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- /*
- * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Format.h>
- #include <AK/Vector.h>
- #include <LibGfx/AffineTransform.h>
- #include <LibGfx/Line.h>
- #include <LibGfx/Orientation.h>
- #include <LibGfx/Point.h>
- #include <LibGfx/Size.h>
- #include <LibGfx/TextAlignment.h>
- #include <math.h>
- namespace Gfx {
- template<typename T>
- class Rect {
- public:
- Rect() = default;
- Rect(T x, T y, T width, T height)
- : m_location(x, y)
- , m_size(width, height)
- {
- }
- template<typename U>
- Rect(U x, U y, U width, U height)
- : m_location(x, y)
- , m_size(width, height)
- {
- }
- Rect(Point<T> const& location, Size<T> const& size)
- : m_location(location)
- , m_size(size)
- {
- }
- template<typename U>
- Rect(Point<U> const& location, Size<U> const& size)
- : m_location(location)
- , m_size(size)
- {
- }
- template<typename U>
- explicit Rect(Rect<U> const& other)
- : m_location(other.location())
- , m_size(other.size())
- {
- }
- [[nodiscard]] ALWAYS_INLINE T x() const { return location().x(); }
- [[nodiscard]] ALWAYS_INLINE T y() const { return location().y(); }
- [[nodiscard]] ALWAYS_INLINE T width() const { return m_size.width(); }
- [[nodiscard]] ALWAYS_INLINE T height() const { return m_size.height(); }
- ALWAYS_INLINE void set_x(T x) { m_location.set_x(x); }
- ALWAYS_INLINE void set_y(T y) { m_location.set_y(y); }
- ALWAYS_INLINE void set_width(T width) { m_size.set_width(width); }
- ALWAYS_INLINE void set_height(T height) { m_size.set_height(height); }
- [[nodiscard]] ALWAYS_INLINE Point<T> const& location() const { return m_location; }
- [[nodiscard]] ALWAYS_INLINE Size<T> const& size() const { return m_size; }
- [[nodiscard]] ALWAYS_INLINE bool is_empty() const { return width() <= 0 || height() <= 0; }
- ALWAYS_INLINE void translate_by(T dx, T dy) { m_location.translate_by(dx, dy); }
- ALWAYS_INLINE void translate_by(T dboth) { m_location.translate_by(dboth); }
- ALWAYS_INLINE void translate_by(Point<T> const& delta) { m_location.translate_by(delta); }
- ALWAYS_INLINE void scale_by(T dx, T dy)
- {
- m_location.scale_by(dx, dy);
- m_size.scale_by(dx, dy);
- }
- ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); }
- ALWAYS_INLINE void scale_by(Point<T> const& delta) { scale_by(delta.x(), delta.y()); }
- void transform_by(AffineTransform const& transform) { *this = transform.map(*this); }
- [[nodiscard]] Point<T> center() const
- {
- return { x() + width() / 2, y() + height() / 2 };
- }
- ALWAYS_INLINE void set_location(Point<T> const& location)
- {
- m_location = location;
- }
- ALWAYS_INLINE void set_size(Size<T> const& size)
- {
- m_size = size;
- }
- void set_size(T width, T height)
- {
- m_size.set_width(width);
- m_size.set_height(height);
- }
- void inflate(T w, T h)
- {
- set_x(x() - w / 2);
- set_width(width() + w);
- set_y(y() - h / 2);
- set_height(height() + h);
- }
- void inflate(T top, T right, T bottom, T left)
- {
- set_x(x() - left);
- set_width(width() + left + right);
- set_y(y() - top);
- set_height(height() + top + bottom);
- }
- void inflate(Size<T> const& size)
- {
- set_x(x() - size.width() / 2);
- set_width(width() + size.width());
- set_y(y() - size.height() / 2);
- set_height(height() + size.height());
- }
- void shrink(T w, T h)
- {
- set_x(x() + w / 2);
- set_width(width() - w);
- set_y(y() + h / 2);
- set_height(height() - h);
- }
- void shrink(T top, T right, T bottom, T left)
- {
- set_x(x() + left);
- set_width(width() - (left + right));
- set_y(y() + top);
- set_height(height() - (top + bottom));
- }
