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- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Error.h>
- #include <AK/NonnullOwnPtr.h>
- #include <AK/String.h>
- #include <AK/Vector.h>
- #include <LibGLSL/ObjectFile.h>
- #include <LibGPU/IR.h>
- namespace GLSL {
- // FIXME: Implement this class
- class LinkedShader final {
- public:
- LinkedShader(const GPU::IR::Shader& intermediate_shader_representation)
- : m_intermediate_shader_representation { intermediate_shader_representation }
- {
- }
- GPU::IR::Shader const& intermediate_shader_representation() const { return m_intermediate_shader_representation; }
- private:
- GPU::IR::Shader m_intermediate_shader_representation;
- };
- }
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