ShaderCompiler.cpp 400 B

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibSoftGPU/ShaderCompiler.h>
  7. namespace SoftGPU {
  8. ErrorOr<NonnullRefPtr<Shader>> ShaderCompiler::compile(void const* ownership_token, GPU::IR::Shader const&)
  9. {
  10. // FIXME: implement the shader compiler
  11. return adopt_ref(*new Shader(ownership_token, {}));
  12. }
  13. }