- void shrink(Size<T> const& size)
- {
- set_x(x() + size.width() / 2);
- set_width(width() - size.width());
- set_y(y() + size.height() / 2);
- set_height(height() - size.height());
- }
- [[nodiscard]] Rect<T> translated(T dx, T dy) const
- {
- Rect<T> rect = *this;
- rect.translate_by(dx, dy);
- return rect;
- }
- [[nodiscard]] Rect<T> translated(T dboth) const
- {
- Rect<T> rect = *this;
- rect.translate_by(dboth);
- return rect;
- }
- [[nodiscard]] Rect<T> translated(Point<T> const& delta) const
- {
- Rect<T> rect = *this;
- rect.translate_by(delta);
- return rect;
- }
- [[nodiscard]] Rect<T> scaled(T dboth) const
- {
- Rect<T> rect = *this;
- rect.scale_by(dboth);
- return rect;
- }
- [[nodiscard]] Rect<T> scaled(T sx, T sy) const
- {
- Rect<T> rect = *this;
- rect.scale_by(sx, sy);
- return rect;
- }
- [[nodiscard]] Rect<T> scaled(Point<T> const& s) const
- {
- Rect<T> rect = *this;
- rect.scale_by(s);
- return rect;
- }
- [[nodiscard]] Rect<T> transformed(AffineTransform const& transform) const
- {
- Rect<T> rect = *this;
- rect.transform_by(transform);
- return rect;
- }
- [[nodiscard]] Rect<T> shrunken(T w, T h) const
- {
- Rect<T> rect = *this;
- rect.shrink(w, h);
- return rect;
- }
- [[nodiscard]] Rect<T> shrunken(T top, T right, T bottom, T left) const
- {
- Rect<T> rect = *this;
- rect.shrink(top, right, bottom, left);
- return rect;
- }
- [[nodiscard]] Rect<T> shrunken(Size<T> const& size) const
- {
- Rect<T> rect = *this;
- rect.shrink(size);
- return rect;
- }
- [[nodiscard]] Rect<T> inflated(T w, T h) const
- {
- Rect<T> rect = *this;
- rect.inflate(w, h);
- return rect;
- }
- [[nodiscard]] Rect<T> inflated(T top, T right, T bottom, T left) const
- {
- Rect<T> rect = *this;
- rect.inflate(top, right, bottom, left);
- return rect;
- }
- [[nodiscard]] Rect<T> inflated(Size<T> const& size) const
- {
- Rect<T> rect = *this;
- rect.inflate(size);
- return rect;
- }
- Rect<T> take_from_right(T w)
- {
- if (w > width())
- w = width();
- Rect<T> rect = *this;
- set_width(width() - w);
- rect.set_x(x() + width());
- rect.set_width(w);
- return rect;
- }
- Rect<T> take_from_left(T w)
- {
- if (w > width())
- w = width();
- Rect<T> rect = *this;
- set_x(x() + w);
- set_width(width() - w);
- rect.set_width(w);
- return rect;
- }
- Rect<T> take_from_top(T h)
- {
- if (h > height())
- h = height();
- Rect<T> rect = *this;
- set_y(y() + h);
- set_height(height() - h);
- rect.set_height(h);
- return rect;
- }
- Rect<T> take_from_bottom(T h)
- {
- if (h > height())
- h = height();
- Rect<T> rect = *this;
- set_height(height() - h);
- rect.set_y(y() + height());
- rect.set_height(h);
- return rect;
- }
- [[nodiscard]] bool contains_vertically(T y) const
- {
- return y >= top() && y < bottom();
- }
- [[nodiscard]] bool contains_horizontally(T x) const
- {
- return x >= left() && x < right();
- }
- [[nodiscard]] bool contains(T x, T y) const
- {
- return contains_horizontally(x) && contains_vertically(y);
- }
- [[nodiscard]] ALWAYS_INLINE bool contains(Point<T> const& point) const
- {
- return contains(point.x(), point.y());
- }
- [[nodiscard]] bool contains(Rect<T> const& other) const
- {
- return left() <= other.left()
- && right() >= other.right()
- && top() <= other.top()
- && bottom() >= other.bottom();
- }
- template<typename Container>
- [[nodiscard]] bool contains(Container const& others) const
- {
- bool have_any = false;
- for (auto const& other : others) {
- if (!contains(other))
- return false;
- have_any = true;
- }
- return have_any;
- }
- [[nodiscard]] ALWAYS_INLINE T primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
