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- /*
- * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/Painter.h>
- #include <LibGfx/VectorGraphic.h>
- namespace Gfx {
- void VectorGraphic::draw_into(Painter& painter, IntRect const& dest, AffineTransform transform) const
- {
- // Apply the transform then center within destination rectangle (this ignores any translation from the transform):
- // This allows you to easily rotate or flip the image before painting.
- auto transformed_rect = transform.map(FloatRect { {}, size() });
- auto scale = min(float(dest.width()) / transformed_rect.width(), float(dest.height()) / transformed_rect.height());
- auto centered = FloatRect { {}, transformed_rect.size().scaled(scale) }.centered_within(dest.to_type<float>());
- auto view_transform = AffineTransform {}
- .translate(centered.location())
- .multiply(AffineTransform {}.scale(scale, scale))
- .multiply(AffineTransform {}.translate(-transformed_rect.location()))
- .multiply(transform);
- return draw_transformed(painter, view_transform);
- }
- ErrorOr<NonnullRefPtr<Gfx::Bitmap>> VectorGraphic::bitmap(IntSize size, AffineTransform transform) const
- {
- auto bitmap = TRY(Bitmap::create(Gfx::BitmapFormat::BGRA8888, size));
- Painter painter { *bitmap };
- draw_into(painter, IntRect { {}, size }, transform);
- return bitmap;
- }
- }
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