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- /*
- * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Assertions.h>
- #include <AK/Format.h>
- #include <LibAccelGfx/GL.h>
- #include <LibAccelGfx/Program.h>
- namespace AccelGfx {
- Optional<GL::Program> programs_cache[to_underlying(Program::Name::ProgramCount)];
- Program Program::create(Name name, char const* vertex_shader_source, char const* fragment_shader_source)
- {
- if (programs_cache[to_underlying(name)].has_value()) {
- return Program { *programs_cache[to_underlying(name)] };
- }
- auto vertex_shader = GL::create_shader(GL::ShaderType::Vertex, vertex_shader_source);
- auto fragment_shader = GL::create_shader(GL::ShaderType::Fragment, fragment_shader_source);
- auto program = GL::create_program(vertex_shader, fragment_shader);
- programs_cache[to_underlying(name)] = program;
- return Program { program };
- }
- void Program::use()
- {
- GL::use_program(m_program);
- }
- GL::VertexAttribute Program::get_attribute_location(char const* name)
- {
- return GL::get_attribute_location(m_program, name);
- }
- GL::Uniform Program::get_uniform_location(char const* name)
- {
- return GL::get_uniform_location(m_program, name);
- }
- }
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