ShaderCompiler.h 406 B

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Error.h>
  8. #include <AK/NonnullRefPtr.h>
  9. #include <LibGPU/IR.h>
  10. #include <LibSoftGPU/Shader.h>
  11. namespace SoftGPU {
  12. class ShaderCompiler final {
  13. public:
  14. ErrorOr<NonnullRefPtr<Shader>> compile(void const* ownership_token, GPU::IR::Shader const&);
  15. };
  16. }