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- /*
- * Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
- * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <AK/HashMap.h>
- #include <AK/LexicalPath.h>
- #include <AK/Span.h>
- #include <AK/Utf32View.h>
- #include <AK/Utf8View.h>
- #include <AK/Variant.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Font/Emoji.h>
- #include <LibUnicode/CharacterTypes.h>
- #include <LibUnicode/Emoji.h>
- namespace Gfx {
- // https://unicode.org/reports/tr51/
- // https://unicode.org/emoji/charts/emoji-list.html
- // https://unicode.org/emoji/charts/emoji-zwj-sequences.html
- static HashMap<StringView, RefPtr<Gfx::Bitmap>> s_emojis;
- static Variant<String, StringView> s_emoji_lookup_path = "/res/emoji"sv;
- static StringView emoji_lookup_path()
- {
- return s_emoji_lookup_path.visit([](auto const& path) -> StringView { return path; });
- }
- void Emoji::set_emoji_lookup_path(String emoji_lookup_path)
- {
- s_emoji_lookup_path = move(emoji_lookup_path);
- }
- Bitmap const* Emoji::emoji_for_code_point(u32 code_point)
- {
- return emoji_for_code_points(Array { code_point });
- }
- Bitmap const* Emoji::emoji_for_code_points(ReadonlySpan<u32> const& code_points)
- {
- auto emoji = Unicode::find_emoji_for_code_points(code_points);
- if (!emoji.has_value() || !emoji->image_path.has_value())
- return nullptr;
- auto emoji_file = emoji->image_path.value();
- if (auto it = s_emojis.find(emoji_file); it != s_emojis.end())
- return it->value.ptr();
- auto emoji_path = LexicalPath::join(emoji_lookup_path(), emoji_file);
- auto bitmap_or_error = Bitmap::load_from_file(emoji_path.string());
- if (bitmap_or_error.is_error()) {
- dbgln_if(EMOJI_DEBUG, "Generated emoji data has file {}, but could not load image: {}", emoji_file, bitmap_or_error.error());
- s_emojis.set(emoji_file, nullptr);
- return nullptr;
- }
- auto bitmap = bitmap_or_error.release_value();
- s_emojis.set(emoji_file, bitmap);
- return bitmap.ptr();
- }
- template<typename CodePointIterator>
- static Bitmap const* emoji_for_code_point_iterator_impl(CodePointIterator& it)
- {
- if (!Unicode::could_be_start_of_emoji_sequence(it))
- return nullptr;
- constexpr size_t max_emoji_code_point_sequence_length = 10;
- Vector<u32, max_emoji_code_point_sequence_length> code_points;
- struct EmojiAndCodePoints {
- Bitmap const* emoji;
- Span<u32> code_points;
- u8 real_codepoint_length;
- };
- Vector<EmojiAndCodePoints, max_emoji_code_point_sequence_length> possible_emojis;
- // Determine all existing emojis for the longest possible ZWJ emoji sequence,
- // or until we run out of code points in the iterator.
- bool last_codepoint_sequence_found = false;
- for (u8 i = 0; i < max_emoji_code_point_sequence_length; ++i) {
- auto code_point = it.peek(i);
- if (!code_point.has_value())
- break;
- // NOTE: The following only applies to emoji presentation, not to other
- // emoji modifiers.
- //
- // For a single emoji core sequence, we assume that emoji presentation
- // is implied, since this function will only be called for characters
- // with default text presentation when either (1) the character is not
- // found in the font, or (2) the character is followed by an explicit
- // emoji presentation selector.
- //
- // For emoji zwj sequences, Serenity chooses to treat minimally-qualified
- // and unqualified emojis the same as fully-qualified emojis (with regards
- // to emoji presentation).
- //
- // From https://unicode.org/reports/tr51/#Emoji_Implementation_Notes:
- // > minimally-qualified or unqualified emoji zwj sequences may be handled
- // > in the same way as their fully-qualified forms; the choice is up to
- // > the implementation.
- //
- // In both cases, whenever an emoji presentation selector (U+FE0F) is found, we
- // just skip it in order to drop fully-qualified emojis down to their
- // minimally-qualified or unqualified forms (with respect to emoji presentation)
- // for doing emoji lookups. This ensures that all forms are treated the same
- // assuming the emoji filenames are named accordingly (with all emoji presentation
- // selector codepoints removed).
- if (code_point.value() == 0xFE0F) {
- // If the last sequence was found, then we can just update
- // its real length.
- if (last_codepoint_sequence_found) {
- possible_emojis.last().real_codepoint_length++;
- }
- // And we can always skip the lookup since the code point sequence
- // will be unchanged since last time.
- continue;
- } else {
- code_points.append(*code_point);
- }
- if (auto const* emoji = Emoji::emoji_for_code_points(code_points)) {
- u8 real_codepoint_length = i + 1;
- possible_emojis.empend(emoji, code_points, real_codepoint_length);
- last_codepoint_sequence_found = true;
- } else {
- last_codepoint_sequence_found = false;
- }
- }
- if (possible_emojis.is_empty())
- return nullptr;
- // If we found one or more matches, return the longest, i.e. last. For example:
- // U+1F3F3 - white flag
- // U+1F3F3 U+200D U+1F308 - rainbow flag (unqualified form)
- auto& [emoji, emoji_code_points, codepoint_length] = possible_emojis.last();
- // Advance the iterator, so it's on the last code point of our found emoji and
- // whoever is iterating will advance to the next new code point.
- for (u8 i = 0; i < codepoint_length - 1; ++i)
- ++it;
- return emoji;
- }
- Bitmap const* Emoji::emoji_for_code_point_iterator(Utf8CodePointIterator& it)
- {
- return emoji_for_code_point_iterator_impl(it);
- }
- Bitmap const* Emoji::emoji_for_code_point_iterator(Utf32CodePointIterator& it)
- {
- return emoji_for_code_point_iterator_impl(it);
- }
- }
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