PixelConverter.h 833 B

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  1. /*
  2. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Error.h>
  8. #include <AK/Function.h>
  9. #include <LibGPU/ImageDataLayout.h>
  10. #include <LibGfx/Vector4.h>
  11. namespace SoftGPU {
  12. class PixelConverter {
  13. public:
  14. PixelConverter(GPU::ImageDataLayout input_specification, GPU::ImageDataLayout output_specification)
  15. : m_input_specification { input_specification }
  16. , m_output_specification { output_specification }
  17. {
  18. }
  19. ErrorOr<void> convert(void const* input_data, void* output_data, Function<void(FloatVector4&)> transform);
  20. private:
  21. FloatVector4 read_pixel(u8 const**);
  22. void write_pixel(u8**, FloatVector4 const&);
  23. GPU::ImageDataLayout m_input_specification;
  24. GPU::ImageDataLayout m_output_specification;
  25. };
  26. }