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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Assertions.h>
- #include <AK/Format.h>
- #include <AK/Forward.h>
- #include <AK/Math.h>
- #include <AK/SIMD.h>
- #include <AK/StdLibExtras.h>
- #include <LibIPC/Forward.h>
- #include <math.h>
- namespace Gfx {
- enum class ColorRole;
- typedef u32 ARGB32;
- struct HSV {
- double hue { 0 };
- double saturation { 0 };
- double value { 0 };
- };
- struct YUV {
- float y { 0 };
- float u { 0 };
- float v { 0 };
- };
- class Color {
- public:
- enum NamedColor {
- Transparent,
- Black,
- White,
- Red,
- Green,
- Cyan,
- Blue,
- Yellow,
- Magenta,
- DarkGray,
- MidGray,
- LightGray,
- WarmGray,
- DarkCyan,
- DarkGreen,
- DarkBlue,
- DarkRed,
- MidCyan,
- MidGreen,
- MidRed,
- MidBlue,
- MidMagenta,
- LightBlue,
- };
- constexpr Color() = default;
- constexpr Color(NamedColor);
- constexpr Color(u8 r, u8 g, u8 b)
- : m_value(0xff000000 | (r << 16) | (g << 8) | b)
- {
- }
- constexpr Color(u8 r, u8 g, u8 b, u8 a)
- : m_value((a << 24) | (r << 16) | (g << 8) | b)
- {
- }
- static constexpr Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
- static constexpr Color from_argb(unsigned argb) { return Color(argb); }
- static constexpr Color from_yuv(YUV const& yuv) { return from_yuv(yuv.y, yuv.u, yuv.v); }
- static constexpr Color from_yuv(float y, float u, float v)
- {
- // https://www.itu.int/rec/R-REC-BT.1700-0-200502-I/en Table 4, Items 8 and 9 arithmetically inverted
- float r = y + v / 0.877f;
- float b = y + u / 0.493f;
- float g = (y - 0.299f * r - 0.114f * b) / 0.587f;
- r = clamp(r, 0.0f, 1.0f);
- g = clamp(g, 0.0f, 1.0f);
- b = clamp(b, 0.0f, 1.0f);
- return { static_cast<u8>(floorf(r * 255.0f)), static_cast<u8>(floorf(g * 255.0f)), static_cast<u8>(floorf(b * 255.0f)) };
- }
- // https://www.itu.int/rec/R-REC-BT.1700-0-200502-I/en Table 4
- constexpr YUV to_yuv() const
- {
- float r = red() / 255.0f;
- float g = green() / 255.0f;
- float b = blue() / 255.0f;
- // Item 8
- float y = 0.299f * r + 0.587f * g + 0.114f * b;
- // Item 9
- float u = 0.493f * (b - y);
- float v = 0.877f * (r - y);
- y = clamp(y, 0.0f, 1.0f);
- u = clamp(u, -1.0f, 1.0f);
- v = clamp(v, -1.0f, 1.0f);
- return { y, u, v };
- }
- static constexpr Color from_hsl(float h_degrees, float s, float l) { return from_hsla(h_degrees, s, l, 1.0); }
- static constexpr Color from_hsla(float h_degrees, float s, float l, float a)
- {
- // Algorithm from https://www.w3.org/TR/css-color-3/#hsl-color
- float h = clamp(h_degrees / 360.0f, 0.0f, 1.0f);
- s = clamp(s, 0.0f, 1.0f);
- l = clamp(l, 0.0f, 1.0f);
- a = clamp(a, 0.0f, 1.0f);
- // HOW TO RETURN hue.to.rgb(m1, m2, h):
- auto hue_to_rgb = [](float m1, float m2, float h) -> float {
- // IF h<0: PUT h+1 IN h
- if (h < 0.0f)
- h = h + 1.0f;
- // IF h>1: PUT h-1 IN h
- if (h > 1.0f)
- h = h - 1.0f;
- // IF h*6<1: RETURN m1+(m2-m1)*h*6
- if (h * 6.0f < 1.0f)
- return m1 + (m2 - m1) * h * 6.0f;
- // IF h*2<1: RETURN m2
- if (h * 2.0f < 1.0f)
- return m2;
- // IF h*3<2: RETURN m1+(m2-m1)*(2/3-h)*6
- if (h * 3.0f < 2.0f)
- return m1 + (m2 - m1) * (2.0f / 3.0f - h) * 6.0f;
- // RETURN m1
- return m1;
- };
- // SELECT:
- // l<=0.5: PUT l*(s+1) IN m2
- float m2;
- if (l <= 0.5f)
- m2 = l * (s + 1.0f);
- // ELSE: PUT l+s-l*s IN m2
- else
- m2 = l + s - l * s;
- // PUT l*2-m2 IN m1
- float m1 = l * 2.0f - m2;
