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- /*
- * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #define GL_GLEXT_PROTOTYPES
- #include <LibAccelGfx/GL.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Rect.h>
- namespace AccelGfx::GL {
- static void verify_no_error()
- {
- VERIFY(glGetError() == GL_NO_ERROR);
- }
- void set_viewport(Gfx::IntRect rect)
- {
- glViewport(rect.left(), rect.top(), rect.width(), rect.height());
- verify_no_error();
- }
- static GLenum to_gl_enum(BlendFactor factor)
- {
- switch (factor) {
- case BlendFactor::SrcAlpha:
- return GL_SRC_ALPHA;
- case BlendFactor::One:
- return GL_ONE;
- case BlendFactor::Zero:
- return GL_ZERO;
- case BlendFactor::OneMinusSrcAlpha:
- return GL_ONE_MINUS_SRC_ALPHA;
- }
- VERIFY_NOT_REACHED();
- }
- void enable_blending(BlendFactor source, BlendFactor destination, BlendFactor source_alpha, BlendFactor destination_alpha)
- {
- glEnable(GL_BLEND);
- glBlendFuncSeparate(to_gl_enum(source), to_gl_enum(destination), to_gl_enum(source_alpha), to_gl_enum(destination_alpha));
- verify_no_error();
- }
- void read_pixels(Gfx::IntRect rect, Gfx::Bitmap& bitmap)
- {
- VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRA8888);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(rect.left(), rect.top(), rect.width(), rect.height(), GL_BGRA, GL_UNSIGNED_BYTE, bitmap.scanline(0));
- verify_no_error();
- }
- Shader create_shader(ShaderType type, char const* source)
- {
- GLuint shader = glCreateShader(type == ShaderType::Vertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
- glShaderSource(shader, 1, &source, nullptr);
- glCompileShader(shader);
- int success;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if (!success) {
- char buffer[512];
- glGetShaderInfoLog(shader, sizeof(buffer), nullptr, buffer);
- dbgln("GLSL shader compilation failed: {}", buffer);
- VERIFY_NOT_REACHED();
- }
- verify_no_error();
- return { shader };
- }
- Program create_program(Shader const& vertex_shader, Shader const& fragment_shader)
- {
- GLuint program = glCreateProgram();
- glAttachShader(program, vertex_shader.id);
- glAttachShader(program, fragment_shader.id);
- glLinkProgram(program);
- int linked;
- glGetProgramiv(program, GL_LINK_STATUS, &linked);
- if (!linked) {
- char buffer[512];
- glGetProgramInfoLog(program, sizeof(buffer), nullptr, buffer);
- dbgln("GLSL program linking failed: {}", buffer);
- VERIFY_NOT_REACHED();
- }
- glDeleteShader(vertex_shader.id);
- glDeleteShader(fragment_shader.id);
- verify_no_error();
- return { program };
- }
- void use_program(Program const& program)
- {
- glUseProgram(program.id);
- verify_no_error();
- }
- VertexAttribute get_attribute_location(Program const& program, char const* name)
- {
- auto id = glGetAttribLocation(program.id, name);
- verify_no_error();
- return { id };
- }
- Uniform get_uniform_location(Program const& program, char const* name)
- {
- auto id = glGetUniformLocation(program.id, name);
- verify_no_error();
- return { id };
- }
- void delete_program(Program const& program)
- {
- glDeleteProgram(program.id);
- verify_no_error();
- }
- Texture create_texture()
- {
- GLuint texture;
- glGenTextures(1, &texture);
- verify_no_error();
- return { texture, {} };
- }
- void bind_texture(Texture const& texture)
- {
- glBindTexture(GL_TEXTURE_2D, texture.id);
- verify_no_error();
- }
- void upload_texture_data(Texture& texture, Gfx::Bitmap const& bitmap)
- {
- VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRx8888 || bitmap.format() == Gfx::BitmapFormat::BGRA8888);
- bind_texture(texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap.width(), bitmap.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, bitmap.scanline(0));
