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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Vector.h>
- #include <LibGfx/Point.h>
- #include <LibGfx/Rect.h>
- namespace Gfx {
- template<typename T>
- class DisjointRectSet {
- public:
- DisjointRectSet(DisjointRectSet const&) = delete;
- DisjointRectSet& operator=(DisjointRectSet const&) = delete;
- DisjointRectSet() = default;
- ~DisjointRectSet() = default;
- DisjointRectSet(Rect<T> const& rect)
- {
- m_rects.append(rect);
- }
- DisjointRectSet(DisjointRectSet&&) = default;
- DisjointRectSet& operator=(DisjointRectSet&&) = default;
- DisjointRectSet clone() const
- {
- DisjointRectSet rects;
- rects.m_rects = m_rects;
- return rects;
- }
- void move_by(T dx, T dy)
- {
- for (auto& r : m_rects)
- r.translate_by(dx, dy);
- }
- void move_by(Point<T> const& delta)
- {
- move_by(delta.x(), delta.y());
- }
- void add(Rect<T> const& rect)
- {
- if (add_no_shatter(rect) && m_rects.size() > 1)
- shatter();
- }
- template<typename Container>
- void add_many(Container const& rects)
- {
- bool added = false;
- for (auto const& rect : rects) {
- if (add_no_shatter(rect))
- added = true;
- }
- if (added && m_rects.size() > 1)
- shatter();
- }
- void add(DisjointRectSet const& rect_set)
- {
- if (this == &rect_set)
- return;
- if (m_rects.is_empty()) {
- m_rects = rect_set.m_rects;
- } else {
- add_many(rect_set.rects());
- }
- }
- DisjointRectSet shatter(Rect<T> const& hammer) const
- {
- if (hammer.is_empty())
- return clone();
- DisjointRectSet shards;
- for (auto& rect : m_rects) {
- for (auto& shard : rect.shatter(hammer))
- shards.add_no_shatter(shard);
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return shards;
- }
- DisjointRectSet shatter(DisjointRectSet const& hammer) const
- {
- if (this == &hammer)
- return {};
- if (hammer.is_empty() || !intersects(hammer))
- return clone();
- // TODO: This could use some optimization
- DisjointRectSet shards = shatter(hammer.m_rects[0]);
- auto rects_count = hammer.m_rects.size();
- for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) {
- if (hammer.m_rects[i].intersects(shards.m_rects)) {
- auto shattered = shards.shatter(hammer.m_rects[i]);
- shards = move(shattered);
- }
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return shards;
- }
- bool contains(Rect<T> const& rect) const
- {
- if (is_empty() || rect.is_empty())
- return false;
- // TODO: This could use some optimization
- DisjointRectSet remainder(rect);
- for (auto& r : m_rects) {
- auto shards = remainder.shatter(r);
- if (shards.is_empty())
- return true;
- remainder = move(shards);
- }
- return false;
- }
- bool intersects(Rect<T> const& rect) const
- {
- for (auto& r : m_rects) {
- if (r.intersects(rect))
- return true;
- }
- return false;
- }
- bool intersects(DisjointRectSet const& rects) const
- {
- if (this == &rects)
- return true;
- for (auto& r : m_rects) {
- for (auto& r2 : rects.m_rects) {
- if (r.intersects(r2))
- return true;
- }
- }
- return false;
- }
- DisjointRectSet intersected(Rect<T> const& rect) const
- {
- DisjointRectSet intersected_rects;
- intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
- for (auto& r : m_rects) {
- auto intersected_rect = r.intersected(rect);
- if (!intersected_rect.is_empty())
- intersected_rects.m_rects.append(intersected_rect);
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return intersected_rects;
- }
- DisjointRectSet intersected(DisjointRectSet const& rects) const
- {
- if (&rects == this)
- return clone();
- if (is_empty() || rects.is_empty())
- return {};
- DisjointRectSet intersected_rects;
- intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
- for (auto& r : m_rects) {
- for (auto& r2 : rects.m_rects) {
- auto intersected_rect = r.intersected(r2);
- if (!intersected_rect.is_empty())
- intersected_rects.m_rects.append(intersected_rect);
- }
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return intersected_rects;
- }
- template<typename Function>
- IterationDecision for_each_intersected(Rect<T> const& rect, Function f) const
- {
- if (is_empty() || rect.is_empty())
- return IterationDecision::Continue;
- for (auto& r : m_rects) {
- auto intersected_rect = r.intersected(rect);
- if (intersected_rect.is_empty())
- continue;
- IterationDecision decision = f(intersected_rect);
- if (decision != IterationDecision::Continue)
- return decision;
- }
- return IterationDecision::Continue;
- }
- template<typename Function>
- IterationDecision for_each_intersected(DisjointRectSet const& rects, Function f) const
- {
- if (is_empty() || rects.is_empty())
- return IterationDecision::Continue;
- if (this == &rects) {
- for (auto& r : m_rects) {
- IterationDecision decision = f(r);
- if (decision != IterationDecision::Continue)
- return decision;
- }
- } else {
- for (auto& r : m_rects) {
- for (auto& r2 : rects.m_rects) {
- auto intersected_rect = r.intersected(r2);
- if (intersected_rect.is_empty())
- continue;
- IterationDecision decision = f(intersected_rect);
- if (decision != IterationDecision::Continue)
- return decision;
- }
- }
- }
- return IterationDecision::Continue;
- }
- bool is_empty() const { return m_rects.is_empty(); }
- size_t size() const { return m_rects.size(); }
- void clear() { m_rects.clear(); }
- void clear_with_capacity() { m_rects.clear_with_capacity(); }
- Vector<Rect<T>, 32> const& rects() const { return m_rects; }
- Vector<Rect<T>, 32> take_rects() { return move(m_rects); }
- void translate_by(T dx, T dy)
- {
- for (auto& rect : m_rects)
- rect.translate_by(dx, dy);
- }
- void translate_by(Point<T> const& delta)
- {
- for (auto& rect : m_rects)
- rect.translate_by(delta);
- }
- private:
- bool add_no_shatter(Rect<T> const& new_rect)
- {
- if (new_rect.is_empty())
- return false;
- for (auto& rect : m_rects) {
- if (rect.contains(new_rect))
- return false;
- }
- m_rects.append(new_rect);
- return true;
- }
- void shatter()
- {
- Vector<Rect<T>, 32> output;
- output.ensure_capacity(m_rects.size());
- bool pass_had_intersections = false;
- do {
- pass_had_intersections = false;
- output.clear_with_capacity();
- for (size_t i = 0; i < m_rects.size(); ++i) {
- auto& r1 = m_rects[i];
- for (size_t j = 0; j < m_rects.size(); ++j) {
- if (i == j)
- continue;
- auto& r2 = m_rects[j];
- if (!r1.intersects(r2))
- continue;
- pass_had_intersections = true;
- auto pieces = r1.shatter(r2);
- for (auto& piece : pieces)
- output.append(piece);
- m_rects.remove(i);
- for (; i < m_rects.size(); ++i)
- output.append(m_rects[i]);
- goto next_pass;
- }
- output.append(r1);
- }
- next_pass:
- swap(output, m_rects);
- } while (pass_had_intersections);
- }
- Vector<Rect<T>, 32> m_rects;
- };
- }
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