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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/SIMD.h>
- #include <LibGPU/SamplerConfig.h>
- #include <LibGfx/Vector2.h>
- #include <LibGfx/Vector4.h>
- namespace SoftGPU {
- class Sampler final {
- public:
- Vector4<AK::SIMD::f32x4> sample_2d(Vector2<AK::SIMD::f32x4> const& uv) const;
- void set_config(GPU::SamplerConfig const& config) { m_config = config; }
- GPU::SamplerConfig const& config() const { return m_config; }
- private:
- Vector4<AK::SIMD::f32x4> sample_2d_lod(Vector2<AK::SIMD::f32x4> const& uv, AK::SIMD::u32x4 level, GPU::TextureFilter) const;
- GPU::SamplerConfig m_config;
- };
- }
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