- ALWAYS_INLINE void set_primary_offset_for_orientation(Orientation orientation, T value) { m_location.set_primary_offset_for_orientation(orientation, value); }
- [[nodiscard]] ALWAYS_INLINE T secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
- ALWAYS_INLINE void set_secondary_offset_for_orientation(Orientation orientation, T value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
- [[nodiscard]] ALWAYS_INLINE T primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
- [[nodiscard]] ALWAYS_INLINE T secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
- ALWAYS_INLINE void set_primary_size_for_orientation(Orientation orientation, T value) { m_size.set_primary_size_for_orientation(orientation, value); }
- ALWAYS_INLINE void set_secondary_size_for_orientation(Orientation orientation, T value) { m_size.set_secondary_size_for_orientation(orientation, value); }
- [[nodiscard]] T first_edge_for_orientation(Orientation orientation) const
- {
- if (orientation == Orientation::Vertical)
- return top();
- return left();
- }
- [[nodiscard]] T last_edge_for_orientation(Orientation orientation) const
- {
- if (orientation == Orientation::Vertical)
- return bottom();
- return right();
- }
- [[nodiscard]] ALWAYS_INLINE T left() const { return x(); }
- [[nodiscard]] ALWAYS_INLINE T right() const { return x() + width(); }
- [[nodiscard]] ALWAYS_INLINE T top() const { return y(); }
- [[nodiscard]] ALWAYS_INLINE T bottom() const { return y() + height(); }
- ALWAYS_INLINE void set_left(T left) { set_x(left); }
- ALWAYS_INLINE void set_top(T top) { set_y(top); }
- ALWAYS_INLINE void set_right(T right) { set_width(right - x()); }
- ALWAYS_INLINE void set_bottom(T bottom) { set_height(bottom - y()); }
- void set_right_without_resize(T new_right)
- {
- auto delta = new_right - right();
- translate_by(delta, 0);
- }
- void set_bottom_without_resize(T new_bottom)
- {
- auto delta = new_bottom - bottom();
- translate_by(0, delta);
- }
- [[nodiscard]] bool intersects_vertically(Rect<T> const& other) const
- {
- return top() < other.bottom() && other.top() < bottom();
- }
- [[nodiscard]] bool intersects_horizontally(Rect<T> const& other) const
- {
- return left() < other.right() && other.left() < right();
- }
- [[nodiscard]] bool intersects(Rect<T> const& other) const
- {
- return left() < other.right()
- && other.left() < right()
- && top() < other.bottom()
- && other.top() < bottom();
- }
- template<typename Container>
- [[nodiscard]] bool intersects(Container const& others) const
- {
- for (auto const& other : others) {
- if (intersects(other))
- return true;
- }
- return false;
- }
- template<typename Container, typename Function>
- IterationDecision for_each_intersected(Container const& others, Function f) const
- {
- if (is_empty())
- return IterationDecision::Continue;
- for (auto const& other : others) {
- auto intersected_rect = intersected(other);
- if (!intersected_rect.is_empty()) {
- IterationDecision decision = f(intersected_rect);
- if (decision != IterationDecision::Continue)
- return decision;
- }
- }
- return IterationDecision::Continue;
- }
- [[nodiscard]] Vector<Rect<T>, 4> shatter(Rect<T> const& hammer) const
- {
- Vector<Rect<T>, 4> pieces;
- if (!intersects(hammer)) {
- pieces.unchecked_append(*this);
- return pieces;
- }
- Rect<T> top_shard {
- x(),
- y(),
- width(),
- hammer.y() - y(),
- };
- Rect<T> bottom_shard {
- x(),
- hammer.bottom(),
- width(),
- bottom() - hammer.bottom(),
- };
- Rect<T> left_shard {
- x(),
- max(hammer.y(), y()),
- hammer.x() - x(),
- min(hammer.bottom(), bottom()) - max(hammer.y(), y()),
