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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGPU/Config.h>
- #define INCREASE_STATISTICS_COUNTER(stat, n) \
- do { \
- if constexpr (ENABLE_STATISTICS_OVERLAY) \
- stat += (n); \
- } while (0)
- namespace SoftGPU {
- static constexpr bool ENABLE_STATISTICS_OVERLAY = false;
- static constexpr int MILLISECONDS_PER_STATISTICS_PERIOD = 500;
- static constexpr int NUM_LIGHTS = 8;
- static constexpr int MAX_CLIP_PLANES = 6;
- static constexpr int MAX_TEXTURE_SIZE = 2048;
- static constexpr float MAX_TEXTURE_LOD_BIAS = 2.f;
- static constexpr int SUBPIXEL_BITS = 4;
- static constexpr int NUM_SHADER_INPUTS = 64;
- // Verify that we have enough inputs to hold vertex color and texture coordinates for all fixed function texture units
- static_assert(NUM_SHADER_INPUTS >= 4 + GPU::NUM_TEXTURE_UNITS * 4);
- static constexpr int SHADER_INPUT_VERTEX_COLOR = 0;
- static constexpr int SHADER_INPUT_FIRST_TEXCOORD = 4;
- static constexpr int NUM_SHADER_OUTPUTS = 4;
- // Verify that we have enough outputs to hold the fragment's color
- static_assert(NUM_SHADER_OUTPUTS >= 4);
- static constexpr int SHADER_OUTPUT_FIRST_COLOR = 0;
- // See: https://www.khronos.org/opengl/wiki/Common_Mistakes#Texture_edge_color_problem
- // FIXME: make this dynamically configurable through ConfigServer
- static constexpr bool CLAMP_DEPRECATED_BEHAVIOR = false;
- }
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