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- /*
- * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGfx/Matrix.h>
- #include <LibGfx/Vector3.h>
- namespace Gfx {
- template<typename T>
- using Matrix3x3 = Matrix<3, T>;
- template<typename T>
- constexpr static Vector3<T> operator*(Matrix3x3<T> const& m, Vector3<T> const& v)
- {
- auto const& elements = m.elements();
- return Vector3<T>(
- v.x() * elements[0][0] + v.y() * elements[0][1] + v.z() * elements[0][2],
- v.x() * elements[1][0] + v.y() * elements[1][1] + v.z() * elements[1][2],
- v.x() * elements[2][0] + v.y() * elements[2][1] + v.z() * elements[2][2]);
- }
- typedef Matrix3x3<float> FloatMatrix3x3;
- typedef Matrix3x3<double> DoubleMatrix3x3;
- }
- using Gfx::DoubleMatrix3x3;
- using Gfx::FloatMatrix3x3;
- using Gfx::Matrix3x3;
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