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- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibSoftGPU/Shader.h>
- namespace SoftGPU {
- Shader::Shader(void const* ownership_token, Vector<Instruction> const& instructions)
- : GPU::Shader(ownership_token)
- , m_instructions(instructions)
- {
- }
- }
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