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- /*
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #if !defined(AK_OS_MACOS)
- static_assert(false, "This file must only be used for macOS");
- #endif
- #include <AK/Forward.h>
- #include <LibCore/IOSurface.h>
- namespace Core {
- class MetalTexture {
- public:
- virtual void const* texture() const = 0;
- virtual size_t width() const = 0;
- virtual size_t height() const = 0;
- virtual ~MetalTexture() {};
- };
- class MetalContext {
- public:
- virtual void const* device() const = 0;
- virtual void const* queue() const = 0;
- virtual OwnPtr<MetalTexture> create_texture_from_iosurface(IOSurfaceHandle const&) = 0;
- virtual ~MetalContext() {};
- };
- OwnPtr<MetalContext> get_metal_context();
- }
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