- // PUT hue.to.rgb(m1, m2, h+1/3) IN r
- float r = hue_to_rgb(m1, m2, h + 1.0f / 3.0f);
- // PUT hue.to.rgb(m1, m2, h ) IN g
- float g = hue_to_rgb(m1, m2, h);
- // PUT hue.to.rgb(m1, m2, h-1/3) IN b
- float b = hue_to_rgb(m1, m2, h - 1.0f / 3.0f);
- // RETURN (r, g, b)
- u8 r_u8 = clamp(lroundf(r * 255.0f), 0, 255);
- u8 g_u8 = clamp(lroundf(g * 255.0f), 0, 255);
- u8 b_u8 = clamp(lroundf(b * 255.0f), 0, 255);
- u8 a_u8 = clamp(lroundf(a * 255.0f), 0, 255);
- return Color(r_u8, g_u8, b_u8, a_u8);
- }
- constexpr u8 red() const { return (m_value >> 16) & 0xff; }
- constexpr u8 green() const { return (m_value >> 8) & 0xff; }
- constexpr u8 blue() const { return m_value & 0xff; }
- constexpr u8 alpha() const { return (m_value >> 24) & 0xff; }
- constexpr void set_alpha(u8 value)
- {
- m_value &= 0x00ffffff;
- m_value |= value << 24;
- }
- constexpr void set_red(u8 value)
- {
- m_value &= 0xff00ffff;
- m_value |= value << 16;
- }
- constexpr void set_green(u8 value)
- {
- m_value &= 0xffff00ff;
- m_value |= value << 8;
- }
- constexpr void set_blue(u8 value)
- {
- m_value &= 0xffffff00;
- m_value |= value;
- }
- constexpr Color with_alpha(u8 alpha) const
- {
- return Color((m_value & 0x00ffffff) | alpha << 24);
- }
- constexpr Color blend(Color source) const
- {
- if (alpha() == 0 || source.alpha() == 255)
- return source;
- if (source.alpha() == 0)
- return *this;
- int const d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
- u8 r = (red() * alpha() * (255 - source.alpha()) + source.red() * 255 * source.alpha()) / d;
- u8 g = (green() * alpha() * (255 - source.alpha()) + source.green() * 255 * source.alpha()) / d;
- u8 b = (blue() * alpha() * (255 - source.alpha()) + source.blue() * 255 * source.alpha()) / d;
- u8 a = d / 255;
- return Color(r, g, b, a);
- }
- ALWAYS_INLINE Color mixed_with(Color other, float weight) const
- {
- if (alpha() == other.alpha() || with_alpha(0) == other.with_alpha(0))
- return interpolate(other, weight);
- // Fallback to slower, but more visually pleasing premultiplied alpha mix.
- // This is needed for linear-gradient()s in LibWeb.
- auto mixed_alpha = mix<float>(alpha(), other.alpha(), weight);
- auto premultiplied_mix_channel = [&](float channel, float other_channel, float weight) {
- return round_to<u8>(mix<float>(channel * alpha(), other_channel * other.alpha(), weight) / mixed_alpha);
- };
- return Gfx::Color {
- premultiplied_mix_channel(red(), other.red(), weight),
- premultiplied_mix_channel(green(), other.green(), weight),
- premultiplied_mix_channel(blue(), other.blue(), weight),
- round_to<u8>(mixed_alpha),
- };
- }
- ALWAYS_INLINE Color interpolate(Color other, float weight) const noexcept
- {
- return Gfx::Color {
- round_to<u8>(mix<float>(red(), other.red(), weight)),
- round_to<u8>(mix<float>(green(), other.green(), weight)),
- round_to<u8>(mix<float>(blue(), other.blue(), weight)),
- round_to<u8>(mix<float>(alpha(), other.alpha(), weight)),
- };
- }
- constexpr Color multiply(Color other) const
- {
- return Color(
- red() * other.red() / 255,
- green() * other.green() / 255,
- blue() * other.blue() / 255,
- alpha() * other.alpha() / 255);
- }
- constexpr float distance_squared_to(Color other) const
- {
- int delta_red = other.red() - red();
- int delta_green = other.green() - green();
- int delta_blue = other.blue() - blue();
- int delta_alpha = other.alpha() - alpha();
