Path.h 5.1 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/HashMap.h>
  8. #include <AK/NonnullRefPtrVector.h>
  9. #include <AK/Optional.h>
  10. #include <AK/String.h>
  11. #include <AK/Vector.h>
  12. #include <LibGfx/Forward.h>
  13. #include <LibGfx/Point.h>
  14. #include <LibGfx/Rect.h>
  15. namespace Gfx {
  16. class Segment : public RefCounted<Segment> {
  17. public:
  18. enum class Type {
  19. Invalid,
  20. MoveTo,
  21. LineTo,
  22. QuadraticBezierCurveTo,
  23. EllipticalArcTo,
  24. };
  25. Segment(const FloatPoint& point)
  26. : m_point(point)
  27. {
  28. }
  29. virtual ~Segment() = default;
  30. const FloatPoint& point() const { return m_point; }
  31. virtual Type type() const = 0;
  32. protected:
  33. FloatPoint m_point;
  34. };
  35. class MoveSegment final : public Segment {
  36. public:
  37. MoveSegment(const FloatPoint& point)
  38. : Segment(point)
  39. {
  40. }
  41. private:
  42. virtual Type type() const override { return Segment::Type::MoveTo; }
  43. };
  44. class LineSegment final : public Segment {
  45. public:
  46. LineSegment(const FloatPoint& point)
  47. : Segment(point)
  48. {
  49. }
  50. virtual ~LineSegment() override = default;
  51. private:
  52. virtual Type type() const override { return Segment::Type::LineTo; }
  53. };
  54. class QuadraticBezierCurveSegment final : public Segment {
  55. public:
  56. QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
  57. : Segment(point)
  58. , m_through(through)
  59. {
  60. }
  61. virtual ~QuadraticBezierCurveSegment() override = default;
  62. const FloatPoint& through() const { return m_through; }
  63. private:
  64. virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
  65. FloatPoint m_through;
  66. };
  67. class EllipticalArcSegment final : public Segment {
  68. public:
  69. EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
  70. : Segment(point)
  71. , m_center(center)
  72. , m_radii(radii)
  73. , m_x_axis_rotation(x_axis_rotation)
  74. , m_theta_1(theta_1)
  75. , m_theta_delta(theta_delta)
  76. {
  77. }
  78. virtual ~EllipticalArcSegment() override = default;
  79. const FloatPoint& center() const { return m_center; }
  80. const FloatPoint& radii() const { return m_radii; }
  81. float x_axis_rotation() const { return m_x_axis_rotation; }
  82. float theta_1() const { return m_theta_1; }
  83. float theta_delta() const { return m_theta_delta; }
  84. private:
  85. virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
  86. FloatPoint m_center;
  87. FloatPoint m_radii;
  88. float m_x_axis_rotation;
  89. float m_theta_1;
  90. float m_theta_delta;
  91. };
  92. class Path {
  93. public:
  94. Path() { }
  95. void move_to(const FloatPoint& point)
  96. {
  97. append_segment<MoveSegment>(point);
  98. }
  99. void line_to(const FloatPoint& point)
  100. {
  101. append_segment<LineSegment>(point);
  102. invalidate_split_lines();
  103. }
  104. void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
  105. {
  106. append_segment<QuadraticBezierCurveSegment>(point, through);
  107. invalidate_split_lines();
  108. }
  109. void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep);
  110. void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep)
  111. {
  112. elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
  113. }
  114. // Note: This does not do any sanity checks!
  115. void elliptical_arc_to(const FloatPoint& endpoint, const FloatPoint& center, const FloatPoint& radii, double x_axis_rotation, double theta, double theta_delta)
  116. {
  117. append_segment<EllipticalArcSegment>(
  118. endpoint,
  119. center,
  120. radii,
  121. x_axis_rotation,
  122. theta,
  123. theta_delta);
  124. invalidate_split_lines();
  125. }
  126. void close();
  127. void close_all_subpaths();
  128. struct SplitLineSegment {
  129. FloatPoint from, to;
  130. float inverse_slope;
  131. float x_of_minimum_y;
  132. float maximum_y;
  133. float minimum_y;
  134. float x;
  135. };
  136. const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
  137. const auto& split_lines()
  138. {
  139. if (!m_split_lines.has_value()) {
  140. segmentize_path();
  141. VERIFY(m_split_lines.has_value());
  142. }
  143. return m_split_lines.value();
  144. }
  145. void clear()
  146. {
  147. m_segments.clear();
  148. m_split_lines.clear();
  149. }
  150. const Gfx::FloatRect& bounding_box()
  151. {
  152. if (!m_bounding_box.has_value()) {
  153. segmentize_path();
  154. VERIFY(m_bounding_box.has_value());
  155. }
  156. return m_bounding_box.value();
  157. }
  158. String to_string() const;
  159. private:
  160. void invalidate_split_lines()
  161. {
  162. m_split_lines.clear();
  163. }
  164. void segmentize_path();
  165. template<typename T, typename... Args>
  166. void append_segment(Args&&... args)
  167. {
  168. m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
  169. }
  170. NonnullRefPtrVector<Segment> m_segments {};
  171. Optional<Vector<SplitLineSegment>> m_split_lines {};
  172. Optional<Gfx::FloatRect> m_bounding_box;
  173. };
  174. }