BoundingBox.h 1.3 KB

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  1. /*
  2. * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibGfx/Point.h>
  8. #include <LibGfx/Rect.h>
  9. namespace Gfx {
  10. template<typename T>
  11. class BoundingBox {
  12. public:
  13. constexpr BoundingBox() = default;
  14. constexpr void add_point(T x, T y)
  15. {
  16. if (m_has_no_points) {
  17. m_min_x = m_max_x = x;
  18. m_min_y = m_max_y = y;
  19. m_has_no_points = false;
  20. } else {
  21. m_min_x = min(m_min_x, x);
  22. m_min_y = min(m_min_y, y);
  23. m_max_x = max(m_max_x, x);
  24. m_max_y = max(m_max_y, y);
  25. }
  26. }
  27. constexpr T x() const { return m_min_x; }
  28. constexpr T y() const { return m_min_y; }
  29. constexpr T width() const { return m_max_x - m_min_x; }
  30. constexpr T height() const { return m_max_y - m_min_y; }
  31. void add_point(Point<T> point)
  32. {
  33. add_point(point.x(), point.y());
  34. }
  35. constexpr Rect<T> to_rect() const
  36. {
  37. return Rect<T> { x(), y(), width(), height() };
  38. }
  39. constexpr operator Rect<T>() const
  40. {
  41. return to_rect();
  42. }
  43. private:
  44. T m_min_x { 0 };
  45. T m_min_y { 0 };
  46. T m_max_x { 0 };
  47. T m_max_y { 0 };
  48. bool m_has_no_points { true };
  49. };
  50. using FloatBoundingBox = BoundingBox<float>;
  51. using IntBoundingBox = BoundingBox<int>;
  52. }