Compiler.cpp 350 B

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibGLSL/Compiler.h>
  7. namespace GLSL {
  8. ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&)
  9. {
  10. // FIXME: implement this function
  11. m_messages = {};
  12. return try_make<ObjectFile>();
  13. }
  14. }