- };
- Rect<T> right_shard {
- hammer.right(),
- max(hammer.y(), y()),
- right() - hammer.right(),
- min(hammer.bottom(), bottom()) - max(hammer.y(), y()),
- };
- if (!top_shard.is_empty())
- pieces.unchecked_append(top_shard);
- if (!bottom_shard.is_empty())
- pieces.unchecked_append(bottom_shard);
- if (!left_shard.is_empty())
- pieces.unchecked_append(left_shard);
- if (!right_shard.is_empty())
- pieces.unchecked_append(right_shard);
- return pieces;
- }
- template<class U>
- [[nodiscard]] bool operator==(Rect<U> const& other) const
- {
- return location() == other.location() && size() == other.size();
- }
- [[nodiscard]] Rect<T> operator*(T factor) const { return { m_location * factor, m_size * factor }; }
- Rect<T>& operator*=(T factor)
- {
- m_location *= factor;
- m_size *= factor;
- return *this;
- }
- void intersect(Rect<T> const& other)
- {
- T l = max(left(), other.left());
- T r = min(right(), other.right());
- T t = max(top(), other.top());
- T b = min(bottom(), other.bottom());
- if (l > r || t > b) {
- m_location = {};
- m_size = {};
- return;
- }
- set_x(l);
- set_y(t);
- set_right(r);
- set_bottom(b);
- }
- [[nodiscard]] static Rect<T> centered_on(Point<T> const& center, Size<T> const& size)
- {
- return { { center.x() - size.width() / 2, center.y() - size.height() / 2 }, size };
- }
- [[nodiscard]] static Rect<T> from_two_points(Point<T> const& a, Point<T> const& b)
- {
- return { min(a.x(), b.x()), min(a.y(), b.y()), AK::abs(a.x() - b.x()), AK::abs(a.y() - b.y()) };
- }
- [[nodiscard]] static Rect<T> intersection(Rect<T> const& a, Rect<T> const& b)
- {
- Rect<T> r = a;
- r.intersect(b);
- return r;
- }
- [[nodiscard]] ALWAYS_INLINE Rect<T> intersected(Rect<T> const& other) const
- {
- return intersection(*this, other);
- }
- [[nodiscard]] Vector<Point<T>, 2> intersected(Line<T> const& line) const
- {
- if (is_empty())
- return {};
- Vector<Point<T>, 2> points;
- if (auto point = line.intersected({ top_left(), top_right() }); point.has_value())
- points.append({ point.value().x(), y() });
- if (auto point = line.intersected({ bottom_left(), bottom_right() }); point.has_value()) {
- points.append({ point.value().x(), bottom() - 1 });
- if (points.size() == 2)
- return points;
- }
- if (height() > 2) {
- if (auto point = line.intersected({ { x(), y() + 1 }, { x(), bottom() - 2 } }); point.has_value()) {
- points.append({ x(), point.value().y() });
- if (points.size() == 2)
- return points;
- }
- if (auto point = line.intersected({ { right() - 1, y() + 1 }, { right() - 1, bottom() - 2 } }); point.has_value())
- points.append({ right() - 1, point.value().y() });
- }
- return points;
- }
- template<typename U = T>
- [[nodiscard]] Gfx::Rect<U> interpolated_to(Gfx::Rect<T> const& to, float factor) const
- {
- VERIFY(factor >= 0.f);
- VERIFY(factor <= 1.f);
- if (factor == 0.f)
- return *this;
- if (factor == 1.f)
- return to;
- if (this == &to)
- return *this;
- auto interpolated_left = round_to<U>(mix<float>(x(), to.x(), factor));
- auto interpolated_top = round_to<U>(mix<float>(y(), to.y(), factor));
- auto interpolated_right = round_to<U>(mix<float>(right(), to.right(), factor));
- auto interpolated_bottom = round_to<U>(mix<float>(bottom(), to.bottom(), factor));
- return { interpolated_left, interpolated_top, interpolated_right - interpolated_left, interpolated_bottom - interpolated_top };
- }
- [[nodiscard]] float center_point_distance_to(Rect<T> const& other) const
- {
- return Line { center(), other.center() }.length();
- }
- [[nodiscard]] Vector<Point<T>, 2> closest_outside_center_points(Rect<T> const& other) const