- auto rgb_distance = (delta_red * delta_red + delta_green * delta_green + delta_blue * delta_blue) / (3.0f * 255 * 255);
- return delta_alpha * delta_alpha / (2.0f * 255 * 255) + rgb_distance * alpha() * other.alpha() / (255 * 255);
- }
- constexpr u8 luminosity() const
- {
- return (red() * 0.2126f + green() * 0.7152f + blue() * 0.0722f);
- }
- constexpr float contrast_ratio(Color other)
- {
- auto l1 = luminosity();
- auto l2 = other.luminosity();
- auto darkest = min(l1, l2) / 255.;
- auto brightest = max(l1, l2) / 255.;
- return (brightest + 0.05) / (darkest + 0.05);
- }
- constexpr Color to_grayscale() const
- {
- auto gray = luminosity();
- return Color(gray, gray, gray, alpha());
- }
- constexpr Color sepia(float amount = 1.0f) const
- {
- auto blend_factor = 1.0f - amount;
- auto r1 = 0.393f + 0.607f * blend_factor;
- auto r2 = 0.769f - 0.769f * blend_factor;
- auto r3 = 0.189f - 0.189f * blend_factor;
- auto g1 = 0.349f - 0.349f * blend_factor;
- auto g2 = 0.686f + 0.314f * blend_factor;
- auto g3 = 0.168f - 0.168f * blend_factor;
- auto b1 = 0.272f - 0.272f * blend_factor;
- auto b2 = 0.534f - 0.534f * blend_factor;
- auto b3 = 0.131f + 0.869f * blend_factor;
- auto r = red();
- auto g = green();
- auto b = blue();
- return Color(
- clamp(lroundf(r * r1 + g * r2 + b * r3), 0, 255),
- clamp(lroundf(r * g1 + g * g2 + b * g3), 0, 255),
- clamp(lroundf(r * b1 + g * b2 + b * b3), 0, 255),
- alpha());
- }
- constexpr Color with_opacity(float opacity) const
- {
- return with_alpha(alpha() * opacity);
- }
- constexpr Color darkened(float amount = 0.5f) const
- {
- return Color(red() * amount, green() * amount, blue() * amount, alpha());
- }
- constexpr Color lightened(float amount = 1.2f) const
- {
- return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
- }
- Vector<Color> shades(u32 steps, float max = 1.f) const;
- Vector<Color> tints(u32 steps, float max = 1.f) const;
- constexpr Color saturated_to(float saturation) const
- {
- auto hsv = to_hsv();
- auto alpha = this->alpha();
- auto color = Color::from_hsv(hsv.hue, static_cast<double>(saturation), hsv.value);
- color.set_alpha(alpha);
- return color;
- }
- constexpr Color inverted() const
- {
- return Color(~red(), ~green(), ~blue(), alpha());
- }
- constexpr Color xored(Color other) const
- {
- return Color(((other.m_value ^ m_value) & 0x00ffffff) | (m_value & 0xff000000));
- }
- constexpr ARGB32 value() const { return m_value; }
- constexpr bool operator==(Color other) const
- {
- return m_value == other.m_value;
- }
- String to_string() const;
- String to_string_without_alpha() const;
- ByteString to_byte_string() const;
- ByteString to_byte_string_without_alpha() const;
- static Optional<Color> from_string(StringView);
- static Optional<Color> from_named_css_color_string(StringView);
- constexpr HSV to_hsv() const
- {
- HSV hsv;
- double r = static_cast<double>(red()) / 255.0;
- double g = static_cast<double>(green()) / 255.0;
- double b = static_cast<double>(blue()) / 255.0;
- double max = AK::max(AK::max(r, g), b);
- double min = AK::min(AK::min(r, g), b);
- double chroma = max - min;
- if (!chroma)
- hsv.hue = 0.0;
- else if (max == r)
- hsv.hue = (60.0 * ((g - b) / chroma)) + 360.0;
- else if (max == g)
- hsv.hue = (60.0 * ((b - r) / chroma)) + 120.0;
- else
- hsv.hue = (60.0 * ((r - g) / chroma)) + 240.0;
- if (hsv.hue >= 360.0)
- hsv.hue -= 360.0;