- texture.size = bitmap.size();
- verify_no_error();
- }
- void delete_texture(Texture const& texture)
- {
- glDeleteTextures(1, &texture.id);
- verify_no_error();
- }
- void set_uniform(Uniform const& uniform, int value)
- {
- glUniform1i(uniform.id, value);
- verify_no_error();
- }
- void set_uniform(Uniform const& uniform, float value1, float value2)
- {
- glUniform2f(uniform.id, value1, value2);
- verify_no_error();
- }
- void set_uniform(Uniform const& uniform, float value1, float value2, float value3, float value4)
- {
- glUniform4f(uniform.id, value1, value2, value3, value4);
- verify_no_error();
- }
- void set_vertex_attribute(VertexAttribute const& attribute, u32 offset, int number_of_components)
- {
- glVertexAttribPointer(attribute.id, number_of_components, GL_FLOAT, GL_FALSE, number_of_components * sizeof(float), reinterpret_cast<void*>(offset));
- glEnableVertexAttribArray(attribute.id);
- verify_no_error();
- }
- void set_texture_scale_mode(ScalingMode scaling_mode)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scaling_mode == ScalingMode::Nearest ? GL_NEAREST : GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scaling_mode == ScalingMode::Nearest ? GL_NEAREST : GL_LINEAR);
- verify_no_error();
- }
- void clear_color(Gfx::Color const& color)
- {
- glClearColor(color.red() / 255.0f, color.green() / 255.0f, color.blue() / 255.0f, color.alpha() / 255.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- verify_no_error();
- }
- void draw_arrays(DrawPrimitive draw_primitive, size_t count)
- {
- GLenum mode = GL_TRIANGLES;
- if (draw_primitive == DrawPrimitive::TriangleFan)
- mode = GL_TRIANGLE_FAN;
- glDrawArrays(mode, 0, count);
- verify_no_error();
- }
- Buffer create_buffer()
- {
- GLuint buffer;
- glGenBuffers(1, &buffer);
- verify_no_error();
- return { buffer };
- }
- void bind_buffer(Buffer const& buffer)
- {
- glBindBuffer(GL_ARRAY_BUFFER, buffer.id);
- verify_no_error();
- }
- void upload_to_buffer(Buffer const& buffer, Span<float> values)
- {
- glBindBuffer(GL_ARRAY_BUFFER, buffer.id);
- glBufferData(GL_ARRAY_BUFFER, values.size() * sizeof(float), values.data(), GL_STATIC_DRAW);
- verify_no_error();
- }
- void delete_buffer(Buffer const& buffer)
- {
- glDeleteBuffers(1, &buffer.id);
- verify_no_error();
- }
- VertexArray create_vertex_array()
- {
- GLuint vertex_array;
- glGenVertexArrays(1, &vertex_array);
- verify_no_error();
- return { vertex_array };
- }
- void bind_vertex_array(VertexArray const& vertex_array)
- {
- glBindVertexArray(vertex_array.id);
- verify_no_error();
- }
- void delete_vertex_array(VertexArray const& vertex_array)
- {
- glDeleteVertexArrays(1, &vertex_array.id);
- verify_no_error();
- }
- Framebuffer create_framebuffer(Gfx::IntSize size)
- {
- GLuint texture;
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- GLuint fbo;
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- VERIFY_NOT_REACHED();
- }
- verify_no_error();
- return { fbo, Texture { texture, size } };
- }
- void bind_framebuffer(Framebuffer const& framebuffer)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo_id);
- verify_no_error();
- }
- void delete_framebuffer(Framebuffer const& framebuffer)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo_id);
- glDeleteFramebuffers(1, &framebuffer.fbo_id);
- delete_texture(framebuffer.texture);
- verify_no_error();
- }
- void enable_scissor_test(Gfx::IntRect rect)
- {
- glEnable(GL_SCISSOR_TEST);
- glScissor(rect.left(), rect.top(), rect.width(), rect.height());
- verify_no_error();
- }
- void disable_scissor_test()
- {
- glDisable(GL_SCISSOR_TEST);
- verify_no_error();
- }
- }
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