- {
- if (intersects(other))
- return {};
- Line centers_line { center(), other.center() };
- auto points_this = intersected(centers_line);
- VERIFY(points_this.size() == 1);
- auto points_other = other.intersected(centers_line);
- VERIFY(points_other.size() == 1);
- return { points_this[0], points_other[0] };
- }
- [[nodiscard]] float outside_center_point_distance_to(Rect<T> const& other) const
- {
- auto points = closest_outside_center_points(other);
- if (points.is_empty())
- return 0.f;
- return Line { points[0], points[0] }.length();
- }
- [[nodiscard]] Rect<T> constrained_to(Rect<T> const& constrain_rect) const
- {
- if (constrain_rect.contains(*this))
- return *this;
- T move_x = 0, move_y = 0;
- if (right() > constrain_rect.right())
- move_x = constrain_rect.right() - right();
- if (bottom() > constrain_rect.bottom())
- move_y = constrain_rect.bottom() - bottom();
- if (x() < constrain_rect.x())
- move_x = constrain_rect.x() - x();
- if (y() < constrain_rect.y())
- move_y = constrain_rect.y() - y();
- auto rect = *this;
- if (move_x != 0 || move_y != 0)
- rect.translate_by(move_x, move_y);
- return rect;
- }
- [[nodiscard]] Rect<T> aligned_within(Size<T> const& rect_size, Point<T> const& align_at, TextAlignment alignment = TextAlignment::Center) const
- {
- if (rect_size.is_empty())
- return {};
- if (!size().contains(rect_size))
- return {};
- if (!contains(align_at))
- return {};
- Rect<T> rect;
- switch (alignment) {
- case TextAlignment::TopCenter:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
- break;
- case TextAlignment::TopLeft:
- rect = { align_at, rect_size };
- break;
- case TextAlignment::TopRight:
- rect = { { align_at.x() - rect_size.width(), align_at.y() }, rect_size };
- break;
- case TextAlignment::CenterLeft:
- rect = { { align_at.x(), align_at.y() - rect_size.height() / 2 }, rect_size };
- break;
- case TextAlignment::Center:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.height() / 2 }, rect_size };
- break;
- case TextAlignment::CenterRight:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() }, rect_size };
- break;
- case TextAlignment::BottomCenter:
- rect = { { align_at.x() - rect_size.width() / 2, align_at.y() - rect_size.width() }, rect_size };
- break;
- case TextAlignment::BottomLeft:
- rect = { { align_at.x(), align_at.y() - rect_size.width() }, rect_size };
- break;
- case TextAlignment::BottomRight:
- rect = { { align_at.x() - rect_size.width(), align_at.y() - rect_size.width() }, rect_size };
- break;
- }
- return rect.constrained_to(*this);
- }
- [[nodiscard]] Point<T> closest_to(Point<T> const& point) const
- {
- if (is_empty())
- return {};
- Optional<Point<T>> closest_point;
- float closest_distance = 0.0;
- auto check_distance = [&](Line<T> const& line) {
- auto point_on_line = line.closest_to(point);
- auto distance = Line { point_on_line, point }.length();
- if (!closest_point.has_value() || distance < closest_distance) {
- closest_point = point_on_line;
- closest_distance = distance;
- }
- };
- check_distance({ top_left(), top_right().moved_left(1) });
- check_distance({ bottom_left().moved_up(1), bottom_right().translated(-1) });
- if (height() > 2) {
- check_distance({ { x(), y() + 1 }, { x(), bottom() - 2 } });
- check_distance({ { right() - 1, y() + 1 }, { right() - 1, bottom() - 2 } });
- }
- VERIFY(closest_point.has_value());
- VERIFY(side(closest_point.value()) != Side::None);
- return closest_point.value();
- }
- class RelativeLocation {
- friend class Rect<T>;
- RelativeLocation(Rect<T> const& base_rect, Rect<T> const& other_rect)
