TypedArray.cpp 8.4 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibJS/Runtime/GlobalObject.h>
  27. #include <LibJS/Runtime/TypedArray.h>
  28. #include <LibJS/Runtime/TypedArrayConstructor.h>
  29. namespace JS {
  30. #define JS_DEFINE_TYPED_ARRAY(ClassName, snake_name, PrototypeName, ConstructorName, Type) \
  31. ClassName::~ClassName() { } \
  32. ClassName* ClassName::create(GlobalObject& global_object, u32 length) \
  33. { \
  34. return global_object.heap().allocate<ClassName>(global_object, length, *global_object.snake_name##_prototype()); \
  35. } \
  36. \
  37. ClassName::ClassName(u32 length, Object& prototype) \
  38. : TypedArray(length, prototype) \
  39. { \
  40. } \
  41. \
  42. PrototypeName::PrototypeName(GlobalObject& global_object) \
  43. : Object(*global_object.typed_array_prototype()) \
  44. { \
  45. } \
  46. void PrototypeName::initialize(GlobalObject& global_object) \
  47. { \
  48. auto& vm = this->vm(); \
  49. Object::initialize(global_object); \
  50. define_property(vm.names.length, Value(0), Attribute::Configurable); \
  51. } \
  52. PrototypeName::~PrototypeName() { } \
  53. \
  54. ConstructorName::~ConstructorName() { } \
  55. Value ConstructorName::construct(Function&) { return call(); } \
  56. ConstructorName::ConstructorName(GlobalObject& global_object) \
  57. : TypedArrayConstructor(vm().names.ClassName, *global_object.typed_array_constructor()) \
  58. { \
  59. } \
  60. void ConstructorName::initialize(GlobalObject& global_object) \
  61. { \
  62. auto& vm = this->vm(); \
  63. NativeFunction::initialize(global_object); \
  64. define_property(vm.names.prototype, global_object.snake_name##_prototype(), 0); \
  65. define_property(vm.names.length, Value(1), Attribute::Configurable); \
  66. } \
  67. Value ConstructorName::call() \
  68. { \
  69. if (vm().argument_count() <= 0) \
  70. return ClassName::create(global_object(), 0); \
  71. \
  72. if (vm().argument_count() == 1 && vm().argument(0).is_number()) { \
  73. auto array_length_value = vm().argument(0); \
  74. if (!array_length_value.is_integer() || array_length_value.as_i32() < 0) { \
  75. vm().throw_exception<TypeError>(global_object(), ErrorType::ArrayInvalidLength); \
  76. return {}; \
  77. } \
  78. auto* array = ClassName::create(global_object(), array_length_value.as_i32()); \
  79. return array; \
  80. } \
  81. auto* array = ClassName::create(global_object(), vm().argument_count()); \
  82. for (size_t i = 0; i < vm().argument_count(); ++i) \
  83. array->put_by_index(i, vm().argument(i)); \
  84. return array; \
  85. }
  86. #undef __JS_ENUMERATE
  87. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
  88. JS_DEFINE_TYPED_ARRAY(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType);
  89. JS_ENUMERATE_TYPED_ARRAYS
  90. #undef __JS_ENUMERATE
  91. }