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- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Vector.h>
- #include <LibGPU/Shader.h>
- #include <LibSoftGPU/ISA.h>
- namespace SoftGPU {
- class Shader final : public GPU::Shader {
- public:
- Shader(void const* ownership_token, Vector<Instruction> const&);
- Vector<Instruction> const& instructions() const { return m_instructions; }
- private:
- Vector<Instruction> m_instructions;
- };
- }
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