- {
- if (base_rect.is_empty() || other_rect.is_empty())
- return;
- auto parts = base_rect.shatter(other_rect);
- for (auto& part : parts) {
- if (part.x() < other_rect.x()) {
- if (part.y() < other_rect.y())
- m_top_left = true;
- if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom() - 1) || (part.y() < other_rect.bottom() && part.bottom() - 1 > other_rect.y()))
- m_left = true;
- if (part.y() >= other_rect.bottom() - 1 || part.bottom() - 1 > other_rect.y())
- m_bottom_left = true;
- }
- if (part.x() >= other_rect.x() || part.right() - 1 > other_rect.x()) {
- if (part.y() < other_rect.y())
- m_top = true;
- if (part.y() >= other_rect.bottom() - 1 || part.bottom() > other_rect.bottom())
- m_bottom = true;
- }
- if (part.x() >= other_rect.right() - 1 || part.right() > other_rect.right()) {
- if (part.y() < other_rect.y())
- m_top_right = true;
- if ((part.y() >= other_rect.y() && part.y() < other_rect.bottom() - 1) || (part.y() < other_rect.bottom() && part.bottom() - 1 > other_rect.y()))
- m_right = true;
- if (part.y() >= other_rect.bottom() - 1 || part.bottom() - 1 > other_rect.y())
- m_bottom_right = true;
- }
- }
- }
- public:
- RelativeLocation() = default;
- bool top_left() const { return m_top_left; }
- bool top() const { return m_top; }
- bool top_right() const { return m_top_right; }
- bool left() const { return m_left; }
- bool right() const { return m_right; }
- bool bottom_left() const { return m_bottom_left; }
- bool bottom() const { return m_bottom; }
- bool bottom_right() const { return m_bottom_right; }
- bool anywhere_above() const { return m_top_left || m_top || m_top_right; }
- bool anywhere_below() const { return m_bottom_left || m_bottom || m_bottom_right; }
- bool anywhere_left() const { return m_top_left || m_left || m_bottom_left; }
- bool anywhere_right() const { return m_top_right || m_right || m_bottom_right; }
- private:
- bool m_top_left : 1 { false };
- bool m_top : 1 { false };
- bool m_top_right : 1 { false };
- bool m_left : 1 { false };
- bool m_right : 1 { false };
- bool m_bottom_left : 1 { false };
- bool m_bottom : 1 { false };
- bool m_bottom_right : 1 { false };
- };
- [[nodiscard]] RelativeLocation relative_location_to(Rect<T> const& other) const
- {
- return RelativeLocation(*this, other);
- }
- enum class Side {
- None = 0,
- Left,
- Top,
- Right,
- Bottom
- };
- [[nodiscard]] Side side(Point<T> const& point) const
- {
- if (is_empty())
- return Side::None;
- if (point.y() == y() || point.y() == bottom() - 1)
- return (point.x() >= x() && point.x() < right()) ? (point.y() == y() ? Side::Top : Side::Bottom) : Side::None;
- if (point.x() == x() || point.x() == right() - 1)
- return (point.y() > y() && point.y() < bottom()) ? (point.x() == x() ? Side::Left : Side::Right) : Side::None;
- return Side::None;
- }
- [[nodiscard]] Rect<T> rect_on_side(Side side, Rect<T> const& other) const
- {
- switch (side) {
- case Side::None:
- break;
- case Side::Left:
- // Return the area in other that is to the left of this rect
- if (other.x() < x()) {
- if (other.right() > x())
- return { other.location(), { x() - other.x(), other.height() } };
- else
- return other;
- }
- break;
- case Side::Top:
- // Return the area in other that is above this rect
- if (other.y() < y()) {
- if (other.bottom() > y())
- return { other.location(), { other.width(), y() - other.y() } };
- else
- return other;
- }
- break;
- case Side::Right:
- // Return the area in other that is to the right of this rect
- if (other.right() > x()) {
- if (other.x() < right())
