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- /*
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Error.h>
- #include <AK/NonnullRefPtr.h>
- #include <AK/RefCounted.h>
- #include <LibGfx/Rect.h>
- #include <LibGfx/Size.h>
- #include <LibSoftGPU/Buffer/Typed2DBuffer.h>
- namespace SoftGPU {
- /*
- * The frame buffer is a 2D buffer that consists of:
- * - color buffer(s); (FIXME: implement multiple color buffers)
- * - depth buffer;
- * - stencil buffer;
- * - accumulation buffer. (FIXME: implement accumulation buffer)
- */
- template<typename C, typename D, typename S>
- class FrameBuffer final : public RefCounted<FrameBuffer<C, D, S>> {
- public:
- static ErrorOr<NonnullRefPtr<FrameBuffer<C, D, S>>> try_create(Gfx::IntSize size)
- {
- Gfx::IntRect rect = { 0, 0, size.width(), size.height() };
- auto color_buffer = TRY(Typed2DBuffer<C>::try_create(size));
- auto depth_buffer = TRY(Typed2DBuffer<D>::try_create(size));
- auto stencil_buffer = TRY(Typed2DBuffer<S>::try_create(size));
- return adopt_ref(*new FrameBuffer(rect, color_buffer, depth_buffer, stencil_buffer));
- }
- NonnullRefPtr<Typed2DBuffer<C>> color_buffer() { return m_color_buffer; }
- NonnullRefPtr<Typed2DBuffer<D>> depth_buffer() { return m_depth_buffer; }
- NonnullRefPtr<Typed2DBuffer<S>> stencil_buffer() { return m_stencil_buffer; }
- Gfx::IntRect rect() const { return m_rect; }
- private:
- FrameBuffer(Gfx::IntRect rect, NonnullRefPtr<Typed2DBuffer<C>> color_buffer, NonnullRefPtr<Typed2DBuffer<D>> depth_buffer, NonnullRefPtr<Typed2DBuffer<S>> stencil_buffer)
- : m_color_buffer(color_buffer)
- , m_depth_buffer(depth_buffer)
- , m_stencil_buffer(stencil_buffer)
- , m_rect(rect)
- {
- }
- NonnullRefPtr<Typed2DBuffer<C>> m_color_buffer;
- NonnullRefPtr<Typed2DBuffer<D>> m_depth_buffer;
- NonnullRefPtr<Typed2DBuffer<S>> m_stencil_buffer;
- Gfx::IntRect m_rect;
- };
- }
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