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- /*
- * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
- * Copyright (c) 2022, the SerenityOS developers.
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2023, David Ganz <david.g.ganz@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Card.h"
- #include <AK/Random.h>
- #include <LibCards/CardPainter.h>
- namespace Cards {
- Card::Card(Suit suit, Rank rank)
- : m_rect(Gfx::IntRect({}, { width, height }))
- , m_suit(suit)
- , m_rank(rank)
- {
- VERIFY(to_underlying(rank) < card_count);
- }
- void Card::paint(GUI::Painter& painter, bool highlighted) const
- {
- VERIFY(!(highlighted && m_disabled));
- auto& card_painter = CardPainter::the();
- auto bitmap = [&]() {
- if (m_inverted)
- return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
- if (highlighted) {
- VERIFY(!m_upside_down);
- return card_painter.card_front_highlighted(m_suit, m_rank);
- }
- if (m_disabled) {
- return m_upside_down ? card_painter.card_back_disabled() : card_painter.card_front_disabled(m_suit, m_rank);
- }
- return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
- }();
- painter.blit(position(), bitmap, bitmap->rect());
- }
- void Card::clear(GUI::Painter& painter, Color background_color) const
- {
- painter.fill_rect({ old_position(), { width, height } }, background_color);
- }
- void Card::save_old_position()
- {
- m_old_position = m_rect.location();
- m_old_position_valid = true;
- }
- void Card::clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted)
- {
- if (is_old_position_valid())
- clear(painter, background_color);
- paint(painter, highlighted);
- save_old_position();
- }
- ErrorOr<Vector<NonnullRefPtr<Card>>> create_standard_deck(Shuffle shuffle)
- {
- return create_deck(1, 1, 1, 1, shuffle);
- }
- ErrorOr<Vector<NonnullRefPtr<Card>>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle shuffle)
- {
- Vector<NonnullRefPtr<Card>> deck;
- TRY(deck.try_ensure_capacity(Card::card_count * (full_club_suit_count + full_diamond_suit_count + full_heart_suit_count + full_spade_suit_count)));
- auto add_cards_for_suit = [&deck](Cards::Suit suit, unsigned number_of_suits) -> ErrorOr<void> {
- for (auto i = 0u; i < number_of_suits; ++i) {
- for (auto rank = 0; rank < Card::card_count; ++rank) {
- deck.unchecked_append(TRY(Card::try_create(suit, static_cast<Cards::Rank>(rank))));
- }
- }
- return {};
- };
- TRY(add_cards_for_suit(Cards::Suit::Clubs, full_club_suit_count));
- TRY(add_cards_for_suit(Cards::Suit::Diamonds, full_diamond_suit_count));
- TRY(add_cards_for_suit(Cards::Suit::Hearts, full_heart_suit_count));
- TRY(add_cards_for_suit(Cards::Suit::Spades, full_spade_suit_count));
- if (shuffle == Shuffle::Yes)
- AK::shuffle(deck);
- return deck;
- }
- }
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