
- break;
- case Opcode::Add:
- op_add(instruction.arguments);
- break;
- case Opcode::Sub:
- op_sub(instruction.arguments);
- break;
- case Opcode::Mul:
- op_mul(instruction.arguments);
- break;
- case Opcode::Div:
- op_div(instruction.arguments);
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- }
- void ShaderProcessor::op_input(PixelQuad const& quad, Instruction::Arguments arguments)
- {
- set_register(arguments.input.target_register, quad.get_input_float(arguments.input.input_index));
- set_register(arguments.input.target_register + 1, quad.get_input_float(arguments.input.input_index + 1));
- set_register(arguments.input.target_register + 2, quad.get_input_float(arguments.input.input_index + 2));
- set_register(arguments.input.target_register + 3, quad.get_input_float(arguments.input.input_index + 3));
- }
- void ShaderProcessor::op_output(PixelQuad& quad, Instruction::Arguments arguments)
- {
- quad.set_output(arguments.output.output_index, get_register(arguments.output.source_register));
- quad.set_output(arguments.output.output_index + 1, get_register(arguments.output.source_register + 1));
- quad.set_output(arguments.output.output_index + 2, get_register(arguments.output.source_register + 2));
- quad.set_output(arguments.output.output_index + 3, get_register(arguments.output.source_register + 3));
- }
- void ShaderProcessor::op_sample2d(Instruction::Arguments arguments)
- {
- Vector2<AK::SIMD::f32x4> coordinates = {
- get_register(arguments.sample.coordinates_register),
- get_register(arguments.sample.coordinates_register + 1),
- };
- auto sample = m_samplers[arguments.sample.sampler_index].sample_2d(coordinates);
- set_register(arguments.sample.target_register, sample.x());
- set_register(arguments.sample.target_register + 1, sample.y());
- set_register(arguments.sample.target_register + 2, sample.z());
- set_register(arguments.sample.target_register + 3, sample.w());
- }
- void ShaderProcessor::op_swizzle(Instruction::Arguments arguments)
- {
- f32x4 inputs[] {
- get_register(arguments.swizzle.source_register),
- get_register(arguments.swizzle.source_register + 1),
- get_register(arguments.swizzle.source_register + 2),
- get_register(arguments.swizzle.source_register + 3)
- };
- set_register(arguments.swizzle.target_register, inputs[swizzle_index(arguments.swizzle.pattern, 0)]);
- set_register(arguments.swizzle.target_register + 1, inputs[swizzle_index(arguments.swizzle.pattern, 1)]);
- set_register(arguments.swizzle.target_register + 2, inputs[swizzle_index(arguments.swizzle.pattern, 2)]);
- set_register(arguments.swizzle.target_register + 3, inputs[swizzle_index(arguments.swizzle.pattern, 3)]);
- }
- #define SHADER_BINOP(NAME, OP) \
- void ShaderProcessor::op_##NAME(Instruction::Arguments arguments) \
- { \
- auto const target = arguments.binop.target_register; \
- auto const source1 = arguments.binop.source_register1; \
- auto const source2 = arguments.binop.source_register2; \
- set_register(target, get_register(source1) OP get_register(source2)); \
- set_register(target + 1, get_register(source1 + 1) OP get_register(source2 + 1)); \
- set_register(target + 2, get_register(source1 + 2) OP get_register(source2 + 2)); \
- set_register(target + 3, get_register(source1 + 3) OP get_register(source2 + 3)); \
- }
- SHADER_BINOP(add, +)
- SHADER_BINOP(sub, -)
- SHADER_BINOP(mul, *)
- SHADER_BINOP(div, /)
- #undef SHADER_BINOP
- }
|