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- /*
- * Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/DisjointChunks.h>
- #include <AK/FixedArray.h>
- #include <AK/NonnullRefPtr.h>
- #include <AK/RefCounted.h>
- #include <AK/Weakable.h>
- #include <LibDSP/Clip.h>
- #include <LibDSP/Effects.h>
- #include <LibDSP/Keyboard.h>
- #include <LibDSP/Music.h>
- #include <LibDSP/Processor.h>
- #include <LibDSP/Synthesizers.h>
- namespace DSP {
- // A track is also known as a channel and serves as a container for the audio pipeline: clips -> processors -> mixing & output
- class Track : public RefCounted<Track>
- , public Weakable<Track> {
- public:
- virtual ~Track() = default;
- virtual bool check_processor_chain_valid() const = 0;
- bool add_processor(NonnullRefPtr<Processor> new_processor);
- // Creates the current signal of the track by processing current note or audio data through the processing chain.
- void current_signal(FixedArray<Sample>& output_signal);
- void write_cached_signal_to(Span<Sample> output_signal);
- // We are informed of an audio buffer size change. This happens off-audio-thread so we can allocate.
- ErrorOr<void> resize_internal_buffers_to(size_t buffer_size);
- Vector<NonnullRefPtr<Processor>> const& processor_chain() const { return m_processor_chain; }
- NonnullRefPtr<Transport const> transport() const { return m_transport; }
- NonnullRefPtr<DSP::Effects::Mastering> track_mastering() { return m_track_mastering; }
- // FIXME: These two getters are temporary until we have dynamic processor UI
- NonnullRefPtr<Synthesizers::Classic> synth();
- NonnullRefPtr<Effects::Delay> delay();
- protected:
- Track(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
- : m_transport(move(transport))
- , m_track_mastering(make_ref_counted<Effects::Mastering>(m_transport))
- , m_keyboard(move(keyboard))
- {
- }
- bool check_processor_chain_valid_with_initial_type(SignalType initial_type) const;
- // Subclasses override to provide the base signal to the processing chain
- virtual void compute_current_clips_signal() = 0;
- Vector<NonnullRefPtr<Processor>> m_processor_chain;
- NonnullRefPtr<Transport> m_transport;
- NonnullRefPtr<Effects::Mastering> m_track_mastering;
- NonnullRefPtr<Keyboard> m_keyboard;
- // The current signal is stored here, to prevent unnecessary reallocation.
- Signal m_current_signal { FixedArray<Sample> {} };
- // These are so that we don't have to allocate a secondary buffer in current_signal().
- // A sample buffer possibly used by the processor chain.
- Signal m_secondary_sample_buffer { FixedArray<Sample> {} };
- // A note buffer possibly used by the processor chain.
- Signal m_secondary_note_buffer { RollNotes {} };
- private:
- Atomic<bool> m_sample_lock;
- FixedArray<Sample> m_cached_sample_buffer = {};
- };
- class NoteTrack final : public Track {
- public:
- virtual ~NoteTrack() override = default;
- NoteTrack(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
- : Track(move(transport), move(keyboard))
- {
- m_current_signal = RollNotes {};
- }
- bool check_processor_chain_valid() const override;
- ReadonlySpan<NonnullRefPtr<NoteClip>> notes() const { return m_clips.span(); }
- Optional<RollNote> note_at(u32 time, u8 pitch) const;
- void set_note(RollNote note);
- void remove_note(RollNote note);
- void add_clip(u32 start_time, u32 end_time);
- protected:
- void compute_current_clips_signal() override;
- private:
- Vector<NonnullRefPtr<NoteClip>> m_clips;
- };
- class AudioTrack final : public Track {
- public:
- virtual ~AudioTrack() override = default;
- AudioTrack(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard)
- : Track(move(transport), move(keyboard))
- {
- }
- bool check_processor_chain_valid() const override;
- Vector<NonnullRefPtr<AudioClip>> const& clips() const { return m_clips; }
- protected:
- void compute_current_clips_signal() override;
- private:
- Vector<NonnullRefPtr<AudioClip>> m_clips;
- };
- }
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