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- /*
- * Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
- * Copyright (c) 2021, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
- * Copyright (c) 2022, Cameron Youell <cameronyouell@gmail.com>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/StringView.h>
- #include <LibGfx/AntiAliasingPainter.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/CharacterBitmap.h>
- #include <LibGfx/ClassicStylePainter.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/Palette.h>
- namespace Gfx {
- void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, TabPosition position, bool in_active_window, bool accented)
- {
- Color base_color = palette.button();
- Color highlight_color2 = palette.threed_highlight();
- Color shadow_color1 = palette.threed_shadow1();
- Color shadow_color2 = palette.threed_shadow2();
- if (hovered && enabled && !active)
- base_color = palette.hover_highlight();
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- auto accent = palette.accent();
- if (!in_active_window)
- accent = accent.to_grayscale();
- switch (position) {
- case TabPosition::Top:
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
- // Top line
- if (active && accented) {
- painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened());
- painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
- painter.set_pixel({ 2, 0 }, highlight_color2);
- } else {
- painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
- }
- // Left side
- painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
- painter.set_pixel({ 1, 1 }, highlight_color2);
- // Right side
- painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
- painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1);
- painter.set_pixel(rect.width() - 2, 1, shadow_color2);
- break;
- case TabPosition::Bottom:
- // Base
- painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);
- // Bottom line
- if (active && accented) {
- painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
- painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened());
- } else {
- painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);
- }
- // Left side
- painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
- painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);
- // Right side
- painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2);
- painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
- painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2);
- break;
- case TabPosition::Left:
- // Base tab
- painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color);
- painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2);
- painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2);
- // If the tab is active, draw the accent line
- if (active && accented) {
- painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f));
- painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened());
- } else {
- painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2);
- painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1);
- }
- // Make appear as if the tab is rounded
- painter.set_pixel({ 1, 1 }, highlight_color2);
- painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2);
- break;
- case TabPosition::Right:
- // Base tab
- painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color);
- painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
- painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2);
- // If the tab is active, draw the accent line
- if (active && accented) {
- painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent);
- painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened());
- } else {
- painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2);
- painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1);
- }
- // Make appear as if the tab is rounded
- painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1);
- painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2);
- break;
- }
- }
- static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
- {
- Color button_color = palette.button();
- Color highlight_color = palette.threed_highlight();
- Color shadow_color1 = palette.threed_shadow1();
- Color shadow_color2 = palette.threed_shadow2();
- if (checked && enabled) {
- if (hovered)
- button_color = palette.hover_highlight();
- else
- button_color = palette.button();
- } else if (hovered && enabled)
- button_color = palette.hover_highlight();
- PainterStateSaver saver(painter);
- auto rect = a_rect;
- if (focused || default_button) {
- painter.draw_rect(a_rect, palette.threed_shadow2());
- rect.shrink(2, 2);
- }
- painter.translate(rect.location());
- if (pressed || checked) {
- // Base
- Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
- if (checked && !pressed)
- painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
- else
- painter.fill_rect(base_rect, button_color);
- // Top shadow
- painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
- painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);
- // Outer highlight
- painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
- painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);
- // Inner highlight
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
- } else {
- // Base
- painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
- // Top highlight
- if (style == ButtonStyle::Normal) {
- painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
- painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
- } else if (style == ButtonStyle::ThickCap) {
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
- painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
- }
- // Outer shadow
- painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
- painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
- // Inner shadow
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
- }
- }
- void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
- {
- if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
- return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);
- if (button_style == ButtonStyle::Coolbar && !enabled)
- return;
- Color button_color = palette.button();
- Color highlight_color = palette.threed_highlight();
- Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- if (pressed || checked) {
- // Base
- IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