- return { { right(), other.y() }, { other.width() - (right() - 1 - other.x()), other.height() } };
- else
- return other;
- }
- break;
- case Side::Bottom:
- // Return the area in other that is below this rect
- if (other.bottom() > y()) {
- if (other.y() < bottom())
- return { { other.x(), bottom() }, { other.width(), other.height() - (bottom() - 1 - other.y()) } };
- else
- return other;
- }
- break;
- }
- return {};
- }
- template<typename Container>
- static bool disperse(Container& rects)
- {
- auto has_intersecting = [&]() {
- for (auto& rect : rects) {
- for (auto& other_rect : rects) {
- if (&rect == &other_rect)
- continue;
- if (rect.intersects(other_rect))
- return true;
- }
- }
- return false;
- };
- if (!has_intersecting())
- return false;
- auto calc_delta = [&](Rect<T> const& rect) -> Point<T> {
- auto rect_center = rect.center();
- Point<T> center_sum;
- for (auto& other_rect : rects) {
- if (&other_rect == &rect)
- continue;
- if (rect.intersects(other_rect))
- center_sum += rect_center - other_rect.center();
- }
- double m = sqrt((double)center_sum.x() * (double)center_sum.x() + (double)center_sum.y() * (double)center_sum.y());
- if (m != 0.0)
- return { (double)center_sum.x() / m + 0.5, (double)center_sum.y() / m + 0.5 };
- return {};
- };
- Vector<Point<T>, 8> deltas;
- do {
- bool changes = false;
- deltas.clear_with_capacity();
- for (auto& rect : rects) {
- auto delta = calc_delta(rect);
- if (!delta.is_zero())
- changes = true;
- deltas.append(delta);
- }
- // TODO: If we have no changes we would loop infinitely!
- // Figure out some way to resolve this. Maybe randomly moving an intersecting rect?
- VERIFY(changes);
- size_t i = 0;
- for (auto& rect : rects)
- rect.translate_by(deltas[i++]);
- } while (has_intersecting());
- return true;
- }
- [[nodiscard]] bool is_adjacent(Rect<T> const& other) const
- {
- if (is_empty() || other.is_empty())
- return false;
- if (intersects(other))
- return false;
- if (other.right() == x() || other.x() == right())
- return max(top(), other.top()) < min(bottom(), other.bottom());
- if (other.bottom() == y() || other.y() == bottom())
- return max(left(), other.left()) < min(right(), other.right());
- return false;
- }
- [[nodiscard]] static Rect<T> centered_at(Point<T> const& point, Size<T> const& size)
- {
- return { { point.x() - size.width() / 2, point.y() - size.height() / 2 }, size };
- }
- void unite_horizontally(Rect<T> const& other)
- {
- auto new_left = min(left(), other.left());
- auto new_right = max(right(), other.right());
- set_left(new_left);
- set_right(new_right);
- }
- void unite_vertically(Rect<T> const& other)
- {
- auto new_top = min(top(), other.top());
- auto new_bottom = max(bottom(), other.bottom());
- set_top(new_top);
- set_bottom(new_bottom);
- }
- [[nodiscard]] Rect<T> united(Rect<T> const& other) const
- {
- if (is_empty())
- return other;
- if (other.is_empty())
- return *this;
- Rect<T> rect;
- rect.set_left(min(left(), other.left()));
- rect.set_top(min(top(), other.top()));
- rect.set_right(max(right(), other.right()));
- rect.set_bottom(max(bottom(), other.bottom()));
- return rect;
- }
- [[nodiscard]] Point<T> top_left() const { return { left(), top() }; }
- [[nodiscard]] Point<T> top_right() const { return { right(), top() }; }
- [[nodiscard]] Point<T> bottom_left() const { return { left(), bottom() }; }
- [[nodiscard]] Point<T> bottom_right() const { return { right(), bottom() }; }
- void align_within(Rect<T> const& other, TextAlignment alignment)
- {
- switch (alignment) {
- case TextAlignment::Center:
- center_within(other);
- return;
- case TextAlignment::TopCenter:
