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- /*
- * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Math.h>
- #include <AK/Optional.h>
- #include <LibGfx/AffineTransform.h>
- #include <LibGfx/Quad.h>
- #include <LibGfx/Rect.h>
- namespace Gfx {
- bool AffineTransform::is_identity() const
- {
- return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1 && m_values[4] == 0 && m_values[5] == 0;
- }
- bool AffineTransform::is_identity_or_translation() const
- {
- return a() == 1 && b() == 0 && c() == 0 && d() == 1;
- }
- float AffineTransform::x_scale() const
- {
- return AK::hypot(m_values[0], m_values[1]);
- }
- float AffineTransform::y_scale() const
- {
- return AK::hypot(m_values[2], m_values[3]);
- }
- FloatPoint AffineTransform::scale() const
- {
- return { x_scale(), y_scale() };
- }
- float AffineTransform::x_translation() const
- {
- return e();
- }
- float AffineTransform::y_translation() const
- {
- return f();
- }
- FloatPoint AffineTransform::translation() const
- {
- return { x_translation(), y_translation() };
- }
- AffineTransform& AffineTransform::scale(float sx, float sy)
- {
- m_values[0] *= sx;
- m_values[1] *= sx;
- m_values[2] *= sy;
- m_values[3] *= sy;
- return *this;
- }
- AffineTransform& AffineTransform::scale(FloatPoint s)
- {
- return scale(s.x(), s.y());
- }
- AffineTransform& AffineTransform::set_scale(float sx, float sy)
- {
- m_values[0] = sx;
- m_values[1] = 0;
- m_values[2] = 0;
- m_values[3] = sy;
- return *this;
- }
- AffineTransform& AffineTransform::set_scale(FloatPoint s)
- {
- return set_scale(s.x(), s.y());
- }
- AffineTransform& AffineTransform::skew_radians(float x_radians, float y_radians)
- {
- AffineTransform skew_transform(1, AK::tan(y_radians), AK::tan(x_radians), 1, 0, 0);
- multiply(skew_transform);
- return *this;
- }
- AffineTransform& AffineTransform::translate(float tx, float ty)
- {
- m_values[4] += tx * m_values[0] + ty * m_values[2];
- m_values[5] += tx * m_values[1] + ty * m_values[3];
- return *this;
- }
- AffineTransform& AffineTransform::translate(FloatPoint t)
- {
- return translate(t.x(), t.y());
- }
- AffineTransform& AffineTransform::set_translation(float tx, float ty)
- {
- m_values[4] = tx;
- m_values[5] = ty;
- return *this;
- }
- AffineTransform& AffineTransform::set_translation(FloatPoint t)
- {
- return set_translation(t.x(), t.y());
- }
- AffineTransform& AffineTransform::multiply(AffineTransform const& other)
- {
- AffineTransform result;
- result.m_values[0] = other.a() * a() + other.b() * c();
- result.m_values[1] = other.a() * b() + other.b() * d();
- result.m_values[2] = other.c() * a() + other.d() * c();
- result.m_values[3] = other.c() * b() + other.d() * d();
- result.m_values[4] = other.e() * a() + other.f() * c() + e();
- result.m_values[5] = other.e() * b() + other.f() * d() + f();
- *this = result;
- return *this;
- }
- AffineTransform& AffineTransform::rotate_radians(float radians)
- {
- float sin_angle;
- float cos_angle;
- AK::sincos(radians, sin_angle, cos_angle);
- AffineTransform rotation(cos_angle, sin_angle, -sin_angle, cos_angle, 0, 0);
- multiply(rotation);
- return *this;
- }
- float AffineTransform::determinant() const
- {
- return a() * d() - b() * c();
- }
- Optional<AffineTransform> AffineTransform::inverse() const
- {
- auto det = determinant();
- if (det == 0)
- return {};
- return AffineTransform {
- d() / det,
- -b() / det,
- -c() / det,
- a() / det,
- (c() * f() - d() * e()) / det,
- (b() * e() - a() * f()) / det,
- };
- }
- void AffineTransform::map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const
- {
- mapped_x = a() * unmapped_x + c() * unmapped_y + e();
- mapped_y = b() * unmapped_x + d() * unmapped_y + f();
- }
- template<>
- IntPoint AffineTransform::map(IntPoint point) const
- {
- float mapped_x;
- float mapped_y;
- map(static_cast<float>(point.x()), static_cast<float>(point.y()), mapped_x, mapped_y);
- return { round_to<int>(mapped_x), round_to<int>(mapped_y) };
- }
- template<>
- FloatPoint AffineTransform::map(FloatPoint point) const
- {
- float mapped_x;
- float mapped_y;
- map(point.x(), point.y(), mapped_x, mapped_y);
- return { mapped_x, mapped_y };
- }
- template<>
- IntSize AffineTransform::map(IntSize size) const
- {
- return {
- round_to<int>(static_cast<float>(size.width()) * x_scale()),
- round_to<int>(static_cast<float>(size.height()) * y_scale()),
- };
- }
- template<>
- FloatSize AffineTransform::map(FloatSize size) const
- {
- return { size.width() * x_scale(), size.height() * y_scale() };
- }
- template<typename T>
- static T smallest_of(T p1, T p2, T p3, T p4)
- {
- return min(min(p1, p2), min(p3, p4));
- }
- template<typename T>
- static T largest_of(T p1, T p2, T p3, T p4)
- {
- return max(max(p1, p2), max(p3, p4));
- }
- template<>
- FloatRect AffineTransform::map(FloatRect const& rect) const
- {
- FloatPoint p1 = map(rect.top_left());
- FloatPoint p2 = map(rect.top_right());
- FloatPoint p3 = map(rect.bottom_right());
- FloatPoint p4 = map(rect.bottom_left());
- float left = smallest_of(p1.x(), p2.x(), p3.x(), p4.x());
- float top = smallest_of(p1.y(), p2.y(), p3.y(), p4.y());
- float right = largest_of(p1.x(), p2.x(), p3.x(), p4.x());
- float bottom = largest_of(p1.y(), p2.y(), p3.y(), p4.y());
- return { left, top, right - left, bottom - top };
- }
- template<>
- IntRect AffineTransform::map(IntRect const& rect) const
- {
- return enclosing_int_rect(map(FloatRect(rect)));
- }
- Quad<float> AffineTransform::map_to_quad(Rect<float> const& rect) const
- {
- return {
- map(rect.top_left()),
- map(rect.top_right()),
- map(rect.bottom_right()),
- map(rect.bottom_left()),
- };
- }
- float AffineTransform::rotation() const
- {
- auto rotation = AK::atan2(b(), a());
- while (rotation < -AK::Pi<float>)
- rotation += 2.0f * AK::Pi<float>;
- while (rotation > AK::Pi<float>)
- rotation -= 2.0f * AK::Pi<float>;
- return rotation;
- }
- }
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