- if (!max)
- hsv.saturation = 0;
- else
- hsv.saturation = chroma / max;
- hsv.value = max;
- VERIFY(hsv.hue >= 0.0 && hsv.hue < 360.0);
- VERIFY(hsv.saturation >= 0.0 && hsv.saturation <= 1.0);
- VERIFY(hsv.value >= 0.0 && hsv.value <= 1.0);
- return hsv;
- }
- static constexpr Color from_hsv(double hue, double saturation, double value)
- {
- return from_hsv({ hue, saturation, value });
- }
- static constexpr Color from_hsv(HSV const& hsv)
- {
- VERIFY(hsv.hue >= 0.0 && hsv.hue < 360.0);
- VERIFY(hsv.saturation >= 0.0 && hsv.saturation <= 1.0);
- VERIFY(hsv.value >= 0.0 && hsv.value <= 1.0);
- double hue = hsv.hue;
- double saturation = hsv.saturation;
- double value = hsv.value;
- int high = static_cast<int>(hue / 60.0) % 6;
- double f = (hue / 60.0) - high;
- double c1 = value * (1.0 - saturation);
- double c2 = value * (1.0 - saturation * f);
- double c3 = value * (1.0 - saturation * (1.0 - f));
- double r = 0;
- double g = 0;
- double b = 0;
- switch (high) {
- case 0:
- r = value;
- g = c3;
- b = c1;
- break;
- case 1:
- r = c2;
- g = value;
- b = c1;
- break;
- case 2:
- r = c1;
- g = value;
- b = c3;
- break;
- case 3:
- r = c1;
- g = c2;
- b = value;
- break;
- case 4:
- r = c3;
- g = c1;
- b = value;
- break;
- case 5:
- r = value;
- g = c1;
- b = c2;
- break;
- }
- u8 out_r = (u8)(r * 255);
- u8 out_g = (u8)(g * 255);
- u8 out_b = (u8)(b * 255);
- return Color(out_r, out_g, out_b);
- }
- constexpr Color suggested_foreground_color() const
- {
- return luminosity() < 128 ? Color::White : Color::Black;
- }
- private:
- constexpr explicit Color(ARGB32 argb)
- : m_value(argb)
- {
- }
- ARGB32 m_value { 0 };
- };
- constexpr Color::Color(NamedColor named)
- {
- if (named == Transparent) {
- m_value = 0;
- return;
- }
- struct {
- u8 r;
- u8 g;
- u8 b;
- } rgb;
- switch (named) {
- case Black:
- rgb = { 0, 0, 0 };
- break;
- case White:
- rgb = { 255, 255, 255 };
- break;
- case Red:
- rgb = { 255, 0, 0 };
- break;
- case Green:
- rgb = { 0, 255, 0 };
- break;
- case Cyan:
- rgb = { 0, 255, 255 };
- break;
- case DarkCyan:
- rgb = { 0, 127, 127 };
- break;
- case MidCyan:
- rgb = { 0, 192, 192 };
- break;
- case Blue:
- rgb = { 0, 0, 255 };
- break;
- case Yellow:
- rgb = { 255, 255, 0 };
- break;
- case Magenta:
- rgb = { 255, 0, 255 };
- break;
- case DarkGray:
- rgb = { 64, 64, 64 };
- break;
- case MidGray:
- rgb = { 127, 127, 127 };
- break;
- case LightGray:
- rgb = { 192, 192, 192 };
- break;
- case MidGreen:
- rgb = { 0, 192, 0 };
- break;
- case MidBlue:
- rgb = { 0, 0, 192 };
- break;
- case MidRed:
- rgb = { 192, 0, 0 };
- break;
- case MidMagenta:
- rgb = { 192, 0, 192 };
- break;
- case DarkGreen:
- rgb = { 0, 128, 0 };
- break;
- case DarkBlue:
- rgb = { 0, 0, 128 };
- break;
- case DarkRed:
- rgb = { 128, 0, 0 };
- break;
- case WarmGray:
- rgb = { 212, 208, 200 };
- break;
- case LightBlue:
- rgb = { 173, 216, 230 };
- break;
- default:
- VERIFY_NOT_REACHED();
- break;
- }
- m_value = 0xff000000 | (rgb.r << 16) | (rgb.g << 8) | rgb.b;
- }
- }
- using Gfx::Color;
- namespace AK {
- template<>
- struct Formatter<Gfx::Color> : public Formatter<StringView> {
- ErrorOr<void> format(FormatBuilder&, Gfx::Color);
- };
- }
- namespace IPC {
- template<>
- ErrorOr<void> encode(Encoder&, Gfx::Color const&);
- template<>
- ErrorOr<Gfx::Color> decode(Decoder&);
- }
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