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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/Size.h>
- #include <LibSoftGPU/Image.h>
- #include <LibSoftGPU/PixelConverter.h>
- namespace SoftGPU {
- Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
- : GPU::Image(ownership_token, pixel_format, width, height, depth, max_levels)
- , m_mipmap_buffers(FixedArray<RefPtr<Typed3DBuffer<FloatVector4>>>::must_create_but_fixme_should_propagate_errors(number_of_levels()))
- {
- VERIFY(pixel_format == GPU::PixelFormat::Alpha
- || pixel_format == GPU::PixelFormat::Intensity
- || pixel_format == GPU::PixelFormat::Luminance
- || pixel_format == GPU::PixelFormat::LuminanceAlpha
- || pixel_format == GPU::PixelFormat::RGB
- || pixel_format == GPU::PixelFormat::RGBA);
- m_width_is_power_of_two = is_power_of_two(width);
- m_height_is_power_of_two = is_power_of_two(height);
- m_depth_is_power_of_two = is_power_of_two(depth);
- for (u32 level = 0; level < number_of_levels(); ++level) {
- m_mipmap_buffers[level] = MUST(Typed3DBuffer<FloatVector4>::try_create(width_at_level(level), height_at_level(level), depth_at_level(level)));
- }
- }
- GPU::ImageDataLayout Image::image_data_layout(u32 level, Vector3<i32> offset) const
- {
- auto const width = width_at_level(level);
- auto const height = height_at_level(level);
- auto const depth = depth_at_level(level);
- // FIXME: we are directly writing to FloatVector4s. We should probably find a better way to do this
- return {
- .pixel_type = {
- .format = GPU::PixelFormat::RGBA,
- .bits = GPU::PixelComponentBits::AllBits,
- .data_type = GPU::PixelDataType::Float,
- },
- .dimensions = {
- .width = width,
- .height = height,
- .depth = depth,
- },
- .selection = {
- .offset_x = offset.x(),
- .offset_y = offset.y(),
- .offset_z = offset.z(),
- .width = width - offset.x(),
- .height = height - offset.y(),
- .depth = depth - offset.z(),
- },
- };
- }
- void Image::write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, GPU::ImageDataLayout const& input_layout)
- {
- VERIFY(level < number_of_levels());
- auto output_layout = image_data_layout(level, output_offset);
- auto texel_data = texel_pointer(level, 0, 0, 0);
- PixelConverter converter { input_layout, output_layout };
- ErrorOr<void> conversion_result;
- switch (pixel_format()) {
- case GPU::PixelFormat::Luminance:
- case GPU::PixelFormat::RGB:
- // Both Luminance and RGB set the alpha to 1, regardless of the source texel
- conversion_result = converter.convert(input_data, texel_data, [](auto& components) { components[3] = 1.f; });
- break;
- default:
- conversion_result = converter.convert(input_data, texel_data, {});
- }
- if (conversion_result.is_error())
- dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
- }
- void Image::read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, GPU::ImageDataLayout const& output_layout) const
- {
- VERIFY(level < number_of_levels());
- auto input_layout = image_data_layout(level, input_offset);
- PixelConverter converter { input_layout, output_layout };
- auto conversion_result = converter.convert(texel_pointer(level, 0, 0, 0), output_data, {});
- if (conversion_result.is_error())
- dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
- }
- void Image::copy_texels(GPU::Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset)
- {
- VERIFY(source.has_same_ownership_token(*this));
- auto const& src_image = static_cast<Image const&>(source);
- VERIFY(source_level < src_image.number_of_levels());
- VERIFY(source_offset.x() + size.x() <= src_image.width_at_level(source_level));
- VERIFY(source_offset.y() + size.y() <= src_image.height_at_level(source_level));
- VERIFY(source_offset.z() + size.z() <= src_image.depth_at_level(source_level));
- VERIFY(destination_level < number_of_levels());
- VERIFY(destination_offset.x() + size.x() <= width_at_level(destination_level));
- VERIFY(destination_offset.y() + size.y() <= height_at_level(destination_level));
- VERIFY(destination_offset.z() + size.z() <= depth_at_level(destination_level));
- for (u32 z = 0; z < size.z(); ++z) {
- for (u32 y = 0; y < size.y(); ++y) {
- for (u32 x = 0; x < size.x(); ++x) {
- auto const& color = src_image.texel(source_level, source_offset.x() + x, source_offset.y() + y, source_offset.z() + z);
- set_texel(destination_level, destination_offset.x() + x, destination_offset.y() + y, destination_offset.z() + z, color);
- }
- }
- }
- }
- static GPU::ImageDataLayout image_data_layout_for_bitmap(Gfx::Bitmap& bitmap)
- {
- VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRA8888);
- return GPU::ImageDataLayout {
- .pixel_type = {
- .format = GPU::PixelFormat::BGRA,
- .bits = GPU::PixelComponentBits::B8_8_8_8,
- .data_type = GPU::PixelDataType::UnsignedInt,
- .components_order = GPU::ComponentsOrder::Reversed,
- },
- .dimensions = {
- .width = static_cast<u32>(bitmap.width()),
- .height = static_cast<u32>(bitmap.height()),
- .depth = 1,
- },
- .selection = {
- .width = static_cast<u32>(bitmap.width()),
- .height = static_cast<u32>(bitmap.height()),
- .depth = 1,
- },
- };
- }
- void Image::regenerate_mipmaps()
- {
- // FIXME: currently this only works for 2D Images
- VERIFY(depth_at_level(0) == 1);
- auto empty_bitmap_for_level = [&](u32 level) -> NonnullRefPtr<Gfx::Bitmap> {
- Gfx::IntSize size = { width_at_level(level), height_at_level(level) };
- return MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, size));
- };
- auto copy_image_into_bitmap = [&](u32 level) -> NonnullRefPtr<Gfx::Bitmap> {
- auto bitmap = empty_bitmap_for_level(level);
- auto input_layout = image_data_layout(level, { 0, 0, 0 });
- auto const* input_data = texel_pointer(level, 0, 0, 0);
- auto output_layout = image_data_layout_for_bitmap(bitmap);
- auto* output_data = bitmap->scanline(0);
- PixelConverter converter { input_layout, output_layout };
- MUST(converter.convert(input_data, output_data, {}));
- return bitmap;
- };
- auto copy_bitmap_into_level = [&](NonnullRefPtr<Gfx::Bitmap> bitmap, u32 level) {
- VERIFY(level >= 1);
- auto input_layout = image_data_layout_for_bitmap(bitmap);
- auto const* input_data = bitmap->scanline(0);
- auto output_layout = image_data_layout(level, { 0, 0, 0 });
- auto* output_data = texel_pointer(level, 0, 0, 0);
- PixelConverter converter { input_layout, output_layout };
- MUST(converter.convert(input_data, output_data, {}));
- };
- // For levels 1..number_of_levels-1, we generate downscaled versions of the level above
- for (u32 level = 1; level < number_of_levels(); ++level) {
- auto higher_level_bitmap = copy_image_into_bitmap(level - 1);
- auto current_level_bitmap = empty_bitmap_for_level(level);
- Gfx::Painter current_level_painter { current_level_bitmap };
- current_level_painter.draw_scaled_bitmap(
- current_level_bitmap->rect(),
- higher_level_bitmap,
- higher_level_bitmap->rect(),
- 1.f,
- Gfx::Painter::ScalingMode::BilinearBlend);
- copy_bitmap_into_level(current_level_bitmap, level);
- }
- }
- }
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