- if (button_style == ButtonStyle::Coolbar) {
- if (checked && !pressed) {
- painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
- } else {
- painter.fill_rect(base_rect, button_color);
- }
- }
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
- // Bottom highlight
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
- } else if (hovered) {
- if (button_style == ButtonStyle::Coolbar) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- }
- // Top highlight
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
- // Bottom shadow
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
- }
- }
- void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameStyle style, bool skip_vertical_lines)
- {
- if (style == Gfx::FrameStyle::NoFrame)
- return;
- if (style == FrameStyle::Window) {
- StylePainter::paint_window_frame(painter, rect, palette);
- return;
- }
- Color top_left_color;
- Color bottom_right_color;
- Color dark_shade = palette.threed_shadow1();
- Color light_shade = palette.threed_highlight();
- if (style == FrameStyle::RaisedContainer)
- dark_shade = palette.threed_shadow2();
- switch (style) {
- case FrameStyle::RaisedContainer:
- case FrameStyle::RaisedBox:
- case FrameStyle::RaisedPanel:
- top_left_color = light_shade;
- bottom_right_color = dark_shade;
- break;
- case FrameStyle::SunkenContainer:
- case FrameStyle::SunkenBox:
- case FrameStyle::SunkenPanel:
- top_left_color = dark_shade;
- bottom_right_color = light_shade;
- break;
- case FrameStyle::Plain:
- top_left_color = dark_shade;
- bottom_right_color = dark_shade;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- painter.draw_line(rect.top_left(), rect.top_right().moved_left(1), top_left_color);
- painter.draw_line(rect.bottom_left().moved_up(1), rect.bottom_right().translated(-1), bottom_right_color);
- if ((style != FrameStyle::SunkenPanel && style != FrameStyle::RaisedPanel) || !skip_vertical_lines) {
- painter.draw_line(rect.top_left().moved_down(1), rect.bottom_left().moved_up(2), top_left_color);
- painter.draw_line(rect.top_right().moved_left(1), rect.bottom_right().translated(-1, -2), bottom_right_color);
- }
- if (style == FrameStyle::RaisedContainer || style == FrameStyle::SunkenContainer) {
- Color top_left_color;
- Color bottom_right_color;
- Color dark_shade = palette.threed_shadow2();
- Color light_shade = palette.button();
- if (style == FrameStyle::RaisedContainer) {
- dark_shade = palette.threed_shadow1();
- top_left_color = light_shade;
- bottom_right_color = dark_shade;
- } else if (style == FrameStyle::SunkenContainer) {
- top_left_color = dark_shade;
- bottom_right_color = light_shade;
- }
- IntRect inner_container_frame_rect = rect.shrunken(2, 2);
- painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right().moved_left(1), top_left_color);
- painter.draw_line(inner_container_frame_rect.bottom_left().moved_up(1), inner_container_frame_rect.bottom_right().translated(-1), bottom_right_color);
- painter.draw_line(inner_container_frame_rect.top_left().moved_down(1), inner_container_frame_rect.bottom_left().moved_up(2), top_left_color);
- painter.draw_line(inner_container_frame_rect.top_right().moved_left(1), inner_container_frame_rect.bottom_right().translated(-1, -2), bottom_right_color);
- }
- if (style == FrameStyle::RaisedBox || style == FrameStyle::SunkenBox) {
- swap(top_left_color, bottom_right_color);
- IntRect inner_rect = rect.shrunken(2, 2);
- painter.draw_line(inner_rect.top_left(), inner_rect.top_right().moved_left(1), top_left_color);
- painter.draw_line(inner_rect.bottom_left().moved_up(1), inner_rect.bottom_right().translated(-1), bottom_right_color);
- painter.draw_line(inner_rect.top_left().moved_down(1), inner_rect.bottom_left().moved_up(2), top_left_color);
- painter.draw_line(inner_rect.top_right().moved_left(1), inner_rect.bottom_right().translated(-1, -2), bottom_right_color);
- }
- }
- void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
- {
- Color base_color = palette.button();
- Color dark_shade = palette.threed_shadow2();
- Color mid_shade = palette.threed_shadow1();
- Color light_shade = palette.threed_highlight();
- auto border_thickness = palette.window_border_thickness();
- auto border_radius = palette.window_border_radius();
- if (border_radius > 0) {
- // FIXME: This will draw "useless" pixels that'll get drawn over by the window contents.
- // preferably we should just remove the corner pixels from the completely drawn window
- // but I don't know how to do that yet. :^)
- AntiAliasingPainter aa_painter { painter };
- aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius);
- return;
- }
- painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2,
- rect.y() + border_thickness / 2,
- rect.width() - border_thickness,
- rect.height() - border_thickness },
- base_color, border_thickness);
- painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), base_color);
- painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-2, 1), light_shade);
- painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -2), light_shade);
- painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-3, 2), base_color);
- painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -3), base_color);
- painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-4, 3), base_color);
- painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -4), base_color);
- painter.draw_line(rect.top_right().translated(-1, 0), rect.bottom_right().translated(-1, -1), dark_shade);
- painter.draw_line(rect.top_right().translated(-2, 1), rect.bottom_right().translated(-2, -2), mid_shade);
- painter.draw_line(rect.top_right().translated(-3, 2), rect.bottom_right().translated(-3, -3), base_color);
- painter.draw_line(rect.top_right().translated(-4, 3), rect.bottom_right().translated(-4, -4), base_color);
- painter.draw_line(rect.bottom_left().translated(0, -1), rect.bottom_right().translated(-1, -1), dark_shade);
- painter.draw_line(rect.bottom_left().translated(1, -2), rect.bottom_right().translated(-2, -2), mid_shade);
- painter.draw_line(rect.bottom_left().translated(2, -3), rect.bottom_right().translated(-3, -3), base_color);
- painter.draw_line(rect.bottom_left().translated(3, -4), rect.bottom_right().translated(-4, -4), base_color);
- }
- void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation)
- {
- // First we fill the entire widget with the gradient. This incurs a bit of
- // overdraw but ensures a consistent look throughout the progression.