- center_horizontally_within(other);
- set_y(other.y());
- return;
- case TextAlignment::TopLeft:
- set_location(other.location());
- return;
- case TextAlignment::TopRight:
- set_x(other.right() - width());
- set_y(other.y());
- return;
- case TextAlignment::CenterLeft:
- set_x(other.x());
- center_vertically_within(other);
- return;
- case TextAlignment::CenterRight:
- set_x(other.right() - width());
- center_vertically_within(other);
- return;
- case TextAlignment::BottomCenter:
- center_horizontally_within(other);
- set_y(other.bottom() - height());
- return;
- case TextAlignment::BottomLeft:
- set_x(other.x());
- set_y(other.bottom() - height());
- return;
- case TextAlignment::BottomRight:
- set_x(other.right() - width());
- set_y(other.bottom() - height());
- return;
- }
- }
- void center_within(Rect<T> const& other)
- {
- center_horizontally_within(other);
- center_vertically_within(other);
- }
- [[nodiscard]] Rect centered_within(Rect const& other) const
- {
- Rect rect { *this };
- rect.center_horizontally_within(other);
- rect.center_vertically_within(other);
- return rect;
- }
- void center_horizontally_within(Rect<T> const& other)
- {
- set_x(other.center().x() - width() / 2);
- }
- void center_vertically_within(Rect<T> const& other)
- {
- set_y(other.center().y() - height() / 2);
- }
- template<typename U>
- requires(!IsSame<T, U>)
- [[nodiscard]] ALWAYS_INLINE Rect<U> to_type() const
- {
- return Rect<U>(*this);
- }
- // For extern specialization, like CSSPixels
- template<typename U>
- [[nodiscard]] Rect<U> to_rounded() const = delete;
- template<FloatingPoint U>
- [[nodiscard]] ALWAYS_INLINE Rect<U> to_rounded() const
- {
- // FIXME: We may get away with `rint[lf]?()` here.
- // This would even give us some more control of these internals,
- // while the break-tie algorithm does not really matter
- if constexpr (IsSame<T, float>) {
- return {
- static_cast<U>(roundf(x())),
- static_cast<U>(roundf(y())),
- static_cast<U>(roundf(width())),
- static_cast<U>(roundf(height())),
- };
- }
- if constexpr (IsSame<T, double>) {
- return {
- static_cast<U>(round(x())),
- static_cast<U>(round(y())),
- static_cast<U>(round(width())),
- static_cast<U>(round(height())),
- };
- }
- return {
- static_cast<U>(roundl(x())),
- static_cast<U>(roundl(y())),
- static_cast<U>(roundl(width())),
- static_cast<U>(roundl(height())),
- };
- }
- template<Integral I>
- ALWAYS_INLINE Rect<I> to_rounded() const
- {
- return {
- round_to<I>(x()),
- round_to<I>(y()),
- round_to<I>(width()),
- round_to<I>(height()),
- };
- }
- [[nodiscard]] ByteString to_byte_string() const;
- private:
- Point<T> m_location;
- Size<T> m_size;
- };
- using IntRect = Rect<int>;
- using FloatRect = Rect<float>;
- using DoubleRect = Rect<double>;
- [[nodiscard]] ALWAYS_INLINE IntRect enclosing_int_rect(FloatRect const& float_rect)
- {
- int x1 = floorf(float_rect.x());
- int y1 = floorf(float_rect.y());
- int x2 = ceilf(float_rect.right());
- int y2 = ceilf(float_rect.bottom());
- return Gfx::IntRect::from_two_points({ x1, y1 }, { x2, y2 });
- }
- }
- namespace AK {
- template<typename T>
- struct Formatter<Gfx::Rect<T>> : Formatter<FormatString> {
- ErrorOr<void> format(FormatBuilder& builder, Gfx::Rect<T> const& value)
- {
- return Formatter<FormatString>::format(builder, "[{},{} {}x{}]"sv, value.x(), value.y(), value.width(), value.height());
- }
- };
- }
- namespace IPC {
- template<>
- ErrorOr<void> encode(Encoder&, Gfx::IntRect const&);
- template<>
- ErrorOr<Gfx::IntRect> decode(Decoder&);
- }
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