123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 |
- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/DisjointRectSet.h>
- namespace Gfx {
- bool DisjointRectSet::add_no_shatter(const IntRect& new_rect)
- {
- if (new_rect.is_empty())
- return false;
- for (auto& rect : m_rects) {
- if (rect.contains(new_rect))
- return false;
- }
- m_rects.append(new_rect);
- return true;
- }
- void DisjointRectSet::shatter()
- {
- Vector<IntRect, 32> output;
- output.ensure_capacity(m_rects.size());
- bool pass_had_intersections = false;
- do {
- pass_had_intersections = false;
- output.clear_with_capacity();
- for (size_t i = 0; i < m_rects.size(); ++i) {
- auto& r1 = m_rects[i];
- for (size_t j = 0; j < m_rects.size(); ++j) {
- if (i == j)
- continue;
- auto& r2 = m_rects[j];
- if (!r1.intersects(r2))
- continue;
- pass_had_intersections = true;
- auto pieces = r1.shatter(r2);
- for (auto& piece : pieces)
- output.append(piece);
- m_rects.remove(i);
- for (; i < m_rects.size(); ++i)
- output.append(m_rects[i]);
- goto next_pass;
- }
- output.append(r1);
- }
- next_pass:
- swap(output, m_rects);
- } while (pass_had_intersections);
- }
- void DisjointRectSet::move_by(int dx, int dy)
- {
- for (auto& r : m_rects)
- r.translate_by(dx, dy);
- }
- bool DisjointRectSet::contains(const IntRect& rect) const
- {
- if (is_empty() || rect.is_empty())
- return false;
- // TODO: This could use some optimization
- DisjointRectSet remainder(rect);
- for (auto& r : m_rects) {
- auto shards = remainder.shatter(r);
- if (shards.is_empty())
- return true;
- remainder = move(shards);
- }
- return false;
- }
- bool DisjointRectSet::intersects(const IntRect& rect) const
- {
- for (auto& r : m_rects) {
- if (r.intersects(rect))
- return true;
- }
- return false;
- }
- bool DisjointRectSet::intersects(const DisjointRectSet& rects) const
- {
- if (this == &rects)
- return true;
- for (auto& r : m_rects) {
- for (auto& r2 : rects.m_rects) {
- if (r.intersects(r2))
- return true;
- }
- }
- return false;
- }
- DisjointRectSet DisjointRectSet::intersected(const IntRect& rect) const
- {
- DisjointRectSet intersected_rects;
- intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
- for (auto& r : m_rects) {
- auto intersected_rect = r.intersected(rect);
- if (!intersected_rect.is_empty())
- intersected_rects.m_rects.append(intersected_rect);
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return intersected_rects;
- }
- DisjointRectSet DisjointRectSet::intersected(const DisjointRectSet& rects) const
- {
- if (&rects == this)
- return clone();
- if (is_empty() || rects.is_empty())
- return {};
- DisjointRectSet intersected_rects;
- intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
- for (auto& r : m_rects) {
- for (auto& r2 : rects.m_rects) {
- auto intersected_rect = r.intersected(r2);
- if (!intersected_rect.is_empty())
- intersected_rects.m_rects.append(intersected_rect);
- }
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return intersected_rects;
- }
- DisjointRectSet DisjointRectSet::shatter(const IntRect& hammer) const
- {
- if (hammer.is_empty())
- return clone();
- DisjointRectSet shards;
- for (auto& rect : m_rects) {
- for (auto& shard : rect.shatter(hammer))
- shards.add_no_shatter(shard);
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return shards;
- }
- DisjointRectSet DisjointRectSet::shatter(const DisjointRectSet& hammer) const
- {
- if (this == &hammer)
- return {};
- if (hammer.is_empty() || !intersects(hammer))
- return clone();
- // TODO: This could use some optimization
- DisjointRectSet shards = shatter(hammer.m_rects[0]);
- auto rects_count = hammer.m_rects.size();
- for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) {
- if (hammer.m_rects[i].intersects(shards.m_rects)) {
- auto shattered = shards.shatter(hammer.m_rects[i]);
- shards = move(shattered);
- }
- }
- // Since there should be no overlaps, we don't need to call shatter()
- return shards;
- }
- }
|