- Color start_color = palette.active_window_border1();
- Color end_color = palette.active_window_border2();
- painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
- if (!text.is_null()) {
- painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
- painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
- }
- float range_size = max - min;
- float progress = (value - min) / range_size;
- // Then we carve out a hole in the remaining part of the widget.
- // We draw the text a third time, clipped and inverse, for sharp contrast.
- IntRect hole_rect;
- if (orientation == Orientation::Horizontal) {
- float progress_width = progress * rect.width();
- hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
- } else {
- float progress_height = progress * rect.height();
- hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
- }
- hole_rect.translate_by(rect.location());
- hole_rect.set_right_without_resize(rect.right());
- PainterStateSaver saver(painter);
- painter.fill_rect(hole_rect, palette.base());
- painter.add_clip_rect(hole_rect);
- if (!text.is_null())
- painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
- }
- void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& a_rect, Palette const& palette, bool is_checked, bool is_being_pressed)
- {
- // Outer top left arc, starting at bottom left point.
- constexpr Gfx::IntPoint outer_top_left_arc[] = {
- { 1, 9 },
- { 1, 8 },
- { 0, 7 },
- { 0, 6 },
- { 0, 5 },
- { 0, 4 },
- { 1, 3 },
- { 1, 2 },
- { 2, 1 },
- { 3, 1 },
- { 4, 0 },
- { 5, 0 },
- { 6, 0 },
- { 7, 0 },
- { 8, 1 },
- { 9, 1 },
- };
- // Outer bottom right arc, starting at top right point.
- constexpr Gfx::IntPoint outer_bottom_right_arc[] = {
- { 10, 2 },
- { 10, 3 },
- { 11, 4 },
- { 11, 5 },
- { 11, 6 },
- { 11, 7 },
- { 10, 8 },
- { 10, 9 },
- { 9, 10 },
- { 8, 10 },
- { 7, 11 },
- { 6, 11 },
- { 5, 11 },
- { 4, 11 },
- { 3, 10 },
- { 2, 10 },
- };
- // Inner top left arc, starting at bottom left point.
- constexpr Gfx::IntPoint inner_top_left_arc[] = {
- { 2, 8 },
- { 1, 7 },
- { 1, 6 },
- { 1, 5 },
- { 1, 4 },
- { 2, 3 },
- { 2, 2 },
- { 3, 2 },
- { 3, 2 },
- { 3, 2 },
- { 3, 2 },
- { 4, 1 },
- { 5, 1 },
- { 6, 1 },
- { 7, 1 },
- { 8, 2 },
- { 9, 2 },
- };
- // Inner bottom right arc, starting at top right point.
- constexpr Gfx::IntPoint inner_bottom_right_arc[] = {
- { 9, 3 },
- { 10, 4 },
- { 10, 5 },
- { 10, 6 },
- { 10, 7 },
- { 9, 8 },
- { 9, 9 },
- { 8, 9 },
- { 7, 10 },
- { 6, 10 },
- { 5, 10 },
- { 4, 10 },
- { 3, 9 },
- { 2, 9 },
- };
- // Inner "being pressed" circle, starting at top left corner point.
- constexpr Gfx::IntPoint inner_being_pressed_circle[] = {
- { 3, 3 },
- { 4, 2 },
- { 5, 2 },
- { 6, 2 },
- { 7, 2 },
- { 8, 3 },
- { 9, 4 },
- { 9, 5 },
- { 9, 6 },
- { 9, 7 },
- { 8, 8 },
- { 7, 9 },
- { 6, 9 },
- { 5, 9 },
- { 4, 9 },
- { 3, 8 },
- { 2, 7 },
- { 2, 6 },
- { 2, 5 },
- { 2, 4 },
- };
- // Inner "checked" circle, starting at top left.
- constexpr Gfx::IntPoint checked_circle[] = {
- { 5, 4 },
- { 6, 4 },
- { 4, 5 },
- { 5, 5 },
- { 6, 5 },
- { 7, 5 },
- { 4, 6 },
- { 5, 6 },
- { 6, 6 },
- { 7, 6 },
- { 5, 7 },
- { 6, 7 },
- };
- // FIXME: Support radio buttons at any size.
- Gfx::IntRect rect { a_rect.x(), a_rect.y(), 12, 12 };
- auto set_pixels = [&](auto const& points, Gfx::Color color) {
- for (auto const& p : points) {
- painter.set_pixel(rect.location().translated(p), color);
- }
- };
- // Fill center with base color
- painter.fill_rect(rect.shrunken(4, 4), palette.base());
- set_pixels(outer_top_left_arc, palette.threed_shadow1());
- set_pixels(outer_bottom_right_arc, palette.threed_highlight());
- set_pixels(inner_top_left_arc, palette.threed_shadow2());
- set_pixels(inner_bottom_right_arc, palette.button());
- if (is_being_pressed) {
- set_pixels(inner_being_pressed_circle, palette.threed_shadow1());
- }
- if (is_checked) {
- set_pixels(checked_circle, palette.base_text());
- }
- }
- static constexpr Gfx::CharacterBitmap s_checked_bitmap {
- " "
- " # "
- " ## "
- " ### "
- " ## ### "
- " ##### "
- " ### "
- " # "
- " "sv,
- 9, 9
- };
- void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
- {
- painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
- paint_frame(painter, rect, palette, Gfx::FrameStyle::SunkenContainer);
- if (is_being_pressed) {
- // FIXME: This color should not be hard-coded.
- painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
- }
- if (is_checked) {
- auto check_rect = Gfx::IntRect({}, s_checked_bitmap.size()).centered_within(rect);
- painter.draw_bitmap(check_rect.location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
- }
- }
- void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
- {
- painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
- }
- void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content)
- {
- // The layout of the shadow_bitmap is defined like this:
- // +---------+----+---------+----+----+----+
- // | TL | T | TR | LT | L | LB |
- // +---------+----+---------+----+----+----+
- // | BL | B | BR | RT | R | RB |
- // +---------+----+---------+----+----+----+
- // Located strictly on the top or bottom of the rectangle, above or below of the content:
- // TL = top-left T = top TR = top-right
- // BL = bottom-left B = bottom BR = bottom-right
- // Located on the left or right of the rectangle, but not above or below of the content:
- // LT = left-top L = left LB = left-bottom
- // RT = right-top R = right RB = right-bottom
- // So, the bitmap has two rows and 6 column, two of which are twice as wide.
- // The height divided by two defines a cell size, and width of each
- // column must be the same as the height of the cell, except for the
- // first and third column, which are twice as wide.
- // If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed
- if (shadow_bitmap.height() % 2 != 0) {
- dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
- return;
- }
- auto base_size = shadow_bitmap.height() / 2;
- if (shadow_bitmap.width() != base_size * (6 + 2)) {
- if (shadow_bitmap.width() % base_size != 0)
- dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
- else
- dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
- return;
- }
- // The containing_rect should have been inflated appropriately
- VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
- auto sides_height = containing_rect.height() - 2 * base_size;
- auto half_height = sides_height / 2;
- auto containing_horizontal_rect = containing_rect;
- int horizontal_shift = 0;
- if (half_height < base_size && !shadow_includes_frame) {
- // If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame
- horizontal_shift = base_size - half_height;
- containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift);
- containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift);
- }
- auto half_width = containing_horizontal_rect.width() / 2;
- int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2);
- int left_corners_right = containing_horizontal_rect.left() + corner_piece_width;
- int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width, left_corners_right + 1);
- auto paint_horizontal = [&](int y, int src_row) {
- if (half_width <= 0)
- return;
- Gfx::PainterStateSaver save(painter);
- painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size });
- painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
- painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size });
- for (int x = left_corners_right; x < right_corners_left; x += base_size) {
- auto width = min(right_corners_left - x, base_size);
- painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
- }
- };
- paint_horizontal(containing_rect.top(), 0);
- paint_horizontal(containing_rect.bottom() - base_size, 1);
- int corner_piece_height = min(half_height, base_size);
- int top_corners_bottom = base_size + corner_piece_height;
- int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height);
- auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) {
- Gfx::PainterStateSaver save(painter);
- painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
- painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height });
- painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height });
- for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
- auto height = min(bottom_corners_top - y, base_size);
- painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
- }
- };
- paint_vertical(containing_rect.left(), 0, horizontal_shift, 0);
- if (shadow_includes_frame)
- horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough
- paint_vertical(containing_rect.right() - base_size, 1, 0, horizontal_shift);
- if (fill_content) {
- // Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile
- auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size);
- if (!inner_rect.is_empty())
- painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1));
- }
- }
- }
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